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game_systems:pathfinder:crown:heroes_adventure_journal [2025/04/11 21:28] – [Alleys, Rooks, and Dreams] Bryan Stephens | game_systems:pathfinder:crown:heroes_adventure_journal [2025/04/11 21:34] (current) – [Agents of Desna] Bryan Stephens | ||
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=== A Stake Out and A Seer === | === A Stake Out and A Seer === | ||
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The next day they stake Out Night Market Fountain. Corwyn investigates the area surreptitiously and reveals a loose stone in the well’s foundation containing an empty leather roll and some broken shiver vial. They witness a dead drop occur. | The next day they stake Out Night Market Fountain. Corwyn investigates the area surreptitiously and reveals a loose stone in the well’s foundation containing an empty leather roll and some broken shiver vial. They witness a dead drop occur. | ||
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=== Pier === | === Pier === | ||
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Cassia and Corwyn awaken much later than they expected, having slept almost 12 hours. They are quite well rested, and it seems as if their sleep was protected, though there is no more moth-dust to be seen. They dress and head down for breakfast. | Cassia and Corwyn awaken much later than they expected, having slept almost 12 hours. They are quite well rested, and it seems as if their sleep was protected, though there is no more moth-dust to be seen. They dress and head down for breakfast. | ||
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The courtyard has a three story spiral startcase ending at a strong wooden door. There is also an outhouse against the outer wall. Immediately, | The courtyard has a three story spiral startcase ending at a strong wooden door. There is also an outhouse against the outer wall. Immediately, | ||
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The quickly finds that the wall’s interior is the lair of a pair of dangerous ogre spiders, which cult members avoid by minding their feeding times and through liberal use of vermin repellent—the jars of which litter tunnel entrances regularly used by the cult. The repellent is normally used to deter swarms, but the dealers have found it also keeps the ogre spiders at bay for the time being. Those who enter the tunnel without applying vermin repellent face eventual attack by the spiders. Unfortunately for the spiders, Mikhael summons Lysanthir to kill and eat on spider, while three bolts from // | The quickly finds that the wall’s interior is the lair of a pair of dangerous ogre spiders, which cult members avoid by minding their feeding times and through liberal use of vermin repellent—the jars of which litter tunnel entrances regularly used by the cult. The repellent is normally used to deter swarms, but the dealers have found it also keeps the ogre spiders at bay for the time being. Those who enter the tunnel without applying vermin repellent face eventual attack by the spiders. Unfortunately for the spiders, Mikhael summons Lysanthir to kill and eat on spider, while three bolts from // | ||
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Within, the house reflects several generations of devout inhabitants. The family acquired the property nearly 200 years ago, when only a small crumbling temple to Desna stood on the grounds. In those days, the Caligaro family’s patriarch was a devout follower of the Tender of Dreams and a fanatical collector who built the home to incorporate and protect the ruins of the shrine. Later generations offered supplication to Gozreh, constructing the home’s unique underwater ballroom to pay homage to the god of the sea. | Within, the house reflects several generations of devout inhabitants. The family acquired the property nearly 200 years ago, when only a small crumbling temple to Desna stood on the grounds. In those days, the Caligaro family’s patriarch was a devout follower of the Tender of Dreams and a fanatical collector who built the home to incorporate and protect the ruins of the shrine. Later generations offered supplication to Gozreh, constructing the home’s unique underwater ballroom to pay homage to the god of the sea. | ||
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The house’s exterior doors and windows are heavily boarded or barricaded to prevent intrusion from outside (, with the exception of the balcony entrance to area. The back of the house is directly against the Old Wall, and its exposed stone facade stands in dark contrast to the manse’s wood-paneled walls. | The house’s exterior doors and windows are heavily boarded or barricaded to prevent intrusion from outside (, with the exception of the balcony entrance to area. The back of the house is directly against the Old Wall, and its exposed stone facade stands in dark contrast to the manse’s wood-paneled walls. | ||
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The elevator comes down to a long tunnel. Wispy spiderwebs hang like curtains along this tunnel’s width, their bottoms stained from wicking dirty water from the slippery floor below. The 10-foot-wide, | The elevator comes down to a long tunnel. Wispy spiderwebs hang like curtains along this tunnel’s width, their bottoms stained from wicking dirty water from the slippery floor below. The 10-foot-wide, | ||
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A wrought iron framework supporting thick glass panels creates an imposing dome, though sediment from the dirty harbor above blocks most of the light that might otherwise stream into this underwater chamber. From the apex of the dome hangs a gigantic fossilized spider, which swings from a thick rope of roughly woven, silver silk. The cult’s main temple is this underwater chamber, built decades ago at great expense by a Gozreh-worshiping member of the Caligaro family. The presbytery shows signs of age: puddles of leaking seawater form on its tessellated floor, and its glass panels are clouded between webs of rusted framework. The chamber looks like a refugee camp for cultists as much as a place of worship. The petrified idol itself dominates the chamber, hanging suspended and upside down above the water-damaged pews and makeshift cots of the assembled cultists. Similarly suspended are three sacrifices: webbed cocoons of drugged and paralyzed victims prepared in area and moved here, where the idol/would be god, Mog-Lathar consumes their dreaming minds. | A wrought iron framework supporting thick glass panels creates an imposing dome, though sediment from the dirty harbor above blocks most of the light that might otherwise stream into this underwater chamber. From the apex of the dome hangs a gigantic fossilized spider, which swings from a thick rope of roughly woven, silver silk. The cult’s main temple is this underwater chamber, built decades ago at great expense by a Gozreh-worshiping member of the Caligaro family. The presbytery shows signs of age: puddles of leaking seawater form on its tessellated floor, and its glass panels are clouded between webs of rusted framework. The chamber looks like a refugee camp for cultists as much as a place of worship. The petrified idol itself dominates the chamber, hanging suspended and upside down above the water-damaged pews and makeshift cots of the assembled cultists. Similarly suspended are three sacrifices: webbed cocoons of drugged and paralyzed victims prepared in area and moved here, where the idol/would be god, Mog-Lathar consumes their dreaming minds. | ||
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In the waning light of the day, the crowd seeing people pour from the House on Hook Street are amazed. There, three heroes of the realm stand, two of whom are the noble they live under. Mikhael sends a water elemental to retrieve the idol, which Corwyn orders taking to a local temple, the largest being to Abadar. The group decides to get things sorted out. | In the waning light of the day, the crowd seeing people pour from the House on Hook Street are amazed. There, three heroes of the realm stand, two of whom are the noble they live under. Mikhael sends a water elemental to retrieve the idol, which Corwyn orders taking to a local temple, the largest being to Abadar. The group decides to get things sorted out. | ||
- | ==== Agents of Desna | + | ==== The Final Piece ==== |
- | |Campaign Dates|Pharest 13- XX 4721 | | + | |Campaign Dates|Pharest 13- 14 4721 | |
- | |Game Date|09/12/24| | + | |Game Date|04/10/25| |