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game_systems:pathfinder2e:blood_lords:adventure_journal [2024/03/20 20:24] – [Dinner, Document, Dinner, Directives] Bryan Stephensgame_systems:pathfinder2e:blood_lords:adventure_journal [2024/04/10 19:41] (current) – [Kellok Interludes] Bryan Stephens
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 The group decides to go to the closest place, Shallowshore. Sallowshore is a port town on the coast of Geb directly east from Thornhearth. The town appears to be sinking into the ocean, with half the buildings already partially sunken under the water. The upper floors that poke above the water are connected by shoddy wooden bridges. The local leader seems to have died some years back, and now the town appears to function without leadership.  The group decides to go to the closest place, Shallowshore. Sallowshore is a port town on the coast of Geb directly east from Thornhearth. The town appears to be sinking into the ocean, with half the buildings already partially sunken under the water. The upper floors that poke above the water are connected by shoddy wooden bridges. The local leader seems to have died some years back, and now the town appears to function without leadership. 
 +
 +{{:game_systems:pathfinder2e:blood_lords:npcs:gishkar.png?200 |}}
  
 The party is easily able to cross the Axan Wood, now they have a friend in Drusilla. In fact, the fey visits them during their trip. They again refuse her offer of an apple. They arrive at Shallowshore, and find the city stinks as one would expect. There are many of the [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/ghoul/ghoul-aquatic-lacedon/|lacedo]] type of aquatic ghouls and may lizardfolk. The city is divided between the air breathers and those underwater. The group decides to pick the Eel House Inn, as the other is partially submerged. After being welcomed in, the Logash, the lizarfolk proprietor shows them rooms, and they double up, two to a room. Zaheri notices that the rooms have every spot sealed, clearly showing the owner plans to charge them for each thing. In high anger, he and Blake stalk back. Zaheri dresses down this common shopkeeper, and the man quails in the face of Zaheri’s righteous anger and the cold blazing eyes of the hobgoblin skeleton towering over them both. The rent now set at 1 gold a day for both rooms, the group begins exploring the sunken town.  The party is easily able to cross the Axan Wood, now they have a friend in Drusilla. In fact, the fey visits them during their trip. They again refuse her offer of an apple. They arrive at Shallowshore, and find the city stinks as one would expect. There are many of the [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/ghoul/ghoul-aquatic-lacedon/|lacedo]] type of aquatic ghouls and may lizardfolk. The city is divided between the air breathers and those underwater. The group decides to pick the Eel House Inn, as the other is partially submerged. After being welcomed in, the Logash, the lizarfolk proprietor shows them rooms, and they double up, two to a room. Zaheri notices that the rooms have every spot sealed, clearly showing the owner plans to charge them for each thing. In high anger, he and Blake stalk back. Zaheri dresses down this common shopkeeper, and the man quails in the face of Zaheri’s righteous anger and the cold blazing eyes of the hobgoblin skeleton towering over them both. The rent now set at 1 gold a day for both rooms, the group begins exploring the sunken town. 
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 Teskani and his skeletal companion find they can get work by visiting the Gishkar, the Lizardfolk customs officer. He will present them with a writ they can use to get well paying jobs. Unfortunately, there is a long line ahead of them that will take 3 hours. Neither is quite that interested in waiting, so they bully their way to the front of the line. Inside they meet Gishkar and he is most impressed. It is quite easy for the two of them to find significant work making good money moving freight. This gives them no problems with talking with the other workers to get a feel for the land. One individual emerges from the water, a ghoul, carrying a single case. The workers say that is a special for Sahrai. Caviar. They have to assume that it is not the tremor paste, as the custom’s agent is really thought to be very straight up and resistant to bribes. It pays well, but only for those able to survive being underwater.  Teskani and his skeletal companion find they can get work by visiting the Gishkar, the Lizardfolk customs officer. He will present them with a writ they can use to get well paying jobs. Unfortunately, there is a long line ahead of them that will take 3 hours. Neither is quite that interested in waiting, so they bully their way to the front of the line. Inside they meet Gishkar and he is most impressed. It is quite easy for the two of them to find significant work making good money moving freight. This gives them no problems with talking with the other workers to get a feel for the land. One individual emerges from the water, a ghoul, carrying a single case. The workers say that is a special for Sahrai. Caviar. They have to assume that it is not the tremor paste, as the custom’s agent is really thought to be very straight up and resistant to bribes. It pays well, but only for those able to survive being underwater. 
 +
 +{{ :game_systems:pathfinder2e:blood_lords:npcs:stanya.png?200|}}
  
