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game_systems:mindjammer [2020/04/09 17:01] Andrew Christiangame_systems:mindjammer [2020/06/30 19:43] – [06 Voices Into the Dark] Bryan Stephens
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 ===== Lore ===== ===== Lore =====
 +[[game_systems:mindjammer:resonant_dust:CommonalityCulturalCenter|Commonality Cultural Center]]
 ===== Characters ===== ===== Characters =====
 + [[Character Creation Rules]]
 ===== Adventure Journal ===== ===== Adventure Journal =====
 +
 +====06 Voices Into the Dark====
 +{{:game_systems:mindjammer:resonant_dust:aliene_space_probe.jpg?nolink|}}
 +
 +
 +
 +
 +**Terrorists**
 +
 +^Name ^Sex ^Origin Notes |
 +|Mateo Wright |M |Police |
 +|Elsa Wiseman |F |Singer |
 +|Braxton Bain |A |Artist |
 +|Matthew Withers |M |Transportation manager |
 +|Eva Nelson |F |Interior Decorator |
 +|Zachary Shields |M |Writer |
 +|Malcolm David |M |Spacer Trader |
 +|Sean Mitchell |M |Tailor |
 +|Zayden Stables |A |Zookeeper |
 +|Brayden Shirley |F |SciForce, Black ops |
 +|Bryson Brockhouse |M |Soccer Player |
 +
 +==== Episode 5: Space Cowboys ====
 +05 Space Cowboys
 +
 +{{:game_systems:mindjammer:eyball_world.jpg?nolink|}}
 +
 +Travelling in 2-space, Dr. Tilton and Cimon understand what the message packet markers look like so they will be able to scan for them and see if they can find them. They create routines to do that to set loose in the Mindscape. 
 +
 +7S7 arrives at Olkennedy, and meet up with the local ExSol Representative, who is also a sentient spaceship. It orders are to help a group on a moderate planet, Horvas, where the settlement of Talikia is having problems with raiders stealing their minded uranium. The Settlers are are religious and they eschew cities and work to have everyone spread out and growing their own food with genetic crops. They do not use the mindscape and have no sentient machines. They make use of automation for farming and supporting their isolated households, and for their mining. 
 +
 +Titus, sporting his reactivated cloaking and disguise device, arrives looking like a typical //Smith// class freighter.
 +
 +Horvas I is a tidally locked world with the red dwarf star it orbits. Its sun side is filled with a perpetual storm as the ocean boils. The dark side is locked in ice. Around the divide, there is a ring of space that is habitable. 
 +
 +The settlement Talikia sits at the north pole. It is arid, (like western US) but the climate is steady and weather regular. The area of this zone is about the size and shape of California, oriented horizontally. Areas with shade by terrain are always in shade, areas in light are always in light unless there are clouds. It takes some getting used too.
 +
 +The Settlers are of a religious sect of monotheists who worship Tallah, the one God. They want to be left alone, and not be forced to lose their beliefs by the Commonality, which is why they came here in the first place. They eschew any mindscape implants as robbing them of their agency, so the world has no mindscape at all, but it does have someting similar to the internet. They live in small scattered independent farmsteads, with any key industry around the capital of Talikia, Ahmal. Ahmal is where the spaceport is located, as well as basic factories that are old fashioned make points, and the largest hospital. The Talikians are not into any level of consumerism, and maintain simple lives. 
 +Power comes from long conductors that connect the hot and cold sides of the planet, and are tapped for all the power needed. Transportation is with high speed rail system that criss-cross Talikia. There are some aircraft, but these are used more for urgent means. 
 +
 +There is an Arbitration Council that elects its own Chair. It only has the power to solve disputes. Local government is very democratic, with few laws. The population lives within their religious rules. Judges are empowered to appoint locals to enforce laws. Those born who want a different life are free to leave, and regular shipping back to Olkennedy provides this safety valve.
 +
 +The Primary export of Talikia is uranium mined on the ice side the settlement and brought the the Ahmal spaceport via cargo trains.
 +
 +Chief Justice Lars Ahammad is the closest thing to a unified leader on the planet. He is the elected head of the Arbitration Council which settled internal disputes. He is not normally an Arbiter but became one in a special election. He would much rather go back to tending his olive orchards. He is a natural leader, and has rallied the diverse people around him. He appointed Heppen as head of the Militia.
