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game_systems:pathfinder:crown:heroes_adventure_journal [2025/04/11 21:22] – [Six Months Later] Bryan Stephens | game_systems:pathfinder:crown:heroes_adventure_journal [2025/04/11 21:34] (current) – [Agents of Desna] Bryan Stephens | ||
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===== 01 The House on Hook Street ===== | ===== 01 The House on Hook Street ===== | ||
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|Campaign Dates|Pharest 06 -10 4721| | |Campaign Dates|Pharest 06 -10 4721| | ||
|Game Date|09/ | |Game Date|09/ | ||
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=== Six Months Later === | === Six Months Later === | ||
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Six months after the Exaltation Gala, the bloom is off the rose for the Heroes of Taldor. Each is buried in the tasks set to them by the Grand Princess Eutropia I. This may be most true for Cassia Karthis and Corwyn Nethir. Having danced into each other’s arms over the proceeding year, the advance in their relationship has been forestalled by their duties. While their betrothal is formal, they do not yet have a date set for their wedding. | Six months after the Exaltation Gala, the bloom is off the rose for the Heroes of Taldor. Each is buried in the tasks set to them by the Grand Princess Eutropia I. This may be most true for Cassia Karthis and Corwyn Nethir. Having danced into each other’s arms over the proceeding year, the advance in their relationship has been forestalled by their duties. While their betrothal is formal, they do not yet have a date set for their wedding. | ||
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=== Lunch and an Opportunity === | === Lunch and an Opportunity === | ||
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By a happy coincidence, | By a happy coincidence, | ||
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==== Spiders and Flies ==== | ==== Spiders and Flies ==== | ||
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As the pair go towards the parts of the city near the unoccupied areas, macabre shapes coalesce in a thick curtain of fog still hanging heavy on the midday air as muted screams echo off the shingles above. They race to the area and find A foglike ooze now drags the desiccated corpse | As the pair go towards the parts of the city near the unoccupied areas, macabre shapes coalesce in a thick curtain of fog still hanging heavy on the midday air as muted screams echo off the shingles above. They race to the area and find A foglike ooze now drags the desiccated corpse | ||
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Among these revelations in their rapid speech are references to the //Paginarum Lethargica//, | Among these revelations in their rapid speech are references to the //Paginarum Lethargica//, | ||
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That evening, they go to the Rook’s Roost. Wooden stairs crawl up an alley wall toward a second story awning that shelters a stout iron door roughly etched with blackbirds. Strange scents waft from the door’s barred porthole, and a thick haze blankets a large room within that is crammed with cots and couches. They are met by Corwyn poses as a shiver user and the two bully their way in, past the owner, Asnaan Sharoosh, an aging and frail Vudrani with a deeply creased face crowned with a bright red turban. A bushy mustache curls upward, and he speaks with a thick Vudrani accent. It is clear to Cassia this is mostly an act. After a short time, they find that the establishment’s back door opens to an alley balcony above a 20-foot-square pigsty, home to ten fat hogs rooting through a slurry of cracked bones, muck, and other detritus. With a sinking feeling, Corwyn wonders if a dying Frell Tann was disposed up there before his undead “restoration”. A messy check (followed by // | That evening, they go to the Rook’s Roost. Wooden stairs crawl up an alley wall toward a second story awning that shelters a stout iron door roughly etched with blackbirds. Strange scents waft from the door’s barred porthole, and a thick haze blankets a large room within that is crammed with cots and couches. They are met by Corwyn poses as a shiver user and the two bully their way in, past the owner, Asnaan Sharoosh, an aging and frail Vudrani with a deeply creased face crowned with a bright red turban. A bushy mustache curls upward, and he speaks with a thick Vudrani accent. It is clear to Cassia this is mostly an act. After a short time, they find that the establishment’s back door opens to an alley balcony above a 20-foot-square pigsty, home to ten fat hogs rooting through a slurry of cracked bones, muck, and other detritus. With a sinking feeling, Corwyn wonders if a dying Frell Tann was disposed up there before his undead “restoration”. A messy check (followed by // | ||
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=== A Stake Out and A Seer === | === A Stake Out and A Seer === | ||
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The next day they stake Out Night Market Fountain. Corwyn investigates the area surreptitiously and reveals a loose stone in the well’s foundation containing an empty leather roll and some broken shiver vial. They witness a dead drop occur. | The next day they stake Out Night Market Fountain. Corwyn investigates the area surreptitiously and reveals a loose stone in the well’s foundation containing an empty leather roll and some broken shiver vial. They witness a dead drop occur. | ||
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=== Pier === | === Pier === | ||
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Cassia and Corwyn awaken much later than they expected, having slept almost 12 hours. They are quite well rested, and it seems as if their sleep was protected, though there is no more moth-dust to be seen. They dress and head down for breakfast. | Cassia and Corwyn awaken much later than they expected, having slept almost 12 hours. They are quite well rested, and it seems as if their sleep was protected, though there is no more moth-dust to be seen. They dress and head down for breakfast. | ||
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The courtyard has a three story spiral startcase ending at a strong wooden door. There is also an outhouse against the outer wall. Immediately, | The courtyard has a three story spiral startcase ending at a strong wooden door. There is also an outhouse against the outer wall. Immediately, | ||
