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It is 193 NCE. The players work for ExSol, a problem solving organization in the Darradine Rim. This is but one octant of 26 sectors, each of 125 subsectors of 8 octants apiece of the Commonality.
ExSol solves any problem, using various employees, workers, machines and resources. Any skills are useful to ExSol as it literally will solve any problem in return for credits, resources and influence. Players therefore can have any skill, stunt and aspect set, being any form of human, xenopmorph or construct.
The characters will all receive the Mindscape Implant (in the appropriate flavor) for free so that will not come out of the Extras budget. Further, each character will receive an additional two (2) Stunts in the Extras budget for four (4) total, instead of 2. This is the number listed below. Finally, characters my purchase additional aspects at the cost of 2 Stunts per Aspect as noted below.
Character Creation Checklist (pages are all in Mindjammer Main book) When you create a character, go through the following steps:
The characters are all told to report to the ExSol HQ for the Darradine Rim, ExSol 7. ExSol 7 orbits 3 light minutes preceding Ajeux, the capital of the Darradine sector. The massive station is composed of 7 ExSol ship models