 +
 +Ahammad is also the one who hired ExSol. He is friendly, but what he wants is this problem solved and to retire back to farming,
 +Commander Frank Heppen is a recent immigrant to the planet. He choose to leave behind the Commonality after the Venu wars for a more simple life that allows freedom of conscience. He fears the Commonality will overwhelm his new home soon, and hopes that fending of these raiders with ExSol Mercs will buy them more time. 
 +
 +7S7 meets with Heppen and Ahmmand and assess the situation. The two heavy hitters decide to coordinate with the armed militia, while Titus and Dr. Tilton head to hide in space, waiting for the raider ship. The rest sign up to pilot the aero-fighters along with Heppen and his four other pilots. Dr. Tilton takes time looking at the Shipping company EZ Space, deducing that there is someone there who is leaking the pick up schedule to the raiders. 
 +
 +After four days, the settlers passive detectors sense the approach of space fighters and drop ships. Titus also detects a huge armed ship sneaking into orbit. The teams spring into action. On the ground, SABARR and O’wari organize their units. The reset take off to intercept. In space, a very stealthy Titus maneuvers to get behind the intruder. 
 +
 +In the air, a furball erupts. The aerofighters engage, with Heppen in the lead, and the other 7S7 members attacking. The local pilots fly wing providing cover and preventing the space fighters from gaining an advantage. At first attack, two of the drop ships manage to slip out of formation and away, as Heppen’s wingman falls out of position. Douglas’ missile fails to hit its target, but the others all do damage. While Douglas’ takes a light hit on his craft, there is no real lasting damage and the air team is able to take out or disable most of the fighters. Cimon takes command of the situation and orders all the craft to land on the dark side of the planet or be destroyed. Two of the drop ships bug out.
 +
 +In space, Titus decloaks to fire on the larger ship with his newly installed plasma cannon, crippling its gravity drives. The enemy ship, the //Cataphract// responds with a EW attack that is harmless against Titus’ military grade defenses. Cataphract makes an amazing maneuver and manages to create an orbital trajectory out of the gravity well. However, it is targeted by Titus and told to surrender. 
 +
 +On the ground, SABARR and O’wari meet the troop drop ships. As the closest opens it doors, SABARR bombards it with grenades, crippling the ship and taking out the raiders. O’wari charges the raiders leaving the other shuttle, smashing two into bloody pulp. Her roar of rage and demand for them to surrender, causes the ground units to give up. At the first drop ship, SABARR covers the raiders and obtains a similar result. 
 +
 +In space, the two escaping drop ships have no choice but to surrender. As Titus takes Cataphract in tow, the drop ships remove the raider crew. Successful, the human attackers are turned over to the settlers. Towed to the limit, Douglas and SABARR make sure Cataphract follows Titus back to Olkennedy. 
 +
 +1 Refresh
 +
 +
 +
 +==== Episode 4: Living History ====
 +{{:game_systems:mindjammer:unity.jpg?nolink|}}
 +
 +
 +While all of 7S7 is not on an assignment, SABAR is recruited through ExSol to help hunt down SulliedMen on the world below. Douglas receives a message from Nari Llashrm, Minister of Security, telling him where his old ship is located. Douglas has been growing increasingly concerned, as he does not remember blanking out the memory backups on board the //Unity//, nor does he remember giving them the actual override codes. Knowing where his old ships is, there is a chance he can access one of the back up nodes, which would reveal any tampering of the ship’s memory. This would help him reconcile his memory of being woken up by someone in an encounter suit. 
 +
 +Douglas sends the message to the team, and they discuss going to the coordinates. The ship is surrounded by 8 cloaking satellites, in a solar orbit trailing one of the systems gas giants. Accessing telescopic records does not show any activity in the area, and there are no radio transmissions. Titus is the most reluctant to go, being worried about the possible danger to the team, but the decision is made to investigate, stealthily. 
 +
 +Titus is able to spot the satellites and sneak through the field. Inside the cloaked is the //Unity//, powered down, but with clear zero-point APU in operation. A small interplanetary ship is docked to the side. There is a local mindscape instance within part of the ship, around the computer core, bridge, and crew quarters. 