 That evening, they gather with the other workers for meals, though Blake takes some proffered bones for repairs. They see Giskar come in and chat him up. The city is only sort of stable. It is clear Sahari is a dominant factor.  That evening, they gather with the other workers for meals, though Blake takes some proffered bones for repairs. They see Giskar come in and chat him up. The city is only sort of stable. It is clear Sahari is a dominant factor. 
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 Sebastion moves with his normal clarity and speed and gets out of the way of the approaching construct. He tries his starknife but misses. Zaheri uses his full //magic missile// knocking chunks of the statue. Tensor, as guard, moves to intercept the statue and deals two strong blows. The statue attacks the skeletal guarding and the vine advances. Things go well from there. Sebastion hits with his starknife this time and while Tensor misses, Zaheri’s //scorching ray// burns the approaching vine. The statue is focused on Tensor and hits him again, but Sebastion is able to heal him and Zaheri does so as well, magically. Tensor is fully resorted. Sebastion moves with his normal clarity and speed and gets out of the way of the approaching construct. He tries his starknife but misses. Zaheri uses his full //magic missile// knocking chunks of the statue. Tensor, as guard, moves to intercept the statue and deals two strong blows. The statue attacks the skeletal guarding and the vine advances. Things go well from there. Sebastion hits with his starknife this time and while Tensor misses, Zaheri’s //scorching ray// burns the approaching vine. The statue is focused on Tensor and hits him again, but Sebastion is able to heal him and Zaheri does so as well, magically. Tensor is fully resorted.
 +
 +{{:game_systems:pathfinder2e:blood_lords:npcs:vampire.png?200 |}}
  
 The vine, confused, attacks the statue, grabbing it an hosting it into the air. Just then the voice comes again and Tobias Highridge enters into the room. He congratulate them on passing his test. Neither man is amused, and Zaheri has Tensor destroy the statue. He contemplate more fire for the retreating assassin vine but demurs.  The vine, confused, attacks the statue, grabbing it an hosting it into the air. Just then the voice comes again and Tobias Highridge enters into the room. He congratulate them on passing his test. Neither man is amused, and Zaheri has Tensor destroy the statue. He contemplate more fire for the retreating assassin vine but demurs. 
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 The next day, Blake again heads down, this time exploring further into the temple. He has heard the temple has been defiled by being turned into a temple to Dagon, a demon with ideas above his station, but often worshiped by evil sea folk. He is most unhappy with this understanding. The guardians allow his worship, and then Blake takes the crate for a full inspection. As Zaheri suspected, it does contain the tremor paste, hidden in the bottom. Blake returns with this news. That is enough for Zaheri.  The next day, Blake again heads down, this time exploring further into the temple. He has heard the temple has been defiled by being turned into a temple to Dagon, a demon with ideas above his station, but often worshiped by evil sea folk. He is most unhappy with this understanding. The guardians allow his worship, and then Blake takes the crate for a full inspection. As Zaheri suspected, it does contain the tremor paste, hidden in the bottom. Blake returns with this news. That is enough for Zaheri. 
 +
 +{{:game_systems:pathfinder2e:blood_lords:npcs:fleshguardian.png?400 |}}
  
 The noble wizard marches to the Fishmonger’s office, Blake and Tsekani frightening away the line. Barging in, he demands an understanding from the Fishmonger. He has Blake show off the crate’s contraband and access the customs officer of being part of it. The Lizardfolk man is shocked! He tells the group that he had no idea at all. He promises his guild will investigate. Zaheri promises he and his group will take care of this traitor now. The mage tries to obtain additional help, but none will serve. Disgusted, Zaheri returns to the inn to change clothes and get potions. He packs up Tensor and summons Hanover, who can move more easily underwater. Tumbly has already been prepared with gills and webbed hands and feet.  The noble wizard marches to the Fishmonger’s office, Blake and Tsekani frightening away the line. Barging in, he demands an understanding from the Fishmonger. He has Blake show off the crate’s contraband and access the customs officer of being part of it. The Lizardfolk man is shocked! He tells the group that he had no idea at all. He promises his guild will investigate. Zaheri promises he and his group will take care of this traitor now. The mage tries to obtain additional help, but none will serve. Disgusted, Zaheri returns to the inn to change clothes and get potions. He packs up Tensor and summons Hanover, who can move more easily underwater. Tumbly has already been prepared with gills and webbed hands and feet. 
  
