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game_systems:pathfinder:skull_shackles:campaign_resources:plunderand_infamy [2023/01/16 18:41] – [Vile Impositions] Bryan Stephens | game_systems:pathfinder:skull_shackles:campaign_resources:plunderand_infamy [2023/01/16 18:42] (current) – [INFAMY THRESHOLD] Bryan Stephens | ||
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===Disgraceful Impositions=== | ===Disgraceful Impositions=== | ||
^Disrepute Cost^Imposition Benefit^ | ^Disrepute Cost^Imposition Benefit^ | ||
- | |2|Yes, Sir!: For the next hour, the PCs’ | + | | 2 |Yes, Sir!: For the next hour, the PCs’ |
- | |5|Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level.| | + | | 5 |Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level.| |
- | |5|Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day| | + | | |
- | |10|Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week.| | + | | 10 |Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week.| |
===Despicable Impositions=== | ===Despicable Impositions=== | ||
^Disrepute Cost^Imposition Benefit^ | ^Disrepute Cost^Imposition Benefit^ | ||
- | |5|Lashings!: | + | | 5 |Lashings!: The speed of the PCs’ ship doubles for 1 day.| |
- | |5|Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, | + | | 5 |Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, |
- | |10|Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.| | + | | 10 |Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.| |
- | |10|Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit| | + | | 10 |Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit| |
===Notorious Impositions=== | ===Notorious Impositions=== | ||
^Disrepute Cost^Imposition Benefit^ | ^Disrepute Cost^Imposition Benefit^ | ||
- | |5|You’ll Take It!: The PCs can spend up to 5 points of plunder in 1 day at 50 of its value (regardless of a community’s maximum sale). This amount cannot be adjusted by skill checks.| | + | | 5 |You’ll Take It!: The PCs can spend up to 5 points of plunder in 1 day at 50 of its value (regardless of a community’s maximum sale). This amount cannot be adjusted by skill checks.| |
- | |5|Honor the Code!: The PCs and their crew gain a +4 bonus on all Charisma-based skill checks made against other pirates for the next 24 hours.| | + | | 5 |Honor the Code!: The PCs and their crew gain a +4 bonus on all Charisma-based skill checks made against other pirates for the next 24 hours.| |
- | |10|Master the Winds!: As a standard action, a PC on board her ship can cast call lightning storm, control winds, mirage arcana, or telekinesis with a caster level equal to her character level.| | + | | 10 |Master the Winds!: As a standard action, a PC on board her ship can cast call lightning storm, control winds, mirage arcana, or telekinesis with a caster level equal to her character level.| |
- | |15|Chum the Waters!: For every Infamy threshold they possess, the PCs summon 1d4 sharks into the waters surrounding their ship. These sharks are not under the PCs’ | + | | 15 |Chum the Waters!: For every Infamy threshold they possess, the PCs summon 1d4 sharks into the waters surrounding their ship. These sharks are not under the PCs’ |
===Loathsome Impositions=== | ===Loathsome Impositions=== | ||
^Disrepute Cost^Imposition Benefit^ | ^Disrepute Cost^Imposition Benefit^ | ||
- | |5|Evade!: | + | | 5 |Evade!: |
- | |10|You’ll Take It and Like It!: The PCs can spend up to 5 points of plunder in 1 day at 100 of its value (regardless of a community’s maximum sale ).This amount cannot be adjusted by skill checks. | + | | 10 |You’ll Take It and Like It!: The PCs can spend up to 5 points of plunder in 1 day at 100 of its value (regardless of a community’s maximum sale ).This amount cannot be adjusted by skill checks. |
- | |10|Master the Waves!: As a standard action, a PC on board her ship can cast control weather, discern location, hero’s feast, or waves of exhaustion with a caster level equal to her character level. | + | | 10 |Master the Waves!: As a standard action, a PC on board her ship can cast control weather, discern location, hero’s feast, or waves of exhaustion with a caster level equal to her character level. |
- | |20|The Widow’s Scar!: Choose one enemy to curse. You and your crew gain a +2 bonus on attack and damage rolls against that NPC for 1 week. The enemy is aware of the curse and who cursed her, and can end the effect with a remove curse spell.| | + | | 20 |The Widow’s Scar!: Choose one enemy to curse. You and your crew gain a +2 bonus on attack and damage rolls against that NPC for 1 week. The enemy is aware of the curse and who cursed her, and can end the effect with a remove curse spell.| |
===Vile Impositions=== | ===Vile Impositions=== |