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game_systems:pathfinder:crown:heroes_adventure_journal [2023/11/29 19:57] – created Bryan Stephens | game_systems:pathfinder:crown:heroes_adventure_journal [2024/04/18 20:24] (current) – [A Stake Out and A Seer] Bryan Stephens | ||
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Cassia, Grand Duchess of Kazuhn, is busy with her work in the Senate. She spends as much time in Oppera as the head of the Reform Party as she does at Treaclerun, her country home in Kazuhn Province. Fortunately, | Cassia, Grand Duchess of Kazuhn, is busy with her work in the Senate. She spends as much time in Oppera as the head of the Reform Party as she does at Treaclerun, her country home in Kazuhn Province. Fortunately, | ||
- | Still, the demands of politics are strong. As the most charismatic | + | Still, the demands of politics are strong. As the most charismatic |
- | Corwyn, Duke of Carthinia, and said fiancée has his own issues. While not in the Senate, the Grand Princess has twice called him for private consultation. Meanwhile, he is focused on the disaster that is Kazuhn City. With half the city standing empty and another quarter burned to its foundations in the great fire of 4702 ar, Kazuhn City feels more like a ghost town than a prefecture’s capital. Most of what remains—counting houses, feed lots, granaries, and warehouses—exists to support the flow of grain, produce, and meat from Kazuhn into Oppara. A shadow economy of drug smuggling operates from the extensive empty portions of the city. Kazuhn City’s guard is unusually large and well-armed, but seems incapable of staunching the steady movement of flayleaf and unusual liquors. As Chief Warden Almoril Tersian is fond of saying, //“There are simply too many holes for vermin to crawl into.”// | + | Corwyn, Duke of Carthinia, and said fiancée, has his own issues. While not in the Senate, the Grand Princess has twice called him for private consultation. Meanwhile, he is focused on the disaster that is Kazuhn City. With half the city standing empty and another quarter burned to its foundations in the great fire of 4702 ar, Kazuhn City feels more like a ghost town than a prefecture’s capital. Most of what remains—counting houses, feed lots, granaries, and warehouses—exists to support the flow of grain, produce, and meat from Kazuhn into Oppara. A shadow economy of drug smuggling operates from the extensive empty portions of the city. Kazuhn City’s guard is unusually large and well-armed, but seems incapable of staunching the steady movement of flayleaf and unusual liquors. As Chief Warden Almoril Tersian is fond of saying, //“There are simply too many holes for vermin to crawl into.”// |
Corywn is putting his formidable administrative acumen into the restoration of the city. His first goal has been bringing the local lessor nobles to heel, a process that has taken half a year, and is still tenuous. Kazuhn City is controlled by City Magistrates, | Corywn is putting his formidable administrative acumen into the restoration of the city. His first goal has been bringing the local lessor nobles to heel, a process that has taken half a year, and is still tenuous. Kazuhn City is controlled by City Magistrates, | ||
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In Fever Dream Alley. A tangle of plank-and-rope bridges crisscross several stories above this narrow, trash-strewn alley. Shiver addicts—including those currently slumbering in the street—have transformed the alley into a makeshift flophouse, which terminates at a hovel sheltering a rusted potbelly stove. There are three shiver addicts here, Reynaldo, Langston and Nomi. As the group approaches Langston is already in the clutches of the shiver’s sleeping effects and occasionally twitches in discomfort. The other two are intoxicated but conscious. They seem only half-awake, continuously snapping their heads around to stare at unseen phantasms or agitatedly picking invisible bugs off each other’s clothing and flicking them toward the stove’s open door. | In Fever Dream Alley. A tangle of plank-and-rope bridges crisscross several stories above this narrow, trash-strewn alley. Shiver addicts—including those currently slumbering in the street—have transformed the alley into a makeshift flophouse, which terminates at a hovel sheltering a rusted potbelly stove. There are three shiver addicts here, Reynaldo, Langston and Nomi. As the group approaches Langston is already in the clutches of the shiver’s sleeping effects and occasionally twitches in discomfort. The other two are intoxicated but conscious. They seem only half-awake, continuously snapping their heads around to stare at unseen phantasms or agitatedly picking invisible bugs off each other’s clothing and flicking them toward the stove’s open door. | ||
- | Cassia begins to talk to the two, who she gets to trust her enough to share the nightmarish experiences of being pursued by spider swarms and being caught in the webs of the unseen “mother spider” they claim lurks in the rooftops. Langston twitches again, a small spider scurries from his lips, and reality subtly shifts as a dangerous dream haunt manifests. Cassia and Corwyn see the manifesting haunt should | + | Cassia begins to talk to the two, who she gets to trust her enough to share the nightmarish experiences of being pursued by spider swarms and being caught in the webs of the unseen “mother spider” they claim lurks in the rooftops. Langston twitches again, a small spider scurries from his lips, and reality subtly shifts as a dangerous dream haunt manifests. Cassia and Corwyn see the manifesting haunt |
+ | see Langston’s body spasm as ethereal webs stretch across the alley’s expanse. Langston’s body twitches violently as he vomits forth a swarm of spiders. It is no issue for Cassia and Corwyn to avoid the effects of this haunt with there powerful wills. | ||
As the dream haunt fades or is destroyed, Langston’s increasingly violent thrashing stops. He has been slain in the dream realm by the horrors of the haunt, and immediately the color begins to drain from his body. Shaken by the haunt’s manifestation, | As the dream haunt fades or is destroyed, Langston’s increasingly violent thrashing stops. He has been slain in the dream realm by the horrors of the haunt, and immediately the color begins to drain from his body. Shaken by the haunt’s manifestation, | ||
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*Locate **Moses Greeley**, the Brotherhood of the Spider Cult’s mail dealer-distributor | *Locate **Moses Greeley**, the Brotherhood of the Spider Cult’s mail dealer-distributor | ||
*Find and interrogate one of the Cult’s Enforcers, **Barvasi’s Band** | *Find and interrogate one of the Cult’s Enforcers, **Barvasi’s Band** | ||
- | *Locate the Cult’s Headquarters | + | *Locate the Cult’s Headquarters |
- | *Ultimately, | + | *Ultimately, |