-Headed back, they encounter a growing mob. The head is an angry woman named Shallowdrudge. The mob is worried that Zaheri and his friends will fail, and the reprisals of Sahari will fall on them. Zaheri, backed by the glowing eyes of Blake, backs her down, noting he will not forget the face of anyone who stands in his way and that there is always room for more zombie workers. Shallowdrudge backs down and parts the mob. The four march to the edge of the water and head down to the lair of their enemy. +Headed back, they encounter a growing mob. The head is an angry woman named Hanst. The mob is worried that Zaheri and his friends will fail, and the reprisals of Sahari will fall on them. Zaheri, backed by the glowing eyes of Blake, backs her down, noting he will not forget the face of anyone who stands in his way and that there is always room for more zombie workers. Hanst backs down and parts the mob. The four march to the edge of the water and head down to the lair of their enemy. 
  
 ==== Lair of the Sea Hag ==== ==== Lair of the Sea Hag ====
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 |Game Date|3/14/24| |Game Date|3/14/24|
 +
 +{{ :game_systems:pathfinder2e:blood_lords:npcs:sahani.png?300|}}
  
 The next chamber is some sort of kitchen/pantry. Finding nothing, Blake moves south to find their prey. She is not alone, flanked with a Mandragona and a foul ooze! Worst of all, in front of her is a swarm of blood leeches. The leeches swarm Blake, but there is no blood there. However, Shari lands a curse on the hobgoblin skeleton, and Blake is stupefied. The leeches are just out of range of the three living members of the group. Zaheri curses that he cannot use a //burning hands// under water, but Tsekani steps up and annihilates the leeches with a blur of fists! Zaheri instead fires a full //magic missile// into the sea had herself. It is at this moment the Mandragona shrieks, but its sickening only harms the living, and that does not include the party members effected. Sahani herself is, however, forcing her to retreat. Even stupefied, Blake lands a blow upon her as she retreats. Sebastion cannot attack from the back, which seems to be a theme.  The next chamber is some sort of kitchen/pantry. Finding nothing, Blake moves south to find their prey. She is not alone, flanked with a Mandragona and a foul ooze! Worst of all, in front of her is a swarm of blood leeches. The leeches swarm Blake, but there is no blood there. However, Shari lands a curse on the hobgoblin skeleton, and Blake is stupefied. The leeches are just out of range of the three living members of the group. Zaheri curses that he cannot use a //burning hands// under water, but Tsekani steps up and annihilates the leeches with a blur of fists! Zaheri instead fires a full //magic missile// into the sea had herself. It is at this moment the Mandragona shrieks, but its sickening only harms the living, and that does not include the party members effected. Sahani herself is, however, forcing her to retreat. Even stupefied, Blake lands a blow upon her as she retreats. Sebastion cannot attack from the back, which seems to be a theme. 
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 Zaheri steps forward to see his foe, and casts //boneshaker// a powerful necromantic spell. While Sahari wills herself to avoid the worst of the effects, Zaheri still pulls at her bones and forces her, like puppet back to the side, where Hanover moves to strike her. Blake strikes at the ooze and then heads to hit the hag. Before Hanover can act, the hag disperses the ghost in a cloud of claws. Meanwhile, Tsekani grabs the ooze and forces it onto the mandragona, almost dissipating the purple mess, its acid burning the plant creature. He continues the fight and Sebastion again helps him stay healed and fighting, while Blake concentrates on the Hag, who now tries to run.  Zaheri steps forward to see his foe, and casts //boneshaker// a powerful necromantic spell. While Sahari wills herself to avoid the worst of the effects, Zaheri still pulls at her bones and forces her, like puppet back to the side, where Hanover moves to strike her. Blake strikes at the ooze and then heads to hit the hag. Before Hanover can act, the hag disperses the ghost in a cloud of claws. Meanwhile, Tsekani grabs the ooze and forces it onto the mandragona, almost dissipating the purple mess, its acid burning the plant creature. He continues the fight and Sebastion again helps him stay healed and fighting, while Blake concentrates on the Hag, who now tries to run. 
 +
  
