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game_systems:pathfinder:runlords:adventure_journal [2024/04/11 10:30] – [02 Local Heroes] Bryan Stephens | game_systems:pathfinder:runlords:adventure_journal [2024/05/06 20:07] (current) – [Lunch with Scarnetti] Bryan Stephens | ||
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Back in town, Al touches base with his contact and is offered a mission to retrieve a ledger book from a visiting merchant at the White Deer. Al accepts the job and begins to plan. He is back at the Rusty Dragon when the others return. There is a big party with the large bore returned. Foxglove, dejected by his rejection, retires early. | Back in town, Al touches base with his contact and is offered a mission to retrieve a ledger book from a visiting merchant at the White Deer. Al accepts the job and begins to plan. He is back at the Rusty Dragon when the others return. There is a big party with the large bore returned. Foxglove, dejected by his rejection, retires early. | ||
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During the festivities, | During the festivities, | ||
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Al is headed to the Rusty Dragon when he hears someone behind him running. He is relieved to see it is an Acolyte of Desna. The young man is clearly not in the best of physical fitness, and is huffing with the effort. Between breaths he informs Al he is looking for the group and Father Zantus needs their help with the disturbed tomb. Al follows him to the cathedral. | Al is headed to the Rusty Dragon when he hears someone behind him running. He is relieved to see it is an Acolyte of Desna. The young man is clearly not in the best of physical fitness, and is huffing with the effort. Between breaths he informs Al he is looking for the group and Father Zantus needs their help with the disturbed tomb. Al follows him to the cathedral. | ||
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Once they are all there, Sherrif Hemlock and Father Zantus tells the group that stone door to the previous priest' | Once they are all there, Sherrif Hemlock and Father Zantus tells the group that stone door to the previous priest' | ||
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+ | ===== 03 Glass and Wrath ===== | ||
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+ | |Game Date|04/ | ||
+ | |Campaign Dates | Rova 27-30, Lamashan 1 4707| | ||
+ | |||
+ | ==== Invitations ==== | ||
+ | |||
+ | === The Shopkeeper’s Daughter=== | ||
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+ | Shayliss has not lost her will to find some companionship of her own. She leads Grymar through the streets back the General Store with Al following discreetly behind. They enter the private door and head for the basement. Shayliss reveals her true intentions as soon as she they are alone in the basement; her bodice comes off and she slides herself into an embrace with Grymar, guiding him to a convenient cot she has set up in the back of the room. | ||
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+ | While Grymar is having his first serious encounter with a woman, her father, Ven Vinder returns from picking up supplies. Al sees this and leaps into action, approaching the shopkeeper and offering to help him get things into the store. Vinder remembers Al from the other night and welcomes him in. Al desperately casts about to see where his friend has gone but sees nothing. He loudly asks Vinder about anything he might purchase for their newly renovated Guardhouse. It is this noise that alerts the now pantsless Grymar something is up. He and Shayliss quickly dresses and Al sees Grymar sneaking out the back door. Relaxed, Al is genuinely interested in the furniture that Vinder has for sale, especially a sophisticated desk. | ||
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+ | === Lunch with Scarnetti === | ||
+ | |||
+ | The Scarnettis are Sandpoint' | ||
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+ | {{ : | ||
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+ | With this in mind, it is somewhat of a surprise when a well dressed messenger approaches the Guard House and inquires of the ladies if they and the other “Heroes of Sandpoint” would attend lunch with Titus Scarnetti. The ladies accept and wait an hour. Just as they are leaving, the men show up, Al having caught up to the would be paramour, giving him brotherly ribbing about the episode. The two are interested in attending and they four take the long hike out of the city to the Scarnetti Manor house. | ||
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+ | Over Lunch, he congratulates them on their heroics and talks at length about the past history of his family, excluding the details on his late father’s sorry history. He does discuss | ||
+ | [[game_systems: | ||
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+ | They end lunch and proceed back into the city, hoping to conduct some shopping. However, they encounter Sheriff Hemlock who asks them to come to see him at the Mayor’s Manor to visit with Shalelu Andosana, a ranger in these parts. The group turns around and goes back through the city and back out to the noble homes, this time to Mayor Deverin’s home. | ||
+ | |||
+ | ==== Grim News from Mosswood ==== | ||
+ | Shalelu Andosana isn't quite a bounty hunter, a survivalist, | ||
+ | |||
+ | Shalelu’s current visit to Sandpoint is unexpected-she last passed through town only a month ago and wasn't expected until the last week of autumn. She dispenses with her visit to the Sandpoint Market and the Rusty Dragon, instead requesting an immediate meeting with Sheriff Hemlock and Mayor Deverin. The unusual meeting and Shalelu' | ||
