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kingmaker [2020/08/18 20:03] Bryan Stephenskingmaker [2020/10/01 10:20] (current) – old revision restored (2020/09/01 19:21) Bryan Stephens
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 ====“Tax” Collectors Defeated==== ====“Tax” Collectors Defeated====
 +{{:game_systems:pathfinder:kingmaker:bandit.png?nolink |}}
 When the newly formed party arrived, they were greeted warmly by Svetlana, who had prepared a hearty stew, warm bread, and has even a bottle of wine to thank them for coming to their aid. Oleg made sure to be busy repairing a leak in the roof over the and when he climbed down to greet them, he was sweaty and gruff. While Oleg liked the idea of having extra help to defend against the bandits, he was disturbed by the implications that the group was being sent to explore the Greenbelt. When the newly formed party arrived, they were greeted warmly by Svetlana, who had prepared a hearty stew, warm bread, and has even a bottle of wine to thank them for coming to their aid. Oleg made sure to be busy repairing a leak in the roof over the and when he climbed down to greet them, he was sweaty and gruff. While Oleg liked the idea of having extra help to defend against the bandits, he was disturbed by the implications that the group was being sent to explore the Greenbelt.
  
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 ====Tatzlwyrms lair==== ====Tatzlwyrms lair====
 +{{ ::tyzalworms.png?nolink|}}
 In a remote section of the Skunk river there was a ford created by sandy sholes. Since dredged by the kingdom, this created a natural choke point in the river which was home to two tatzlewyrms. The group was able to make quick work of these creatures and noted this area might be good for a settlement one day. When the man would become Lord Rezbin came looking to settle, this was the area he choose. Wanting to name the area after the defeated foe, Ayrn overruled him and said the settlement could be names “Rezbin”. Little did anyone know when the wyrms were killed, how key the city of Rezbin would be to the Hooktounge Slough In a remote section of the Skunk river there was a ford created by sandy sholes. Since dredged by the kingdom, this created a natural choke point in the river which was home to two tatzlewyrms. The group was able to make quick work of these creatures and noted this area might be good for a settlement one day. When the man would become Lord Rezbin came looking to settle, this was the area he choose. Wanting to name the area after the defeated foe, Ayrn overruled him and said the settlement could be names “Rezbin”. Little did anyone know when the wyrms were killed, how key the city of Rezbin would be to the Hooktounge Slough
  
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 ====Tuskgutter the Boar==== ====Tuskgutter the Boar====
 +{{ :game_systems:pathfinder:kingmaker:boar.png?nolink|}}
 The highly aggressive boar, nicknamed Tuskgutter presented a significant danger in the area. The heroes cornered Tuskgutter a hollow under a large fallen pine tree, in a den of littered bones. They dispatched the beast.  The highly aggressive boar, nicknamed Tuskgutter presented a significant danger in the area. The heroes cornered Tuskgutter a hollow under a large fallen pine tree, in a den of littered bones. They dispatched the beast. 
  
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 ====Kobolds and defeat of the false shaman and make allies ==== ====Kobolds and defeat of the false shaman and make allies ====
 +{{:game_systems:pathfinder:kingmaker:scootscales.png?nolink |}}
 Moving boldly south, the party confronted the Kobolds in the area. It was clear they were being stirred up by their leader, who was in actuality a cursed gnome. The party rid the Kobolds on this dangerous “leader” and Chief Scootscales took over again. They returned to him the statue recovered from the mites, and introduced the group to Erastil, sending the Chief and key community members to study, moving this tribe away from evil and towards a more neutral disposition.  Moving boldly south, the party confronted the Kobolds in the area. It was clear they were being stirred up by their leader, who was in actuality a cursed gnome. The party rid the Kobolds on this dangerous “leader” and Chief Scootscales took over again. They returned to him the statue recovered from the mites, and introduced the group to Erastil, sending the Chief and key community members to study, moving this tribe away from evil and towards a more neutral disposition. 
  
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 They threw his body into the river and the undead Nettle could have peace. The group returned to Oleg’s almost a year after they had started. The Staglord was no more.  They threw his body into the river and the undead Nettle could have peace. The group returned to Oleg’s almost a year after they had started. The Staglord was no more. 
 +{{ :game_systems:pathfinder:kingmaker:staglord.png?nolink |}}
  
  
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 ====Allies in the Woods==== ====Allies in the Woods====
 +{{:game_systems:pathfinder:kingmaker:tierisia.png?nolink |}}
 Deep in the Narlmarches, Tiressia the Dryad and her lover the Satyr Falchos are threatened by an monstrous scythe tree. The Founders greet the lovely Tiressia who plays the damsel in distress with Falchos hiding in the trees. The players were more the willing to deal with this evil, and while the emergence of Falchos ends any ideas the men of the party have romantically, they promise to kill the tree.  Deep in the Narlmarches, Tiressia the Dryad and her lover the Satyr Falchos are threatened by an monstrous scythe tree. The Founders greet the lovely Tiressia who plays the damsel in distress with Falchos hiding in the trees. The players were more the willing to deal with this evil, and while the emergence of Falchos ends any ideas the men of the party have romantically, they promise to kill the tree. 
  
