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game_systems:pathfinder:crown:heroes_adventure_journal

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game_systems:pathfinder:crown:heroes_adventure_journal [2025/04/11 21:32] – [Rooting Out The Cult] Bryan Stephensgame_systems:pathfinder:crown:heroes_adventure_journal [2025/04/11 21:34] (current) – [Agents of Desna] Bryan Stephens
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 Within, the house reflects several generations of devout inhabitants. The family acquired the property nearly 200 years ago, when only a small crumbling temple to Desna stood on the grounds. In those days, the Caligaro family’s patriarch was a devout follower of the Tender of Dreams and a fanatical collector who built the home to incorporate and protect the ruins of the shrine. Later generations offered supplication to Gozreh, constructing the home’s unique underwater ballroom to pay homage to the god of the sea.  Within, the house reflects several generations of devout inhabitants. The family acquired the property nearly 200 years ago, when only a small crumbling temple to Desna stood on the grounds. In those days, the Caligaro family’s patriarch was a devout follower of the Tender of Dreams and a fanatical collector who built the home to incorporate and protect the ruins of the shrine. Later generations offered supplication to Gozreh, constructing the home’s unique underwater ballroom to pay homage to the god of the sea. 
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 +{{:game_systems:pathfinder:crown:npcs:myra_lombroso.png?300 |}}
  
 The house’s exterior doors and windows are heavily boarded or barricaded to prevent intrusion from outside (, with the exception of the balcony entrance to area. The back of the house is directly against the Old Wall, and its exposed stone facade stands in dark contrast to the manse’s wood-paneled walls.  The house’s exterior doors and windows are heavily boarded or barricaded to prevent intrusion from outside (, with the exception of the balcony entrance to area. The back of the house is directly against the Old Wall, and its exposed stone facade stands in dark contrast to the manse’s wood-paneled walls. 
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 The elevator comes down to a long tunnel. Wispy spiderwebs hang like curtains along this tunnel’s width, their bottoms stained from wicking dirty water from the slippery floor below. The 10-foot-wide, 180-foot-long tunnel is constructed of thick stone blocks, and runs beneath the Old Wall and below the shoreline basin to an old underwater ballroom. The tunnel is punctuated by patches of thick spiderwebs. With his //see invisibility// Corwyn is able to see two phase spiders lurking in the ethereal plane. The spiders don’t seem alarmed, perhaps because they are being escorted and are in cult regalia. The tunnel ends in aging temple to Gozreh.  The elevator comes down to a long tunnel. Wispy spiderwebs hang like curtains along this tunnel’s width, their bottoms stained from wicking dirty water from the slippery floor below. The 10-foot-wide, 180-foot-long tunnel is constructed of thick stone blocks, and runs beneath the Old Wall and below the shoreline basin to an old underwater ballroom. The tunnel is punctuated by patches of thick spiderwebs. With his //see invisibility// Corwyn is able to see two phase spiders lurking in the ethereal plane. The spiders don’t seem alarmed, perhaps because they are being escorted and are in cult regalia. The tunnel ends in aging temple to Gozreh. 
  
-{{:game_systems:pathfinder:crown:npcs:myra_lombroso.png?300 |}}+{{ :game_systems:pathfinder:crown:npcs:idol.png?400|}}
  
 A wrought iron framework supporting thick glass panels creates an imposing dome, though sediment from the dirty harbor above blocks most of the light that might otherwise stream into this underwater chamber. From the apex of the dome hangs a gigantic fossilized spider, which swings from a thick rope of roughly woven, silver silk. The cult’s main temple is this underwater chamber, built decades ago at great expense by a Gozreh-worshiping member of the Caligaro family. The presbytery shows signs of age: puddles of leaking seawater form on its tessellated floor, and its glass panels are clouded between webs of rusted framework. The chamber looks like a refugee camp for cultists as much as a place of worship. The petrified idol itself dominates the chamber, hanging suspended and upside down above the water-damaged pews and makeshift cots of the assembled cultists. Similarly suspended are three sacrifices: webbed cocoons of drugged and paralyzed victims prepared in area and moved here, where the idol/would be god, Mog-Lathar consumes their dreaming minds.  A wrought iron framework supporting thick glass panels creates an imposing dome, though sediment from the dirty harbor above blocks most of the light that might otherwise stream into this underwater chamber. From the apex of the dome hangs a gigantic fossilized spider, which swings from a thick rope of roughly woven, silver silk. The cult’s main temple is this underwater chamber, built decades ago at great expense by a Gozreh-worshiping member of the Caligaro family. The presbytery shows signs of age: puddles of leaking seawater form on its tessellated floor, and its glass panels are clouded between webs of rusted framework. The chamber looks like a refugee camp for cultists as much as a place of worship. The petrified idol itself dominates the chamber, hanging suspended and upside down above the water-damaged pews and makeshift cots of the assembled cultists. Similarly suspended are three sacrifices: webbed cocoons of drugged and paralyzed victims prepared in area and moved here, where the idol/would be god, Mog-Lathar consumes their dreaming minds. 
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 In the waning light of the day, the crowd seeing people pour from the House on Hook Street are amazed. There, three heroes of the realm stand, two of whom are the noble they live under. Mikhael sends a water elemental to retrieve the idol, which Corwyn orders taking to a local temple, the largest being to Abadar. The group decides to get things sorted out. In the waning light of the day, the crowd seeing people pour from the House on Hook Street are amazed. There, three heroes of the realm stand, two of whom are the noble they live under. Mikhael sends a water elemental to retrieve the idol, which Corwyn orders taking to a local temple, the largest being to Abadar. The group decides to get things sorted out.
  
-==== Agents of Desna  ==== +==== The Final Piece ==== 
-|Campaign Dates|Pharest 13- XX 4721 | +|Campaign Dates|Pharest 13- 14 4721 | 
-|Game Date|09/12/24|+|Game Date|04/10/25|
  
  
game_systems/pathfinder/crown/heroes_adventure_journal.1744421538.txt.gz · Last modified: by Bryan Stephens