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game_systems:pathfinder:rising_knights [2019/10/28 16:43] – [Adventure Journal] Andrew Christiangame_systems:pathfinder:rising_knights [2019/11/12 12:39] (current) – [Character Information] Andrew Christian
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 ====== Rising Knights ====== ====== Rising Knights ======
  
 +It is the start of the Great Andoran Fair, in the month of Sarenith (June), in the Capital city of Almas. This is a fair where tens of thousands come from across Golarian, making it one of the biggest and largest fairs of its type on the continent of Avistan.
 +
 +Ostario Orrin, the famous merchant, has offered a mysterious job to “The right group of those seeking adventure”. He has not put out a similar call for 8 years. There is a big buzz as it seems everything Ostario Orrin touches, turns to gold.
 +
 +You are one of the seekers looking to sign up with Orrin’s latest deal. You have come to the Great Fair in hopes of being one of the few selected.
 +
 +==== Setting ====
 +
 +
 +Rising Knights starts in Andoran, Birthplace of Freedom (p.42 Inner Sea Guide). Characters should be from the region, but we can look at a backstory. If they are not from Andoran, they should at least believe in the Andoran tenets of freedom and the people having a say in their lives.
 +
 +The game will range across Andoran and to other places. This will not be all city or all wilderness. The campaign should run in arcs, and it will be story driven, more than place driven. Andoran is the starting focus for the game.
 +
 +Importance of the PC’s: The PC’s are not total novices, but not yet important. They may be some day increase in importance as they join the ranks of other similar parties in the world.
 +
 +**Campaign Tone:** Moderate
 +
 +**Morality:** Good vs. Bad is mostly clear cut
 +
 +**Realism:** Neutral to Romantic
 +
 +**Outlook:** Almost Everything works out
 +
 +**Seriousness:** Seriousness balanced by lightheartedness
 +
 +**Continuity:** Mostly Serial, some enforcement of campaign continuity
 +
 +==== Character Information ====
 +
 +
 +**Starting Level:** 5
 +
 +**XP:** 19,000
 +
 +**Starting Traits:** 3 (One of these may be a personal trait that duplicates another trait with a different backstory. See GM)
 +
 +**Gold:** 13,500 that can be used to buy starting equipment, including magic items. All is subject to GM approval. Looking at at +2 Limit.
 +
 +**Classes and Races:** 
 +  * Any in the Player's Guide, or Advanced Player's Guide (I have misgivings about Witches as written so see me)
 +  * I want to stick to the normal races. You may take the alternate race traits listed in the APG.
 +  * I might consider a reformed Drow or a bloodline based race with a really good back story.
 +  * Characters may work towards prestige classes
 +  * Characters may use traits or feats from the Advanced Race Guide
 +  * Ultimate Magic can be used.
 +
 +**Alignments:** Characters may not be Evil
 +
 +X**P progression:** Medium
 +
 +**House Rules:** See link on Spell Casting and Stats will be in effect:  [[game_systems:pathfinder#House Rules|House Rules]]
 +
 +**Notes:** Each character will need to be unique in some way that allows him or her to shine. These niches will prove to be important as the game progresses.
 + 
 +The goal is for characters to be the good guys. They are out for adventure and righting wrongs in the Andoran spirit or liberty and justice. They will start out working directly for a very good man who is seeking the best for his nation (even if he sometimes is bypassing red tape and the like).
  
 ===== Campaign Resources ===== ===== Campaign Resources =====
 +
 +[[game_systems:pathfinder:rising_knights:resources:Ostario_Orrin|Ostario Orrin]]
 +
 +[[game_systems:pathfinder:rising_knights:Resources:Letter_from_orrin|Letter from Orrin]]
 +
  
 ===== Lore ===== ===== Lore =====
 +[[game_systems:pathfinder:rising_knights:resources:Sauvrog|Sauvrog]]
  
 ===== Characters ===== ===== Characters =====
  
 +[[game_systems:pathfinder:rising_knights:Characters:Kaneth|Kaneth Stearan]]
 ===== Adventure Journal ===== ===== Adventure Journal =====
  
 ==== Episode VI: The Black Book of Tharizdun ==== ==== Episode VI: The Black Book of Tharizdun ====
 +Max is approached by his order, and asked to retrieve the Black Book of Tharizdun. A vision has come to one of the priests, and they have a basic idea of the location. Hearing of the quest, Orrin asks the party to also retrieve some money owed from a Businessman in Varisia. Orrin pays their way and sends them out.
  
