Seenar.com

The Roleplaying Diaries of Bryan Stephens

User Tools

Site Tools


game_systems:pathfinder:skull_shackles:campaign_resources:pirate_entertainments

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
game_systems:pathfinder:skull_shackles:campaign_resources:pirate_entertainments [2023/01/16 19:52] – [Storytelling and Performances] Bryan Stephensgame_systems:pathfinder:skull_shackles:campaign_resources:pirate_entertainments [2023/01/16 19:52] – [Storytelling and Performances] Bryan Stephens
Line 3: Line 3:
 With time on their hands and precious few places to go, Shackles pirates have come up with an astonishing array of pastimes. With time on their hands and precious few places to go, Shackles pirates have come up with an astonishing array of pastimes.
  
-====Storytelling and Performances====+=====Storytelling and Performances=====
 One way pirates amuse themselves is through songs and stories. Pirates love a good sea chantey, and characters with Perform skills quickly find themselves popular members of the crew (although pirates aren’t generally big on Chelish Opera). If a character succeeds at a DC 20 Perform check, he gains a +2 circumstance bonus on all Charisma-based skill checks made to interact with any listener among the crew for the next 24 hours. A Perform result of 9 or lower, however, indicates that the next time he attempts to use Perform to entertain the crew, everyone ignores him unless he makes a successful DC 15 Bluff or Intimidate check before doing so.  One way pirates amuse themselves is through songs and stories. Pirates love a good sea chantey, and characters with Perform skills quickly find themselves popular members of the crew (although pirates aren’t generally big on Chelish Opera). If a character succeeds at a DC 20 Perform check, he gains a +2 circumstance bonus on all Charisma-based skill checks made to interact with any listener among the crew for the next 24 hours. A Perform result of 9 or lower, however, indicates that the next time he attempts to use Perform to entertain the crew, everyone ignores him unless he makes a successful DC 15 Bluff or Intimidate check before doing so. 
  
game_systems/pathfinder/skull_shackles/campaign_resources/pirate_entertainments.txt · Last modified: 2023/01/16 19:53 by Bryan Stephens