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game_systems:pathfinder:legacy_of_kassen:adventure_journal [2020/07/23 13:18] – Andrew Christian | game_systems:pathfinder:legacy_of_kassen:adventure_journal [2020/08/16 11:06] – [Adventure 2: Masks of the Living "god"] Bryan Stephens | ||
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During this celebration, | During this celebration, | ||
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+ | ===== Adventure 2: Masks of the Living " | ||
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+ | // 8/9/2020 // | ||
+ | The new Cygar, the mysterious Pathfinder, has asked the PCs to meet him in the evening in the Seven Silver taber. He greets them and explains that he has made contact with a friend in Tamran named Reginar who could help. Reginar knows the city well and has been keeping an eye on masked followers of Razmir (whose description matches the masks the PCs found in the crypt). Cygar would like the PCs to travel to Tamran and learn what they can about the tomb robbers and, if possible, recover the amulet fragments so they can be returned to their resting place. Cygar explains that he has booked passage for the party to Tamran on the Black Mist, a river barge run by captain Walren. The barge leaves tomorrow morning and is headed straight for Tamran with a shipment of ingots from Skelt, and Cygar promises that it will make the journey swift and easy. Cygar tells the group to find Reginar once they arrive. | ||
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+ | After bidding farewell to Cygar and the town of Kassen, the PCs can board the Black Mist. Captain Walren (LN male dwarf expert 4) greets them on deck. Though a dwarf—a rarity among barge captains—Walren truly enjoys his job, even though it has become more dangerous as of late. He is a quiet man, for the most part, prone to whistling as he guides his barge with an expert hand. The Black Mist is a rectangular, | ||
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+ | Captain Walren has made this journey many times over the years and is paid adequately for his services. He does not mind the PCs being on board, but he does ask them to help out should any trouble arise. He explains that these days there is more to worry about than the beasts that lurk in Lake Encarthan. Molthuni privateers prowl the waters looking for victims, he explains, along with the accursed faith barges of Razmiran, who force travelers to accept the faith of the Living God, often at the point of a sword. While the captain does not expect too much trouble, he explains that the journey will take about a week and anything could happen during that time. | ||
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+ | After 6 days of travel, Captain Walren announces they are nearing Tamran, and if they push on after dark, they’ll be able to reach the city that night. He seems a bit edgy, as he always is when he draws near the city. Lotus asks him about his behavior, and Walren brushes it off explaining that these waters are not safe—which is why he wants to reach the city tonight. The day is uneventful but that evening privateers working for the country of Molthune sail close to the barge. | ||
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+ | The party, listing to Walren’s words, had decide to keep watch, and the pirates have no hope of surprise. About 1 hour after dark, when the lights of Tamran are just visible in the distance, a small sloop silently glides toward the Black Mist. Thick cloud cover blankets the night’s faint moonlight. The party is quick to respond. Cayde open fires with his crossbow as the distance closes, while Lotus casts //flaming sphere//. When the boats are close enough, Yhorn jumps across and charged up the deck to the steersmen. As Cayde and Lotus continued their attacks, Yhorn cuts the men in two. The ship is taken and the party finds the boat in very poor condition. | ||
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+ | The boat is loaded with mostly worthless remnants from past hauls. A DC 15 Perception check uncovers a small lockbox in the cabin. One of the privateers has the key hanging on his belt. Inside is bag containing 13 PP, 28 GP, and 16 SP, the privateers’ charter, signed by the Molthuni governor (worth a 500 GP bounty if turned over to the militia in Tamran), and a feather token (anchor). After the battle, the captain puts as much distance as possible between the Black Mist and the privateers’ vessel. About 2 hours later, the city of Tamran draws near. The captain thanks them for their assistance and suggests that they stay at the Gar’s Last Meal, a good, safe establishment down near the water. As a reward, he gives them payment for the first night’s stay. | ||
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+ | The Party bids farwell to the captain and heads to Gar’s Last Meal. | ||
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