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+ | Hemlock then introduces Shalelu to the group as an //" | ||
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+ | Hemlock explains that Shalelu has been a thorn in the side of the local goblin tribes for years, and that few in the region know more about them than she does. He goes on to recap her report that Sandpoint hasn't been the only place in the region that's had goblin troubles. In short, there' | ||
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+ | {{ : | ||
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+ | At this point, Hemlock cedes the floor to Shalelu, asking her to tell the group what she told him: | ||
+ | |||
+ | //" | ||
+ | |||
+ | //" | ||
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+ | //"In any event, the fact that the five tribes are working together disturbs me. Goblin tribes don't get along unless they' | ||
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+ | After Shalelu' | ||
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+ | The grope of course agrees. The meetings and conversations have taken them from the afternoon until the evening. Shaelu notes she is staying at the Rust Dragon and offers them dinner on her in exchange for hearing more about their times in the Sandpoint raid. | ||
+ | That evening, over drinks and dinner at the Rusty Dragon, the five exchange stories and tales. Importantly, | ||
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+ | The next morning, the half elf ranger heads back into woods, and Sherrif Hemlock heads out with his men. The party decides to spend the day shopping, a good way to both be visible and to furnish their new home. The first head back to Vinder’s General Store and order some specific items. Next is the Carpenter’s guild where word has already reached them from Titus Scarnetti for a supply of good lumber for them to use. Next up is the local Locksmith. Finally, Azaela notes she just met with a noble and they keep rubbing elbows with others in power. She has them stop off the head of the local Clothing Guild for an order of nice clothes. They are putting a number of people to work! | ||
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+ | They retire to the Rusty Dragon for a good night’s sleep. | ||
+ | |||
+ | ==== Sandpoint Glassworks ==== | ||
+ | |||
+ | === A Missing Inn Owner === | ||
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+ | Al is awoken to a knock on his door and a timid voice calling to him. He gets up to meetthe elderly halfling woman, Bethana, a maid who works for Ameiko at the Rusty Dragon. She's obviously upset and asks to speak to Al. In short, her employer has gone missing. Bethana woke earlier this morning to find that Ameiko hadn't already started breakfast, for the first time Bethana could remember. Worried, she knocked on Ameiko' | ||
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+ | At this point, Bethana hands Al the note. Although it was written in Minkaian (likely to keep prying eyes from reading it, Bethana muses), Ameiko had been teaching Bethana the language over the last few years. The halfling has helpfully already translated the note's message on the opposite side. | ||
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+ | {{: | ||
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+ | The note is from her brother, Tsuto, inviting her to meet him at the Glassworks saying their father might have something to do with the recent troubles in Sandpoint. Al knows this is strange, because in his talks with his new friend he learned about her half brother. Bethan does not know this and she explains to Al hat Tsuto was something of a scandal when he was born back in 4688 (a year before Ameiko), since he's a half-elf. Bethana sagely notes, with big eyes, that neither of Ameiko' | ||
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+ | Bethana' | ||
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+ | Al rouses his friends and the head off immediately to the Glassworks. | ||
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+ | === Investigating the Glassworks === | ||
+ | |||
+ | Once at the Glassworks, they find the building curiously silent. Neighbors have noticed the lack of traffic into and from the building, but since the furnace chimney still plumes with smoke, most assume that the building is simply closed to allow Lonjiku and his workers some privacy while they work on a big project. A quick investigation of the building perimeter reveals that curtains have been drawn over the windows and all the doors are locked. The rumble of the Glassworks' | ||
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+ | After knocking on two different doors, Al decides to pick a lock. The front entrance is too well designed for his skills. Trying the back entrance, Al finds the lock worn and easily defeated. Sneaking in, the sounds of the furnaces are loud, as the furnace room is behind two more doors. Those are unlocked, and silent as the night, he sneaks in and peeks around the wall. Eight or more goblins are inside the room. | ||
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+ | A furnace burns along the southeast wall of this room. Marble tables sit in the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The building' | ||
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+ | Horribly, inside the bodies of the eight staff lie in various stages of dismemberment; | ||
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+ | Horrified, Al pulls back to talk to his party! | ||