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 ====Freeing the Lizardfolk ==== ====Freeing the Lizardfolk ====
 +{{ :game_systems:pathfinder:kingmaker:lizking.png?nolink|}}
 Headed to the river, the party hears the cries of human children. They find Lizardfolk keeping them in cages and torturing them at the behest of and “ancestor sprit” It is clear to Miki that this is really a Wil-o-sip, feeding on the fear of the children. The party is able to defeat the wisp  Headed to the river, the party hears the cries of human children. They find Lizardfolk keeping them in cages and torturing them at the behest of and “ancestor sprit” It is clear to Miki that this is really a Wil-o-sip, feeding on the fear of the children. The party is able to defeat the wisp 
  
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 ====Crackjaw==== ====Crackjaw====
 +{{  :game_systems:pathfinder:kingmaker:crackjaw.png?nolink|}}
 On their explorations as they moved back to Stagfell, the group took on Old Crackjaw, killing the giant turtle, who had a keen interest in Miki’s gnomish flesh. However, they took the dead body back to Stagfell and Drundur at the Founder’s Inn, who made a mighty soup and mounted the shell in the Tavern.  On their explorations as they moved back to Stagfell, the group took on Old Crackjaw, killing the giant turtle, who had a keen interest in Miki’s gnomish flesh. However, they took the dead body back to Stagfell and Drundur at the Founder’s Inn, who made a mighty soup and mounted the shell in the Tavern. 
  
 ====The Rabble-Rouser Grigori==== ====The Rabble-Rouser Grigori====
 +{{:game_systems:pathfinder:kingmaker:gergori.png?nolink|}}
  
 After a hard journey of exploration and the defeat of Worgs to the North, and the undead of the hidden crypt,  the group finds Grigori standing amid townsfolk claiming the Founders are only enriching themselves and not Stagfell. Ayrn, in no mood for sedition, leaps from his horse and tackles the startled Grigori outright. Hauling him up, Ayrn calls out his sedition and lies in front of the townsfolk, clearly disrupting his hold. Ayrn’s friends notice the fear of the citizens and step in, with Tracil calming Ayrn, and Caleb stating that there is a jail, and that a holy paladin of Torag could be trusted to deal fairly with the rabble Rouser. Ayrn agrees and goes for a drink. Caleb and Torag take the man for a trial, find him guilty and sentence him to work in the mines of Silverwarren. While this causes some unrest, the Founders are more than able to manage it.  After a hard journey of exploration and the defeat of Worgs to the North, and the undead of the hidden crypt,  the group finds Grigori standing amid townsfolk claiming the Founders are only enriching themselves and not Stagfell. Ayrn, in no mood for sedition, leaps from his horse and tackles the startled Grigori outright. Hauling him up, Ayrn calls out his sedition and lies in front of the townsfolk, clearly disrupting his hold. Ayrn’s friends notice the fear of the citizens and step in, with Tracil calming Ayrn, and Caleb stating that there is a jail, and that a holy paladin of Torag could be trusted to deal fairly with the rabble Rouser. Ayrn agrees and goes for a drink. Caleb and Torag take the man for a trial, find him guilty and sentence him to work in the mines of Silverwarren. While this causes some unrest, the Founders are more than able to manage it. 
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 ====Old Beldame the Witch ==== ====Old Beldame the Witch ====
 +{{ :game_systems:pathfinder:kingmaker:beldam.png?nolink|}}
 The party goes seeking the “Witch” of the swamp and are able to lower her fears. They even find the tuskshrooms in the nearby mudbowl and have a new resource for their kingdom. Caleb is applled to again fight an aberration of nature, this time a Tendriculos to clear the resource.  The party goes seeking the “Witch” of the swamp and are able to lower her fears. They even find the tuskshrooms in the nearby mudbowl and have a new resource for their kingdom. Caleb is applled to again fight an aberration of nature, this time a Tendriculos to clear the resource. 
  
