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game_systems:pathfinder:skull_shackles:campaign_resources:pirate_entertainments [2023/01/16 19:52] – [Storytelling and Performances] Bryan Stephens | game_systems:pathfinder:skull_shackles:campaign_resources:pirate_entertainments [2023/01/16 19:52] – [Storytelling and Performances] Bryan Stephens | ||
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With time on their hands and precious few places to go, Shackles pirates have come up with an astonishing array of pastimes. | With time on their hands and precious few places to go, Shackles pirates have come up with an astonishing array of pastimes. | ||
- | ====Storytelling and Performances==== | + | =====Storytelling and Performances===== |
One way pirates amuse themselves is through songs and stories. Pirates love a good sea chantey, and characters with Perform skills quickly find themselves popular members of the crew (although pirates aren’t generally big on Chelish Opera). If a character succeeds at a DC 20 Perform check, he gains a +2 circumstance bonus on all Charisma-based skill checks made to interact with any listener among the crew for the next 24 hours. A Perform result of 9 or lower, however, indicates that the next time he attempts to use Perform to entertain the crew, everyone ignores him unless he makes a successful DC 15 Bluff or Intimidate check before doing so. | One way pirates amuse themselves is through songs and stories. Pirates love a good sea chantey, and characters with Perform skills quickly find themselves popular members of the crew (although pirates aren’t generally big on Chelish Opera). If a character succeeds at a DC 20 Perform check, he gains a +2 circumstance bonus on all Charisma-based skill checks made to interact with any listener among the crew for the next 24 hours. A Perform result of 9 or lower, however, indicates that the next time he attempts to use Perform to entertain the crew, everyone ignores him unless he makes a successful DC 15 Bluff or Intimidate check before doing so. | ||