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game_systems:prime_directive:racial_package_deals

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game_systems:prime_directive:racial_package_deals [2019/10/23 22:34] – [Star Fleet Skills Package] Andrew Christiangame_systems:prime_directive:racial_package_deals [2019/10/23 23:20] (current) Andrew Christian
Line 44: Line 44:
 |Total |16 | |Total |16 |
 |Social Lim: Subject to Orders |-20 | |Social Lim: Subject to Orders |-20 |
 +
 -Star Fleet Package do not count against the 150 points for the Character, but is a Bonus 16 points. -Star Fleet Package do not count against the 150 points for the Character, but is a Bonus 16 points.
 +
 -The Social Lim counts against the 75 points in disadvantages, but not against the point limit on the Social Limitation Category. Service Packages do count against the overall point total for the character. -The Social Lim counts against the 75 points in disadvantages, but not against the point limit on the Social Limitation Category. Service Packages do count against the overall point total for the character.
-With the Exception of Marine Surface Combatant, each Service Division has Marine and Navel personnel.+With the Exception of Marine Surface Combatant, each Service Division has Marine and Naval personnel. 
 + 
 +===== Service Packages Deals ===== 
 + 
 +==== Command   Total Cost:  22 ==== 
 +^Skill/Attribute ^Cost ^ 
 +^**Basics** ^^  
 +|+5 Presence |5 | 
 +|Trading |3 | 
 +|+2 KS: Star Fleet Regs. & Ops. |2 | 
 +|**Subtotal** |**10** | 
 +^Ship Officer ^^ 
 +|Combat Pilot: Helm |3 | 
 +|Transport Familiarity: Fighter |1 | 
 +|+1 General System Operations |2 | 
 +|SysFam: Sensor Systems |1 | 
 +|SysFam: Ship’s Weapons |1 | 
 +|SysFam: Shields |1 | 
 +|**Subtotal** |**12** | 
 +^Field Command ^^ 
 +|Deduction or Evaluation |3 | 
 +|+9 points on any Presence,\\ Dexterity, or Strength skill,\\ up to a maximum of 5 points each |9 | 
 +|**Subtotal** |**12** | 
 +^Liaison ^^ 
 +|Oratory |3 | 
 +|Persuasion |3 | 
 +|Evaluation |3 | 
 +|High Society |3 | 
 +|**Subtotal** |**12** | 
 + 
 +==== Surface Combatant (Marine)   Total Cost:  23 ==== 
 +^Skill/Attribute ^Cost ^ 
 +^**Basics** ^^ 
 +|+1 Hand to Hand Cbt. |5| 
 +|WF: Melee Weapons |2| 
 +|+1 with Phaser |2| 
 +|**Subtotal** |**9** | 
 +^Combat Specialist ^^ 
 +|14 points for one of the following with\\ no single purchase over 5 points for skill levels\\ or 9 points for martial arts| 14| 
 +|Fast Draw, Resistance, Interrogation, Stealth,\\ Cbt. Sense, Cbt. Skill Levels, Martial Arts,\\ WF: Weapons (other than Heavy),\\ Defense Maneuver, Range Skill Levels| |  
 +|**Subtotal** |**14**| 
 +^Heavy Weapons Specialist ^^ 
 +|WF: Heavy Weapons |2 | 
 +|+1 Heavy Weapons |3 | 
 +|9 points for one of the following with\\ no single purchase over 5 points for skill levels\\ or 9 points for martial arts| 9| 
 +|Fast Draw, Resistance, Interrogation, Stealth,\\ Cbt. Sense, Cbt. Skill Levels, Martial Arts,\\ WF: Weapons (other than Heavy),\\ Defense Maneuver, Range Skill Levels| | 
 +|**Subtotal** |**14** | 
 +^Scout ^^ 
 +|Tracking |3 | 
 +|Stealth |3 | 
 +|8 points for one of the following with\\ no single purchase over 5 points for skill levels\\ or 8 points for martial arts| 8| 
 +|Shadowing, Climbing, Survival, Resistance, Martial Arts,\\ Cbt. Sense, Cbt. Skill Levels, Ranged Skill Levels | |  
 +|**Subtotal** |**14** | 
 + 
 +==== Engineering   Total Cost:  20 ==== 
 +^Skill/Attribute ^Cost ^ 
 +^All Service Members  ^^ 
 +|Electronics |3 | 
 +|Mechanics |3 | 
 +|14 points on any TEC skills,\\ up to 3 points each |14 | 
 +|**Subtotal** |**20**| 