 +It takes around 3 weeks to arrive by ship. The group decided to hold off on getting the money back, and headed into the wilds to find the hidden temple. Entering into a vale, they find a band of Halflings who speak of goblin raids and offer to send three members of their tribe to aid the party in ending these attacks.
 +
 +The party uses a map the halfings have of the area to explore. They quickly surprise a Lamia and her Lucretous (spelling) and kill them. They manage to avoid a large band of orcs, and by providence find the ancient temple.
 +
 +The temple itself is the lair of an exceptionally bright giant, who has organized the goblins and gnolls as well as some trolls and ogres to defend his home. When the party entered into the top of the temple, all hell broke loose. storm cloud In a running battle, the party ended up killing most of the defenders in the upper temple. After the slaughter, the party barricaded themselves in the upper chamber in order to rest and recover, and then explored the temple.
 +
 +After exploring the temple, they killed the coffer corpse of the last high priest, and freed the guardian demon in the old crypt. They obtained a lot of loot, and items. Along the way, they found a missing Halfling, a dwarf fighter, and a human wizard, Alistair Leeds, in the cells in the temple. They managed to nurse them back to health. The dwarf headed off on his own, when he discovered the party did not trust him (with good reason). The Halfling and human were nursed back to health by the Halflings while the party cleared the temple.
 +
 +Then the party, having obtained instructions on how to enter the Black Cyst, descended into the unnatural darkness and cold to confront the secrets hidden there . The Black Cyst is a series of odd chambers, traps and creatures. Dealing with the final guardians, the group obtained the Black Book, as well as the hidden treasure of the priests of evil god. They also encountered the trapped form of Tharizdun, a sitting black shape.
 +
 +After returning to the light, the group bade farewell to the halflings. Alistair came with the party, choosing to follow the bold Kaneth Stearan. They easily collected their debt and headed to Absolom as it was the next ship out. There they spent much of their treasure, arming themselves against future threats.
 +
 +Upon return to Almas, however, they were told Orrin was arrested for murder and conspiracy against the Lumber Guild. Our group of heroes is lucky not to be taken into custody themselves.
 ==== Episode V: Turn About ==== ==== Episode V: Turn About ====
 +Laying a trap, our heroes replaced a target family and lay in wait. On the third night, the snatch squad arrived and was quickly dispatched. Enough were left alive to tell the heroes that they were the squad. expired sites . Except for the leader, the kidnapping gang from Chelix looked to be rolled up.
  
 +The group observed the book store where the leader lived as a recluse. Finally, our sorceress, fighter and inquisitor faced “Malcolm”. Malcolm appeared unperturbed by the heroes and gave them a lecture. He was clearly an infernal sorcerer, with direct references to “father” who may well be Asmodeous. After a brief speech about not being allowed to kill the party, an entreaty not to burn down the store that sounded like a veiled threat, and cryptic references to their future, he vanished.
 +
 +The group search the building to find several evil spell books, a rather obviously displayed fragment of prophecy, a magical scarab and a plethora of books.
 +
 +The Scarab defied identify, but is clearly magical as it was easy to spot. It has been locked up until It will wait for Cyrus the Mage to look at it.
 ==== Episode IV: Legers and Lackeys ==== ==== Episode IV: Legers and Lackeys ====
 +Gathering again, the heroes discover they are being tailed by various people. Before they can launch a full investigation, Orrin reports that during the fire, someone stole a bag with an important ledger in it. The bag had a magical tracer, and a magic mouth that lied about a fireball trap. He dispatched the group to find it.
 +
 +The team quickly finds a poor swordsmith who’s shop is being used to store the ledger while they look for a mage to remove the curse. His wife is being held hostage. Kylie decides to pay the local crime family, the Leon family, to arrange for a mage and a return of the item.
 +
 +In the meantime, the group decides to create a distraction and while they make a scene, Kylie replaced the ledger with a note that said “boom”. The group then focused on finding the missing woman using a locate spell.
  
