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game_systems:pathfinder:mummys_mask:adventure_journal [2023/08/20 16:18] – [Searching for Answers] Bryan Stephens | game_systems:pathfinder:mummys_mask:adventure_journal [2023/10/21 11:09] (current) – [The Final Clearing] Bryan Stephens | ||
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The Group interrogates their captives. Idorii is not particularly loyal to the now dead Velriana Hypaxes. She comments that if “the cleric is dead, the mage will be a life long enemy”. Tumani assures her he is alive and stable. Idorrii’s story is that the Scorched Hand entered the Sanctum as it was their right as followers of Nethys. She herself was hired and not a true believer. Her story matches that of the hired thugs, and then continues with a tale of entering into the Sanctum. The jackals were alive when they entered, and she has no idea how they were reanimated. Further, she has no idea of the bloody footprints or secret room. Waking the cleric, he gives the same, if somewhat more arrogant story. It is clear there is a third party at work. | The Group interrogates their captives. Idorii is not particularly loyal to the now dead Velriana Hypaxes. She comments that if “the cleric is dead, the mage will be a life long enemy”. Tumani assures her he is alive and stable. Idorrii’s story is that the Scorched Hand entered the Sanctum as it was their right as followers of Nethys. She herself was hired and not a true believer. Her story matches that of the hired thugs, and then continues with a tale of entering into the Sanctum. The jackals were alive when they entered, and she has no idea how they were reanimated. Further, she has no idea of the bloody footprints or secret room. Waking the cleric, he gives the same, if somewhat more arrogant story. It is clear there is a third party at work. | ||
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Idorrii does reveal that the guardian of the Sanctum is called an Akhet and it is controlled via a keystone in a hidden room near the star fountain in the room to the west. They leave the cleric tied up and move to investigate. The fountain is like the one upstairs, but this one has evocation energies. Tumani again drinks and finds his evocation spells are enhanced, though this only helps his //light// spell. With Irorrii’s guidance, Ina finds the secret room and Tumani is able to take control of the akhet and tells it to leave them alone. That taken care off, the group heads north to the secret room. | Idorrii does reveal that the guardian of the Sanctum is called an Akhet and it is controlled via a keystone in a hidden room near the star fountain in the room to the west. They leave the cleric tied up and move to investigate. The fountain is like the one upstairs, but this one has evocation energies. Tumani again drinks and finds his evocation spells are enhanced, though this only helps his //light// spell. With Irorrii’s guidance, Ina finds the secret room and Tumani is able to take control of the akhet and tells it to leave them alone. That taken care off, the group heads north to the secret room. | ||
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A stone effigy of a humanoid figure stands at the north end of this room, its arms spread in a gesture of supplication, | A stone effigy of a humanoid figure stands at the north end of this room, its arms spread in a gesture of supplication, | ||
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//Woe to you who would plunder the Reliquary of the Thrice-Divided Soul. Turn away, lest the harsh judgment of the Forgotten One fall upon you and your descendants for a thousand generations. Turn away, for his ka cannot be appeased and it shall call forth legions of the dead and the damned. Turn away, and may the All-Seeing Eye and the Lady of Graves take pity on you, for if not, the Forgotten Pharaoh shall consume you, body and soul.// | //Woe to you who would plunder the Reliquary of the Thrice-Divided Soul. Turn away, lest the harsh judgment of the Forgotten One fall upon you and your descendants for a thousand generations. Turn away, for his ka cannot be appeased and it shall call forth legions of the dead and the damned. Turn away, and may the All-Seeing Eye and the Lady of Graves take pity on you, for if not, the Forgotten Pharaoh shall consume you, body and soul.// | ||
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After a pause to heal up, the group heads to the summoning room. Again, Kepher and Tumani head in. This time, two of the columns come to life to attack. Tumani uses a //shield of faith// on Kepher and leaves the room, telling everyone to depart as these creatures are [[https:// | After a pause to heal up, the group heads to the summoning room. Again, Kepher and Tumani head in. This time, two of the columns come to life to attack. Tumani uses a //shield of faith// on Kepher and leaves the room, telling everyone to depart as these creatures are [[https:// | ||