 + 
 +==== Science   Total Cost:  20 ==== 
 +^Skill/Attribute ^ Cost^  
 +^All Service Member ^^ 
 +|SysFam: Sensor Systems |1 | 
 +|+1 General Systems Operations |2 | 
 +|Scientist |3 | 
 +|Scholar |3 | 
 +|Science Skill (SS):\\ Physical or Natural Science |3 |  
 +|8 points KS or SS skills\\ up to 2 points each |8 | 
 +|**Subtotal** |**20** | 
 + 
 +==== Medical   Total Cost:  20 ==== 
 +^Skill/Attribute ^ Cost^  
 +^All Service Member ^^  
 +|SysFam: Medical Systems |1 | 
 +|First aid => Paramedic |2 | 
 +|Scientist |3 | 
 +|Scholar |3 | 
 +|Science Skill (SS): Medicine |3 | 
 +|8 points KS or SS skills\\ up to 2 points each |8 | 
 +|**Subtotal** |**20** |
  
-Service Packages Deals +==== Psionic Master   Total Cost 23 ==== 
-Command Total Cost 22 +^Skill/Attribute ^Cost ^ 
-Basics +^All Service Member ^^   
-Skill/Attribute Cost   +|Psionic Skill Roll (Ego Based)3| 
-+5 Presence 5 +|20 points on Psionic College |20 | 
-Trading 3 +|**Subtotal** |**23** |
-+2 KS: Star Fleet Regs. & Ops. 2 +
-Subtotal 10 +
-Ship Officer +
-Combat Pilot: Helm 3 +
-Transport Familiarity: Fighter 1 +
-+1 General System Operations 2 +
-SysFam: Sensor Systems 1 +
-SysFam: Ship’s Weapons 1 +
-SysFam: Shields 1 +
-Subtotal 12 +
-Field Command +
-Deduction or Evaluation 3 +
-+9 points on any Presence, Dexterity, or Strength skill, up to a maximum of 5 points each 9 +
-Subtotal 12 +
-Liaison +
-Oratory 3 +
-Persuasion 3 +
-Evaluation 3 +
-High Society 3 +
-Subtotal 12 +
-Surface Combatant (Marine) Total Cost 23 +
-Basics +
-Skill/Attribute Cost   +
-+1 Hand to Hand Cbt. 5 +
-WF: Melee Weapons 2 +
-+1 with Phaser 2 +
-Subtotal 9 +
-Combat Specialist +
-14 points for one of the following with no single purchase over 5 points for skill levels/ 9 points for marital arts 14 +
-Fast Draw, Resistance, Interrogation, Stealth, Cbt. Sense, Cbt. Skill Levels, WF: Weapons (other than Heavy), Defense Maneuver, Range Skill Levels, Martial Arts.  +
-Subtotal 14 +
-Heavy Weapons Specialist +
-WF: Heavy Weapons 2 +
-+1 Heavy Weapons 3 +
-9 points for one of the following with no single purchase over 5 points for skill levels/ 9 points for marital arts 9 +
-Fast Draw, Resistance, Interrogation, Stealth, Cbt. Sense, Cbt. Skill Levels, WF: Weapons (other than Heavy), Defense Maneuver, Range Skill Levels, Martial Arts.  +
-Subtotal 14 +
-Scout +
-Tracking 3 +
-Stealth 3 +
-8 points for one of the following with no single purchase over 5 points for skill levels/ 8 points for marital arts 8 +
-Shadowing, Climbing, Survival, Resistance, Cbt. Sense, Cbt. Skill Levels, Ranged Skill Levels, Marital Arts.  +
-Subtotal 14 +
-Engineering Total Cost 20 +
-All Service Members +
-Skill/Attribute Cost  +
-Electronics 3 +
-Mechanics 3 +
-14 points on any TEC skills, up to 3 points each 14 +
-Subtotal 20 +
-Science Total Cost 20 +
-All Service Member +
-Skill/Attribute Cost  +
-SysFam: Sensor Systems 1 +
-+1 General Systems Operations 2 +
-Scientist 3 +
-Scholar 3 +
-Science Skill (SS): Physical or Natural Science 3 +
-8 points KS or SS skills up to 2 points each. 8 +
-Subtotal 20 +
-Medical Total Cost 20 +
-All Service Member +
-Skill/Attribute Cost  +
-SysFam: Medical Systems 1 +
-First aid => Paramedic 2 +
-Scientist 3 +
-Scholar 3 +
-Science Skill (SS): Medicine 3 +
-8 points KS or SS skills up to 2 points each. 8 +
-Subtotal 20 +
-Psionic Master Total Cost 23 +
-All Service Member +
-Skill/Attribute Cost   +
-Psionic Skill Roll (Ego Based) 3 +
-20 points on Psionic College 20 +
-Subtotal 23+
game_systems/prime_directive/racial_package_deals.1571884450.txt.gz · Last modified: 2019/10/23 22:34 by Andrew Christian