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 ====Attack of the Owlbear==== ====Attack of the Owlbear====
 +{{:game_systems:pathfinder:kingmaker:ownbear.png?nolink|}}
  
 The Founders return and find an giant owlbear has attacked the settlement. There are destroyed buildings and dead citizens. Ayrn vows to track the owlbear to its lair. The Founders also agree it is time to establish a city guard and build walls around what would become the Castle and Military Districts. The Founders return and find an giant owlbear has attacked the settlement. There are destroyed buildings and dead citizens. Ayrn vows to track the owlbear to its lair. The Founders also agree it is time to establish a city guard and build walls around what would become the Castle and Military Districts.
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 ==== Lamashan 4714: Expedition to Varnhold ==== ==== Lamashan 4714: Expedition to Varnhold ====
 +{{:game_systems:pathfinder:kingmaker:varnhold.png?nolink |}}
 Setting out to explore what had happened to Varnhold, Taleen and Vern returned a few days later, leading back refugees from an attack on the farms closest to Varnhold. By a group of cyclops. Aaron assembled the group including Barry, Hagrood and Vashra to go to Varnhold to discover what was going on. Setting out to explore what had happened to Varnhold, Taleen and Vern returned a few days later, leading back refugees from an attack on the farms closest to Varnhold. By a group of cyclops. Aaron assembled the group including Barry, Hagrood and Vashra to go to Varnhold to discover what was going on.
  
 Following the tracks of the cyclops, Ayrn and Mickey were able to lead them into a mountain pass an ambush point. The group had a hard-fought battle against cyclops ease. Emerged Victorious and hurt. Ayrn led the team to the outskirts of the where they camped for the night after exploring the cave works I'm securing several magic items well prepared group of cyclops. Following the tracks of the cyclops, Ayrn and Mickey were able to lead them into a mountain pass an ambush point. The group had a hard-fought battle against cyclops ease. Emerged Victorious and hurt. Ayrn led the team to the outskirts of the where they camped for the night after exploring the cave works I'm securing several magic items well prepared group of cyclops.
  
-Seriously concerned for of the Kingdom Ayrn instructed Vashra, Hargrood and Barry to return to Stagfell in the morning. Grunduar worked with Hagrood on plans to prepare The Watch for an attack. Miki worked with Vashra to form a plan to personally guard the Leviton’s, as they travel back and forth. Barry was charged to take a message straight to the Queen, that if she did not hear back from Ayrn by the end of the month, she was to construct a fort in the ruined farm hex and deploy the Kings Rangers to that fort. Barry was to use a sending spell when this had been accomplished.+Seriously concerned for of the Kingdom Ayrn instructed Vashra, Hargrood and Barry to return to Stagfell in the morning. Grunduar worked with Hagrood on plans to prepare The Watch for an attack. Miki worked with Vashra to form a plan to personally guard the Leviton’s, as they travel back and forth. Barry was charged to take a message straight to the Queen, that if she did not hear back from Ayrn by the end of the month, she was to construct a fort in the ruined farm hex and deploy the Kings Rangers to that fort. Barry was to use a sending spell when this had been accomplished.{{ :game_systems:pathfinder:kingmaker:watcher.png?nolink|}}
  
 The next morning the trio set off group backtracked towards the fort Vern and Taalen said had been built by the city of Varnhold. They found the fort open it was as if everybody suddenly stood up and orderly left the fort. Fearing the worst the group made haste to the city of Varnhold, and it too was completely abandoned. While searching Taalen’s home and other homes in the area, it was clear that somebody had looted the homes the absence of their owners. During their investigation of the city they were call fae, which were easily bested by the party. The next morning the trio set off group backtracked towards the fort Vern and Taalen said had been built by the city of Varnhold. They found the fort open it was as if everybody suddenly stood up and orderly left the fort. Fearing the worst the group made haste to the city of Varnhold, and it too was completely abandoned. While searching Taalen’s home and other homes in the area, it was clear that somebody had looted the homes the absence of their owners. During their investigation of the city they were call fae, which were easily bested by the party.
  
 +{{:game_systems:pathfinder:kingmaker:centaur.png?nolink |}}
 The group moved on towards the Nomen Tribe of Centaurs in a heavy rain, taking 5 days to cover the ground. On day 6, the Nomen approach the team and Ayrn formally asked for treaty with their leader. They are taken to the High Priestess and explain the situation. The Group then left their mounts and headed south to a cyclops graveyard from before the time of man. The ascend towards the spire of an what they assume is an undead creature. They easily best a Zombie and summoned cloud, and noticed a Raven spying on them, but it teleported away. They used their folding boat to cross to the island and bedded down for the night. The group moved on towards the Nomen Tribe of Centaurs in a heavy rain, taking 5 days to cover the ground. On day 6, the Nomen approach the team and Ayrn formally asked for treaty with their leader. They are taken to the High Priestess and explain the situation. The Group then left their mounts and headed south to a cyclops graveyard from before the time of man. The ascend towards the spire of an what they assume is an undead creature. They easily best a Zombie and summoned cloud, and noticed a Raven spying on them, but it teleported away. They used their folding boat to cross to the island and bedded down for the night.
  
