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game_systems:pathfinder:runelords:founding_of_sandpoint

Founding of Sandpoint

Four powerful families from Magnimar had designs on the region, and rather than work against each other, they consolidated their efforts and formed the Sandpoint Mercantile League. These the Kaijitsus the Valdemars four families¬ (glassmakers), (shipbuilders), the Scarnettis (loggers), and the Deverins (farmers and brewers)-sailed north to claim their land after securing the rights from Magnimar. Yet when they arrived in the spring of 4666 A R , they found the place already settled by a large tribe of Varisians.

Refusing to be set back, the Sandpoint Mercantile League began a series of talks with the Varisians, promising them an important place in the new township. Unfortunately, after a week of talks that seemed to be going nowhere, an impatient man named Alamon Scarnetti took matters into his own hands. Rounding up a group of his brothers and cousins, the Scarnettis mounted a murderous raid on the Varisian camp, intent on killing them all and leaving evidence to blame local goblins for the deed. Yet the Scarnettis, too drunk and overconfident, managed to kill only five Varisians before they were themselves forced to flee, leaving behind three of their own.

The Sandpoint Mercantile League fled back to Magnimar, and in the months to follow were embroiled in the repercussions of Alamon's assault. Magnimar's Varisian Council demanded punishment for all four families, but the High Court arbitrated a peace between them, in no small thanks to the remarkable diplomatic skills of a young bard and member of one of the families accused-Almah Deverin. Not only did she manage to assuage the Varisians' call for blood payment, she also managed to salvage the plans for Sandpoint by promising not only to incorporate the worship of Desna into the new town's cathedral, but also to pay the Varisian Council a generous share of any profits made by Sandpoint businesses over the course of the next 40 years. One year later, the Sandpoint Mercantile League

Began construction on several buildings with the full cooperation of the Varisian people. In the years since Sandpoint's foundation, the settlement has flourished. Although the initial term of the compact with the Varisian Council has passed, Sandpoint's government has elected to extend the compact another 20 years, much to the consternation of a few locals.

Today, Sandpoint is a thriving community. Many industries, including fishing, lumber, farming, hunting, brewing, shipbuilding, tanning, and glassmaking, have boomed, luring skilled laborers from as far as Korvosa and Riddleport to relocate here. Yet Sandpoint's location on the Lost Coast has also recently drawn settlers of another bent. As explorers and adventurers begin to piece together the fragments of ancient Thassilon's influence over the region so long ago, Varisia's Thassilonian ruins have acted as a magnet for such lore-seekers. The Old Light is no exception, and a few ofSandpoint's recent arrivals are more interested in this ruin than anything else.

Throughout its history, Sandpoint has been thankfully free of major disasters. Every winter brings its share ofstrong storms, yet the natural harbor, sandbars, and cliffs do a remarkable job of blunting the force of wind and wave, leaving the town relatively unscathed. Elders in town spin yarns ofa few really big storms, but apart from the town's somewhat rocky beginning with the Varisians, only two events have really qualified as disasters: the Chopper and the Sandpoint Fire. These two events, occurring in such close and recent proximity as they have, are generally lumped together as the “Late Unpleasantness,” even though the incidents didn't have any obvious links. Natives of Sandpoint are reluctant to talk about either event, preferring to look ahead to brighter times.

game_systems/pathfinder/runelords/founding_of_sandpoint.txt · Last modified: 2024/05/06 10:44 by Bryan Stephens