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game_systems:pathfinder:skull_shackles:campaign_resources:pirate_entertainments

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game_systems:pathfinder:skull_shackles:campaign_resources:pirate_entertainments [2023/01/16 19:51] – [Storytelling and Performances] Bryan Stephensgame_systems:pathfinder:skull_shackles:campaign_resources:pirate_entertainments [2023/01/16 19:53] (current) – [Other Actions] Bryan Stephens
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 With time on their hands and precious few places to go, Shackles pirates have come up with an astonishing array of pastimes. With time on their hands and precious few places to go, Shackles pirates have come up with an astonishing array of pastimes.
  
-====Storytelling and Performances==== +=====Storytelling and Performances===== 
-One way pirates amuse themselves is through songs and stories. Pirates love a good sea chantey, and characters with Perform skills quickly find themselves popular members of the crew (although pirates aren’t generally big on Chelish Opera). If a character succeeds at a DC 20 Perform check, he gains a +2 circumstance bonus on all Charisma-based skill checks made to interact with any listener among the crew for the next 24 hours. A Perform result of 9 or lower, however, indicates that the next time he attempts to use Perform to entertain the crew, everyone ignores him unless he makes a successful DC 15 Bluff or Intimidate check before doing so. Aside from telling stories, singing songs, and other recreations (all of which might be simulated with the Perform skill), these pastimes have two things in common they are dangerous, and they are played for money. When betting on any of the following games, the minimum bet is 1 gp, and the maximum ready cash any NPC in the lesser crew is likely to have is 20 gp. Some people are bad losers—the ramifications of this are leftfor the GM to decide.+One way pirates amuse themselves is through songs and stories. Pirates love a good sea chantey, and characters with Perform skills quickly find themselves popular members of the crew (although pirates aren’t generally big on Chelish Opera). If a character succeeds at a DC 20 Perform check, he gains a +2 circumstance bonus on all Charisma-based skill checks made to interact with any listener among the crew for the next 24 hours. A Perform result of 9 or lower, however, indicates that the next time he attempts to use Perform to entertain the crew, everyone ignores him unless he makes a successful DC 15 Bluff or Intimidate check before doing so.  
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 +===== Other Actions ===== 
 +Aside from telling stories, singing songs, and other recreations (all of which might be simulated with the Perform skill), these pastimes have two things in common they are dangerous, and they are played for money. When betting on any of the following games, the minimum bet is 1 gp, and the maximum ready cash any NPC in the lesser crew is likely to have is 20 gp. Some people are bad losers—the ramifications of this are leftfor the GM to decide.
  
 ====Arm Wrestling==== ====Arm Wrestling====
game_systems/pathfinder/skull_shackles/campaign_resources/pirate_entertainments.1673916705.txt.gz · Last modified: 2023/01/16 19:51 by Bryan Stephens