 +Finding a bakery at the edge of the city, the team moved in and quickly overran the guards and freed many slaves to be, including the swordsmith’s wife. Moving through a secret passage, they made their way to a place outside the city and intercepted slavers in transit. After finding out the details, the team decided to set up the snatcher group.
 ==== Episode III: The Dark Blade ==== ==== Episode III: The Dark Blade ====
  
 +Max and Gothion are debriefing their churches about the demon.
 +Kylie is investigating the city crime scene and tracking down someone in the underworld for Mr. Orrin.
 +Becca, Verdantiel and Kaneth are “back at base” so to speak, working with Orrin to dump the loot and see about rewards.
  
 +After that is done, Orrin asked the three of them to escort around a visitor.
 +
 +M. Bruce Darby, was a refugee from Galt. Presented as a merchant and art dealer, he needed protection for the week. It turned out he was also a writer and his writings have been deemed “subversive” and he fled Galt before they killed him.
 +
 +The group needed to guard him while he is in Almas for the week, until he left on one of Orrin’s ships for Absolam. Orrin is doing him a favor with the protection and is not getting paid.
 +
 +Unknown to Orrin, or to anyone in Almas, Darby was scared because he had a stolen final blade in his care. His whole reason to go to Absolam is to talk to the wise on a way to destroy it, and release the trapped souls within.
 +
 +[The blade was hidden in a painting, which has a concealed magical pocket, much like a portable hole. With the right command word (hidden in the text of the painting) you can literally reach into the painting and pull it out. The Blade is seen in the painting, hidden behind a box but peeking out (nothing can be put in the painting and totally obscured)]
 +
 +Paintings were:
 +
 +  * Young Girl Reading (magical painting)
 +  * Women at a Pardon
 +  * Taldor Army crossing the Mountains
 +  * Defeat of a Devil by a young Hero
 +  * Sunrise across the mountains with Avoral
 +
 +The group guarded Darby as he went to market, and set up watch where he was staying in Mr. Orrin’s home. One night, local thugs attempted to climb into the building after setting a fire in the kitchen. The team easily drove them off. At this point, Verdantiel scanned the paintings for magic, and discovered the one was magical. The group confronted Darby, and the whole story came out.
 +
 +Orrin decided to have Darby teleported to Absolom, and worked with the Eagle Knights to lay a trap. The party guarded a carriage with an Eagle Knight and when the attack came, they were easily captured. They were all local thugs hired by Galt.
 ==== Episode II:  Flower of Light ==== ==== Episode II:  Flower of Light ====
  
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 ====Episode I:  And So it Begins ==== ====Episode I:  And So it Begins ====
  
-<WRAP center round box 65%> 
-{{ :game_systems:pathfinder:orrin.png?nolink |}} 
-=== Orrin === 
- 
-I am seeking the right group of those seeking adventures for a series of special tasks. These tasks are not for the faint of heart. Success will yield riches and fame, failure will be death. I am looking for the brave souls that yearn to make a difference in the Andoran and the world beyond. 
  
-All applications will be accepted on the second day of the Great Fair at my third stall. Retainer will be 5 Gold per month plus board in Almas. Other payments for specific will be awarded on a per mission basis. 
-</WRAP> 
  
  
-You have seen the postings by Orrin, and you have heard that people are coming from as far away as Absalom. You decide to go, and on the second day, there is a long line of people waiting, but your early arrival was enough to ensure that you were able to sign up and still enjoy the day.+You have seen the [[game_systems:pathfinder:rising_knights:resources:letter_from_orrin|postings]] by Orrin, and you have heard that people are coming from as far away as Absalom. You decide to go, and on the second day, there is a long line of people waiting, but your early arrival was enough to ensure that you were able to sign up and still enjoy the day.
  
 It is an odd process. You are asked to fill out two identical forms, one on normal paper, and one on a fancy parchment. The parchment form uses its own pen, and you would swear the ink has an odd smell that is hard to make out. Both forms require your full name plus any alias, age, place of birth, and your estimated age. They also have an oath that if selected you will take the job. In short, if you fill out the application and are picked, you will be hired. It is clear the parchment is being used for more than just this. It is an odd process. You are asked to fill out two identical forms, one on normal paper, and one on a fancy parchment. The parchment form uses its own pen, and you would swear the ink has an odd smell that is hard to make out. Both forms require your full name plus any alias, age, place of birth, and your estimated age. They also have an oath that if selected you will take the job. In short, if you fill out the application and are picked, you will be hired. It is clear the parchment is being used for more than just this.
game_systems/pathfinder/rising_knights.1572295390.txt.gz · Last modified: 2019/10/28 16:43 by Andrew Christian