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Following the outside of the circle, they enter the tomb of the founder. Hieroglyphs cover the walls of this chamber. In the middle of the room, a large and majestic stone sarcophagus rests atop a raised stone platform, and several clay jars sit on the floor nearby. Two lacquered benches stand near the doors to the south. Idorrii says they came into this room but did nothing as her employer did not want to disturb the site. The hieroglyphs on the walls name the buried man as Djedihepet, and reveal that he died in -1599 AR. He is described as //"a wise counselor, trusted keeper of secrets, and good friend of the Pharaoh."// | Following the outside of the circle, they enter the tomb of the founder. Hieroglyphs cover the walls of this chamber. In the middle of the room, a large and majestic stone sarcophagus rests atop a raised stone platform, and several clay jars sit on the floor nearby. Two lacquered benches stand near the doors to the south. Idorrii says they came into this room but did nothing as her employer did not want to disturb the site. The hieroglyphs on the walls name the buried man as Djedihepet, and reveal that he died in -1599 AR. He is described as //"a wise counselor, trusted keeper of secrets, and good friend of the Pharaoh."// | ||
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Unlike the Scorched Hand, the Lost Fragments want to search. Tumani finds a button with magic upon it. It is ward that requires a password that no one knows. Kepher offers to press the button and the rest leave the room. Electricity rips through him, but Tumani rushes in to heal him. However, this opens the sarcophagus and revels some treasure within. | Unlike the Scorched Hand, the Lost Fragments want to search. Tumani finds a button with magic upon it. It is ward that requires a password that no one knows. Kepher offers to press the button and the rest leave the room. Electricity rips through him, but Tumani rushes in to heal him. However, this opens the sarcophagus and revels some treasure within. | ||
- | Next they enter a shrine in the south where they find a skeletal champion kneeling in prayer. Tumani talking to him in the [[https:// | + | Next they enter a shrine in the south where they find a skeletal champion kneeling in prayer. Tumani talking to him in the old speech. He says he knows nothing of the mask and that twice already the Sanctum has been invaded and he will defend it. Clear that no reason is going to stop him, and Kepher attacks the undead monster. He proves to be a dangerous foe, absorbing several blows. Tumani causes him to be staggers with his touch of //gentle rest// and the guardian can only move or strike. With excellent teamwork, the group beats him down. As the guardian dies, he exclaims //”I come to you master!”// |
Through these fights, Idorrii hangs back, as the party has refused to hire her. However, she does not run or otherwise try to rescue the bound and gagged cleric behind them. She is quite clear she is not sure she can safely escape without the aid of the party. | Through these fights, Idorrii hangs back, as the party has refused to hire her. However, she does not run or otherwise try to rescue the bound and gagged cleric behind them. She is quite clear she is not sure she can safely escape without the aid of the party. | ||
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Tumani suggests they search for any hidden compartments or secret doors. As they move about, they hear a stirring and a zombie rises to its feet! | Tumani suggests they search for any hidden compartments or secret doors. As they move about, they hear a stirring and a zombie rises to its feet! | ||
+ | ====The Final Clearing==== | ||
+ | |Campaign Date|Abadus 12-13| | ||
+ | |Game Date|9-16-2023| | ||
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+ | The party is confronted with a coffer corpse. It attacks Keva who responds and easily knocks it down, inert. Horrifyingly, | ||
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+ | Healing up, the group heads upstairs to clear those areas. First stop is the library, where they are attacked by a [[https:// | ||
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+ | It is clear this room will take some time to organize the books for sale, tanking most of a day. The group decides to spend the night in the library to rest and recover, and send the prisoners back in the morning. That evening, Keva negotiates to pay 1,500gp to retain Idorii, and the next morning, she helps Tumani and Keva gather up the library, while Ina and Kepher take the bound cleric back to the living part of the city. | ||