 Zaheri strokes Tumbly and uses is power to recast //boneshaker// and yanks Shari back, taunting her. Tsekani manages to kill the ooze and concentrates on his other foe. The two trades blows as Blake gives chase to Sahani. Sebastion uses his starknife to attack the fleeing hag, who in turn strikes at Blake. Zaheri tries an //electric arc// and misses the hag but cripples the mandragona. Unfortunately, Teskani is very hurt by the plant-creature as he grapples with it, so Sebastion stops his aid of Blake and heals his friend again, noting he is running out of tricks. Blake, however kills the sea had, Sahari and Teskani finally puts down the mandrgaona.  Zaheri strokes Tumbly and uses is power to recast //boneshaker// and yanks Shari back, taunting her. Tsekani manages to kill the ooze and concentrates on his other foe. The two trades blows as Blake gives chase to Sahani. Sebastion uses his starknife to attack the fleeing hag, who in turn strikes at Blake. Zaheri tries an //electric arc// and misses the hag but cripples the mandragona. Unfortunately, Teskani is very hurt by the plant-creature as he grapples with it, so Sebastion stops his aid of Blake and heals his friend again, noting he is running out of tricks. Blake, however kills the sea had, Sahari and Teskani finally puts down the mandrgaona. 
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 ====  Cleaning Up ==== ====  Cleaning Up ====
 |Game Date|3/21/24| |Game Date|3/21/24|
 +
 +{{:game_systems:pathfinder2e:blood_lords:monsters:wight.png?275 |}}
 +
 +With the wights back in their unlidded coffins, Zaheri has had enough. He brings out Tensor and floats up in the water using his //phase bolt// twice on one of the undead. They all get up and move, complaining all the way. They don’t head into the area with the guardians, but another nook. Blake and Tensor bottle them up, themselves immune from being turned by the wights. Sabastian and Zaheri used ranged attacks while Tensor, Blake and Tsekani pummel the wights. The fight it quickly over. 
 +
 +They scour the temple and find a magically secure book of records, proof of the hag’s ill plans. They also find the shrine to Dagon outside, but a deep one is floating near it. They hesitate to destroy the shrine today, and decide to return fully restored tomorrow, just in case. 
 +
 +The group emerges, wet and bedraggled. Zaheri performs a fast //prestidigitation// and uses a wand of //harm// to heal the party. They are approached by townspeople who are thrilled! The hag’s curses are broken. 
 +
 +Zaheri stops Hanst and asks her to dinner, much to the surprise of his companions. Normally, Zaheri has been a near ascetic, showing no interest in pleasures of the heart of flesh. The group returns to their inn and dresses. Zaheri is quite clear he does not expect to pay //anything// further, to which the innkeeper agrees. Sebastion offers to meet with Highridge, while Zaheri meets with Keystone’s mother, and Blake and Tsekani meet with the Fishmonger. They come away with the favor of the Builders and Traders Guilds, but Sebastion withhold’s the ring from Highridge, and thus the Tax Collector’s favor. Instead, he offers the vampire remains. It is not until the way home that Zaheri realizes this has happened. 
 +
 +That evening, Zaheri offers a startled Hanst a chance to use her chemical skills in supporting the Graydirge farm in their charge. He also notes he is looking for good breeding stock to discharge his duty of reproduction before his planning transformation into a lich. Hanst is taken aback by the offer, which she is able to see is strangely sincere, but this is Geb, after all. 
 +
 +Hanst is a resourceful woman who took over her husband’s business after the hag killed him. She as become a leader in the community, and was able to get the mob to stand down once it was aroused. Zaheri was impressed. He proposes her being evaluated by his mother, The Lady Nesket, herself now a lich, as breading stock. He is clear that if marriage is what is needed, he can agree to that. Hanst thinks it over and the next morning, still unsure, has decided that there is little for her in Shallowshore, and heads out with the group after the destroy the shrine to Dagon. 
 +
 +====== 06 Pagket ======
 +
 +==== Kellok Interludes ====
 +
 +|Campaign Dates| Arodus 16 – Arodus 27, 4722|
 +|Game Date|4/4/24|
 +