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 This was the fight they expected. Grunduar charged the Lich, while the rest of the group engaged the other undead. The dwarf Paladin reared back to strike and, at a touch, the lich paralyzed him. Aghast, Tarcil pulled Grunduar to safety. Taalen had an answered prayer and was able to restore Grunduar to action. As the fight wore on, the undead fell. Again, Grunduar faced his foe, and again, he was paralyzed.  This was the fight they expected. Grunduar charged the Lich, while the rest of the group engaged the other undead. The dwarf Paladin reared back to strike and, at a touch, the lich paralyzed him. Aghast, Tarcil pulled Grunduar to safety. Taalen had an answered prayer and was able to restore Grunduar to action. As the fight wore on, the undead fell. Again, Grunduar faced his foe, and again, he was paralyzed. 
  
-But the fight was taking its toll on the Lich, as Ayrn fought the Undead, the spell casters burned and tore away at the ancient evil. Finally, the Lich fell, and the group signed in relief. It would be a day before Taalen could restore Grunduar and Farra, who were both paralyzed. The party searched the room, and were astonished to discover the dread lich kept his phylactery on his person. The took the evil artifact from his eye, the very thing that let him take the souls. They also found soul jars and released the soul of a townsfolk. Seeing her immediate trauma, they kept the rest of the jars closed, until they could return to Stagfell and priests to minister to the people. After a day’s rest, Taalen restored those paralyzed, and using Taalen’s mystical mounts, they tore across the countryside to Stagfell. Ayrn ordered Miki to take flight as a bird, and tell the Noman High Priestess what had happened, and that the Sovereign Monarch of Thylicia would welcome her at Castle Stagfell where he would Treat with her. Miki was then to fly back to Stagfell, and in fact, she beat them there. +But the fight was taking its toll on the Lich, as Ayrn fought the Undead, the spell casters burned and tore away at the ancient evil. Finally, the Lich fell, and the group signed in relief. It would be a day before Taalen could restore Grunduar and Farra, who were both paralyzed. The party searched the room, and were astonished to discover the dread lich kept his phylactery on his person. The took the evil artifact from his eye, the very thing that let him take the souls. They also found soul jars and released the soul of a townsfolk. Seeing her immediate trauma, they kept the rest of the jars closed, until they could return to Stagfell and priests to minister to the people. After a day’s rest, Taalen restored those paralyzed, and using Taalen’s mystical mounts, they tore across the countryside to Stagfell. Ayrn ordered Miki to take flight as a bird, and tell the Noman High Priestess what had happened, and that the Sovereign Monarch of Thylicia would welcome her at Castle Stagfell where he would Treat with her. Miki was then to fly back to Stagfell, and in fact, she beat them there. {{ :game_systems:pathfinder:kingmaker:lich.png?nolink|}}
  
 The Queen and Miki met the rest of the party returning to Stagfell, and together they road into the city to much fanfare. There was much work to be done in running the Kingdom, and as soon as they arrived, the Founders were set to work. At Ayrn’s request, Vern oversaw the preparation of quarters for the coming centaur delegation. Taalen worked with the priests to prepare to revive the few remaining citizens of Varnhold. After a busy week of solid government work, the remaining Varnhold citizens were revived and offered entry into Thylicia, which they accepted. The High Priestess had a reunion with her daughter, and also accepted the treaty offer from Ayrn. The City broke into a great celebration, as the tension from the threat form the West broke.  The Queen and Miki met the rest of the party returning to Stagfell, and together they road into the city to much fanfare. There was much work to be done in running the Kingdom, and as soon as they arrived, the Founders were set to work. At Ayrn’s request, Vern oversaw the preparation of quarters for the coming centaur delegation. Taalen worked with the priests to prepare to revive the few remaining citizens of Varnhold. After a busy week of solid government work, the remaining Varnhold citizens were revived and offered entry into Thylicia, which they accepted. The High Priestess had a reunion with her daughter, and also accepted the treaty offer from Ayrn. The City broke into a great celebration, as the tension from the threat form the West broke. 
kingmaker.txt · Last modified: 2020/10/01 10:20 by Bryan Stephens