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+ | When the two return, the group decides to investigate the haunting. A small shrine occupies a raised dais in the north of this room. Two waist-high fonts stand on either side of the altar, and a small wooden cabinet is bolted against the eastern wall. Two rows of stone benches stand to the south of the dais. A fetid odor permeates the room What they find that instead of haunting, it is in fact two [[https:// | ||
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+ | North of the Hall of Protection, the ceiling rises to a high dome 40 feet above the main floor, forming the primary cathedral of Nethys. Three flights of short, steep steps climb up to a large platform elevated 5 feet above the floor. At the rear ofthis platform, a 15-foot-tall statue of Nethys, half white and half black, stands atop a raised octagonal dais. The top ofthe main platform is tiled in black marble while the octagonal dais is a striking white, and the ring that separates them is tiled in red. hiding behind the large statue of Nethys at the far northern end of the room is Shargah-Katun an [[https:// | ||
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+ | The group gathers itself and starts to search the area, when they notice motion into the room. Shargah-Katun has returned with allies! | ||
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+ | However, the group does not see the giant eyed Div. Instead they are confronted with two dorus yet again. Shargah-Katun is present however, as his //spectral hand// moves, unseen, towards the party. The dorus immediately //charm// Ina, while failing on Tumani. Ina runs back to further search the library, intent on finding more treasure. Tumani shouts out he can make the weapons good, and does so for Kepher. The fighter moves in to attack, but misses the small divs. The other doru curses Idorrii to also go watch Ina, who is a thief after all, and make sure she does not steal anything. The group is down two of its members. | ||
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+ | The //spectral hand// touches the most dangerous foe for the divs, the paladin Kepher, and he falls into curse of confusion. Kepher starts to hit himself in his altered state. Unable to fight back, he is then bitten by the doru. Tumani makes Keva’s weapon aligned and he joins the fight. The //spectral hand// tries to deliver a curse of ugliness to Tumani, but the cleric shrugs it off. And now he sharp eyes can see the mystical hand. | ||
+ | Keva continues to try to fight on both divs, even as Shargah-Katun works to curse Kepher yet again. Tumani tries to kill the hand but fails, even as Keva manages to kill the dorus. As the summoned divs fade away, Kepher continues to strike himself. Tumani starts to heal Kepher from his own damage. Now is the point that the Aghash shows himself! | ||
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+ | Both the fighters are stunned by his gaze, while Tumani faces it and stabs with his magical spear. The other two men remained stunned, which at least means the confused Kepher does nothing. Tumani flees to the women and managed to shake them from their stupors, as Keva shakes off the effect of the stun and attacks the agash, eyes shut, relying on his blind fighting. | ||
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+ | As Ina passes Tumani, he aligns her weapon as well, and she and Idorrii join the fight to surround the horrible div, even as they are paused at times by its gaze. And as she passes Kepher, he mistakenly attacks her. This means Idorrii stands alone for a while, because the others are stunned, and Tumani is diverted desperately healing his friend from his own injuries and those of the div. | ||
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+ | Shargah-Katun is arrogant. His primary foe cannot hit him at all. He concentrates his claws on Keva, the self-blinded man in front of him, and his gaze goes from stunning to deadly. The women stand behind him to attack, with Keva in front, but the creature seems to swirl and move, avoiding their damage. Idorri goes down in a vicious attack as Kepher attacks Keva. | ||
+ | Tumani heals his friends as the fighting continues. Shargah-Katun seems thrilled at the events. However, his luck turns. Keva provokes an attack, distracting him, so Idorrii can stand. The mercenary has been the most adapt at striking the div, and she lands a blow while he is distracted, to the cheers of the party. Startled, Shargah-Katun also is unable to avoid Ina’s damage from behind. The damage from them both drops the foul beast before it can once again escape. | ||
+ | It is at this point Kepher finally has a moment of lucidity. Tumani and Keva leap to him and explain he is under a curse, and Kepher demands to be bound. Until they can get him magically cured, he is a danger to himself and them. The group binds their friend and prepares to return to the living portion of Wati. | ||