 +{{:game_systems:pathfinder2e:blood_lords:npcs:hanst.png?175 |Hanst}}
 +
 +Before the group leaves Shallowshore, they use the discounts offered to shop. Tsekani looks high and low for a //belt of lifting// and has to give up. As they are packing, Zaheri offers him the very thing with a smug smile. Tsekani takes the belt but wonders just //why// it had been hard to find. 
 +
 +As they depart, Zaheri talks with Tsekani about a temple looking for chosen ones to ritually mummify. He pitches the idea to his monk companion, saying it would put him into the upper ranks, well at least upper middle ranks, of Geb society in a matter of weeks. Tsekani stalks forward muttering about asking Blake how great it is. Undeterred, Zaheri turns to Sebastion to talk vampires. It is clear the necromancer sees achieving undeath as a noble goal. 
 +
 +Four days of travel as the group returning to Kellok Mannor, Zaheri looks into the construction of servant’s quarters on the land. He prepares Hanst for the visit to the farm. Arghun takes them to the scrying pool and shows them how to see where they have been. Zaheri is unable to make it scry well to where they are going. It is clear this will take some more work and experience. They have not yet changed when a letter arrives from Berline inviting them to dinner. Of course they accept and Zaheri includes Hanst. 
 +
 +Dinner is an interesting affair. Beline is proud to show of she is getting ale from [[game_systems:Pathfinder2e:Blood_Lords:places:Undying Ales|Undying Ales]]. She is most appreciative. The group makes their report, and Zaheri introduces Hanst whom Berline welcomes most warmly. Berline also makes is quite clear, in her oblique style, she knows the new gang, the [[game_systems:Pathfinder2e:Blood_Lords:things:Scarlet Reavers |Scarlet Reavers ]] are working for the four of them, and makes sure they understand too much corruption is bad for business. 
 +
 +After dinner, the group adjourns to [[game_systems:Pathfinder2e:Blood_Lords:places:Undying Ales|Undying Ales]], where the crowd is doing well. They pick up their “earnings” from the bar and the actions of their extortionists and have a relaxing evening. The next day, it is time to head out to deal with Decrosia, the last hag. 
 +
 +==== The Rusty City ====
 +
 +{{:game_systems:pathfinder2e:blood_lords:monsters:virulak_villager.png?150 |Virulak}}
 +
 +The four proto-champions of Geb take the next few days to travel to the town of Pagket. It is a small town in decline, that was once full of bustling factories south of the border between Geb and the Mana wastes. The town itself is a far cry from its former self. Factories stand silent, but some have started up. The citizens are mostly virulak undead, poor souls who died in a horrible plague. The city seems to have no living at all. Besides the virulak are undead forge-spurned dwarves and clockwork riflemen. It is all strange to the group, used to swords and flesh, not walking metal. 
 +
 +{{ :game_systems:pathfinder2e:blood_lords:monsters:clockwork_rifler.png?150|Clockwork Rifler}}
 +
 +They crew stops a wagon going in to see what he is transporting. It looks mostly to be chemicals. Careful review of the clockwork soldiers show they carry rifles. Needing to get inside. Zaheri disguises the group as three virulak, while making Blake look like a clockwork. The group enters the city. The virulak are rude and brusk. Zaheri is able to fit right in with subtle questioning on where to obtain a weapon for Blake. This gets them to an armory, where they are easily able to find fire arms, though Sebastion sets on off. This results in a sudden knock at the door and demanding clockwork riflemen. Zaheri, in full noble mode, deceives the bots (crit) and tells them this is a firing range and the bots go, though not after testing their weapons on the side of the building. Searching the room, they also find an //elixir of greater comprehension// and a note showing them that their target is in one of four factories. Zaheri suggests the two more athletic climb to a roof to scan the city. Blake fails on the first attempt, still rattled by the gun. Tsekani leaps up to the top and helps Blake on his second attempt. They view the city and look for their next clue! 
 +
  
game_systems/pathfinder2e/blood_lords/adventure_journal.1710980680.txt.gz · Last modified: 2024/03/20 20:24 by Bryan Stephens