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The quickly finds that the wall’s interior is the lair of a pair of dangerous ogre spiders, which cult members avoid by minding their feeding times and through liberal use of vermin repellent—the jars of which litter tunnel entrances regularly used by the cult. The repellent is normally used to deter swarms, but the dealers have found it also keeps the ogre spiders at bay for the time being. Those who enter the tunnel without applying vermin repellent face eventual attack by the spiders. Unfortunately for the spiders, Mikhael summons Lysanthir to kill and eat on spider, while three bolts from // | The quickly finds that the wall’s interior is the lair of a pair of dangerous ogre spiders, which cult members avoid by minding their feeding times and through liberal use of vermin repellent—the jars of which litter tunnel entrances regularly used by the cult. The repellent is normally used to deter swarms, but the dealers have found it also keeps the ogre spiders at bay for the time being. Those who enter the tunnel without applying vermin repellent face eventual attack by the spiders. Unfortunately for the spiders, Mikhael summons Lysanthir to kill and eat on spider, while three bolts from // | ||
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Within, the house reflects several generations of devout inhabitants. The family acquired the property nearly 200 years ago, when only a small crumbling temple to Desna stood on the grounds. In those days, the Caligaro family’s patriarch was a devout follower of the Tender of Dreams and a fanatical collector who built the home to incorporate and protect the ruins of the shrine. Later generations offered supplication to Gozreh, constructing the home’s unique underwater ballroom to pay homage to the god of the sea. | Within, the house reflects several generations of devout inhabitants. The family acquired the property nearly 200 years ago, when only a small crumbling temple to Desna stood on the grounds. In those days, the Caligaro family’s patriarch was a devout follower of the Tender of Dreams and a fanatical collector who built the home to incorporate and protect the ruins of the shrine. Later generations offered supplication to Gozreh, constructing the home’s unique underwater ballroom to pay homage to the god of the sea. | ||
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The house’s exterior doors and windows are heavily boarded or barricaded to prevent intrusion from outside (, with the exception of the balcony entrance to area. The back of the house is directly against the Old Wall, and its exposed stone facade stands in dark contrast to the manse’s wood-paneled walls. | The house’s exterior doors and windows are heavily boarded or barricaded to prevent intrusion from outside (, with the exception of the balcony entrance to area. The back of the house is directly against the Old Wall, and its exposed stone facade stands in dark contrast to the manse’s wood-paneled walls. | ||
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The elevator comes down to a long tunnel. Wispy spiderwebs hang like curtains along this tunnel’s width, their bottoms stained from wicking dirty water from the slippery floor below. The 10-foot-wide, | The elevator comes down to a long tunnel. Wispy spiderwebs hang like curtains along this tunnel’s width, their bottoms stained from wicking dirty water from the slippery floor below. The 10-foot-wide, | ||
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A wrought iron framework supporting thick glass panels creates an imposing dome, though sediment from the dirty harbor above blocks most of the light that might otherwise stream into this underwater chamber. From the apex of the dome hangs a gigantic fossilized spider, which swings from a thick rope of roughly woven, silver silk. The cult’s main temple is this underwater chamber, built decades ago at great expense by a Gozreh-worshiping member of the Caligaro family. The presbytery shows signs of age: puddles of leaking seawater form on its tessellated floor, and its glass panels are clouded between webs of rusted framework. The chamber looks like a refugee camp for cultists as much as a place of worship. The petrified idol itself dominates the chamber, hanging suspended and upside down above the water-damaged pews and makeshift cots of the assembled cultists. Similarly suspended are three sacrifices: webbed cocoons of drugged and paralyzed victims prepared in area and moved here, where the idol/would be god, Mog-Lathar consumes their dreaming minds. | A wrought iron framework supporting thick glass panels creates an imposing dome, though sediment from the dirty harbor above blocks most of the light that might otherwise stream into this underwater chamber. From the apex of the dome hangs a gigantic fossilized spider, which swings from a thick rope of roughly woven, silver silk. The cult’s main temple is this underwater chamber, built decades ago at great expense by a Gozreh-worshiping member of the Caligaro family. The presbytery shows signs of age: puddles of leaking seawater form on its tessellated floor, and its glass panels are clouded between webs of rusted framework. The chamber looks like a refugee camp for cultists as much as a place of worship. The petrified idol itself dominates the chamber, hanging suspended and upside down above the water-damaged pews and makeshift cots of the assembled cultists. Similarly suspended are three sacrifices: webbed cocoons of drugged and paralyzed victims prepared in area and moved here, where the idol/would be god, Mog-Lathar consumes their dreaming minds. | ||
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In the waning light of the day, the crowd seeing people pour from the House on Hook Street are amazed. There, three heroes of the realm stand, two of whom are the noble they live under. Mikhael sends a water elemental to retrieve the idol, which Corwyn orders taking to a local temple, the largest being to Abadar. The group decides to get things sorted out. | In the waning light of the day, the crowd seeing people pour from the House on Hook Street are amazed. There, three heroes of the realm stand, two of whom are the noble they live under. Mikhael sends a water elemental to retrieve the idol, which Corwyn orders taking to a local temple, the largest being to Abadar. The group decides to get things sorted out. | ||
- | ==== Agents of Desna | + | ==== The Final Piece ==== |
- | |Campaign Dates|Pharest 13- XX 4721 | | + | |Campaign Dates|Pharest 13- 14 4721 | |
- | |Game Date|09/12/24| | + | |Game Date|04/10/25| |