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game_systems:prime_directive:racial_package_deals

Racial Package Deals

Racial Characteristic Character Base/Maxima

Human Vulcan Rigellian Alpha-Cent. Cygnan Andorian
Statistic Start/Max Start/Max Start/Max Start/Max Start/Max Start/Max
Strength 10/20 13/23 18/28 10/20 10/20 10/20
Dexterity 10/20 10/20 10/20 11/21 12/22 10/20
Constitution 10/20 12/22 13/23 10/20 10/20 10/20
Body 10/20 10/20 10/20 10/20 10/20 10/20
Intelligence 10/20 18/28 10/20 10/20 10/20 13/23
Ego 10/20 15/25 10/20 12/22 5/15 10/20
Presence 10/20 7/17 10/20 10/20 10/20 10/20
Comeliness 10/20 10/20 10/20 10/20 10/20 10/20
Physical Def. []/8 []/8 []/8 []/8 []/8 []/8
Energy Def. []/8 []/8 []/8 []/8 []/8 []/8
Speed []/4 []/4 [+0.2]/4.2 [+0.3]/4.3 []/4 []/4
Recovery []/10 []/10 []/10 []/10 []/10 []/10
Endurance []/50 []/50 []/50 []/50 []/50 []/50
Stun []/50 []/50 []/50 []/50 []/50 []/50
Running 6″/10″ 6″/10″ 6″/10″ 6″/10″ 6″/10″ 6″/10″
Swimming 2″/5″ 2″/5″ 2″/5″ 2″/5″ 2″/5″ 2″/5″
Racial Bonuses None (1) 1pt Ego Def (+ego/5)
(4) Mind Link1)
None None (10) +2 all TEC skills (6) +2 Per. Rolls
(2) +2 Hearing
(2) +2 Smell
(3) Range Sense
Racial2) Disadvantages None (15) Psy. Lim: Shows No Emotions
(5) Social Lim: -1 on Pre Skills
with non-Vulcans
(10) Phy. Lim: -2 all TEC skills None None (10) Social Lim: -2 to Pre Skills
with non-Andorians
Total Cost 0 7 6 6 6 6

Star Fleet Skills Package

Skill Cost
Transport Familiarity (TF): Shuttle 1
Weapons Familiarity (WF): Energy Arms 1
WF: Zero Gravity Combat 2
+1 w/ Block, Punch. Kick 3
General Systems Operations 3
Systems Familiarity (SysFam): Transporters 1
SysFam: Field Equipment 1
SysFam: Damage Control 1
Familiarity: First Aid 1
KS: Star Fleet Regulations & Operations 2
Home Culture 0
English 0
Home Language (if any) 0
Total 16
Social Lim: Subject to Orders -20

-Star Fleet Package do not count against the 150 points for the Character, but is a Bonus 16 points.

-The Social Lim counts against the 75 points in disadvantages, but not against the point limit on the Social Limitation Category. Service Packages do count against the overall point total for the character. With the Exception of Marine Surface Combatant, each Service Division has Marine and Naval personnel.

Service Packages Deals

Command Total Cost: 22

Skill/Attribute Cost
Basics
+5 Presence 5
Trading 3
+2 KS: Star Fleet Regs. & Ops. 2
Subtotal 10
Ship Officer
Combat Pilot: Helm 3
Transport Familiarity: Fighter 1
+1 General System Operations 2
SysFam: Sensor Systems 1
SysFam: Ship’s Weapons 1
SysFam: Shields 1
Subtotal 12
Field Command
Deduction or Evaluation 3
+9 points on any Presence,
Dexterity, or Strength skill,
up to a maximum of 5 points each
9
Subtotal 12
Liaison
Oratory 3
Persuasion 3
Evaluation 3
High Society 3
Subtotal 12

Surface Combatant (Marine) Total Cost: 23

Skill/Attribute Cost
Basics
+1 Hand to Hand Cbt. 5
WF: Melee Weapons 2
+1 with Phaser 2
Subtotal 9
Combat Specialist
14 points for one of the following with
no single purchase over 5 points for skill levels
or 9 points for martial arts
14
Fast Draw, Resistance, Interrogation, Stealth,
Cbt. Sense, Cbt. Skill Levels, Martial Arts,
WF: Weapons (other than Heavy),
Defense Maneuver, Range Skill Levels
Subtotal 14
Heavy Weapons Specialist
WF: Heavy Weapons 2
+1 Heavy Weapons 3
9 points for one of the following with
no single purchase over 5 points for skill levels
or 9 points for martial arts
9
Fast Draw, Resistance, Interrogation, Stealth,
Cbt. Sense, Cbt. Skill Levels, Martial Arts,
WF: Weapons (other than Heavy),
Defense Maneuver, Range Skill Levels
Subtotal 14
Scout
Tracking 3
Stealth 3
8 points for one of the following with
no single purchase over 5 points for skill levels
or 8 points for martial arts
8
Shadowing, Climbing, Survival, Resistance, Martial Arts,
Cbt. Sense, Cbt. Skill Levels, Ranged Skill Levels
Subtotal 14

Engineering Total Cost: 20

Skill/Attribute Cost
All Service Members
Electronics 3
Mechanics 3
14 points on any TEC skills,
up to 3 points each
14
Subtotal 20

Science Total Cost: 20

Skill/Attribute Cost
All Service Member
SysFam: Sensor Systems 1
+1 General Systems Operations 2
Scientist 3
Scholar 3
Science Skill (SS):
Physical or Natural Science
3
8 points KS or SS skills
up to 2 points each
8
Subtotal 20

Medical Total Cost: 20

Skill/Attribute Cost
All Service Member
SysFam: Medical Systems 1
First aid ⇒ Paramedic 2
Scientist 3
Scholar 3
Science Skill (SS): Medicine 3
8 points KS or SS skills
up to 2 points each
8
Subtotal 20

Psionic Master Total Cost: 23

Skill/Attribute Cost
All Service Member
Psionic Skill Roll (Ego Based) 3
20 points on Psionic College 20
Subtotal 23
1)
Vulcan Mind Link: Any one Mind (15), Touch (-1), Feedback Stun (-1), Broken with being Stunned or KO (-1/2), Full Turn to establish (-1/2)
2)
Racial Disadvantages do not count against the character’s total disadvantages
game_systems/prime_directive/racial_package_deals.txt · Last modified: 2019/10/23 23:20 by Andrew Christian