 +
 +Douglas directs the team to the drive section, where the most hidden archive is in place. Cimon accesses the computer, and is confronted by the suddenly reactivated AI personality, Evangeline, a steampunk avatar/interface left by “Dougie”. Evangeline tells them that one of the 4 cores is already been removed and thus self-destructed. The one in the drive is still safe and secure behind its bulkhead. The team sets to work getting to the drive. Cimon leaves drones to watch for any approach, and while Douglas is working, a sentinel bot comes upon the team. The advanced warning gives Douglas and Malstox a chance to block any communications it might make while the rest of the team goes into action. Cimon tries to activate something, but the old technology just cannot hear him. Owari begins hand to hand with the bot, while the others take shots which bounce off of hits armor. Owari takes a couple of hits which slow her as she wrestles with it. Douglas and Malstox race to engage it and help slow its movement. Owari is then able to crush and rip off an arm, forcing a shut down. 
 +
 +Douglas and Malstox go back to retrieving the unit, while Cimon downloads the bot’s memory. Cimon works with Evangeline to report in over the intercom as if the bot is still on patrol. 
 +
 +Back on the ship, Douglas is able to share the records which show another ship approaching from the side, and docking with //Unity//. Encounter suited figures awake Douglas from his stasis, and then knock him out, and do something to his mindscape implant. The team immediately asks Dr. Tilton to look at Douglas, except for Cimon, who suddenly goes into standby. Alarmed, Tilton leads Douglas and Malstox in investigation into Cimon. Apparently, he shut down seeing the encounter suit figures because of a small unit implanted in him. Tilton is able to remove it, and Cimon now is able to remember being intercepted during his journey between the stars, within 2000 AU of where the //Unity// was boarded. 
 +
 +Immediately, the whole team checks each other for similar devices, finding one as part of Douglas old Mindscape implant. Everyone else is clean. It is clear to the team that the implants have been recording and transmitting information without their knowledge, in an encoded way. Cimon promises to try to track how it transmits. 
 +
 +Feeling they are on a clock before the hole in the bulkhead is discovered, Douglas pushes for answers of the three people on the ship or blowing the ship up. Cimon suggests destruction of the other two modules of information. The team is easily able to get to both, and destroys the first, but contemplates leaving the second to be found, as they feel this information may need to get out. 
 +
 +Cimon and Dr. Tilton move to the edge of the Mindscape instance and Cimon attempts to handshake into secretly. While it looks like he was successful, the thoughts he is able to glean are all superficial. Suddenly, he is trapped in an imposality he is unable to overturn. Seeing he is cut off, Tilton goes to yank him back, as the Mindscape instance flows into the area. 
 +
 +In the accelerated space of the Mindscape, two hyperintelligent minds talk at racing speeds. Lisa Emotha is with SciForce and confronts Cimon. It is fast clear she knows who he is, and who his companions are and their histories. As 4 security bots move in, she opens a link from Cimon to the rest of the team, commanding them to stand down and talk. Cimon relays the information (excluding the transmitters) and offers that they have with the SciForce team is looking for. Dr. Tilton recognizes the woman who told him he was banished. Everyone is escorted to the Hanger, and Titus flies around to be close to the team. 
 +
 +Ms. Emotha explains that the information in Dr. Tilton’s report is why they obtained the ship and are investigating. It becomes clear they see this as a threat to the Commonality and this information is why Tilton was banished. Cimon gives them the data and after the exchange the team is free to go. 
 +
 +SABER rejoins the team at ExSol 7, where the team immediately make sure he is free of the transmitter. They meet with Keepu and tell him the full story. He is concerned and promises that ExSol will start its own investigations. He also suggests that maybe work away from the Sector Capital would be a good idea, and they are told to head to Olkennedy, at the edge of the sector. Orders would be waiting for them in the Mindscape. Once safely in 2-space, the technical team begins working on understanding the transmitters. 
 +
 +1 Refresh 
 ++
 +1 Aspect to be spent on Equipment Only (From Kipu)
 +
 +
  
 ==== Episode 3: Love Makes for Strange Bedfellows ==== ==== Episode 3: Love Makes for Strange Bedfellows ====
game_systems/mindjammer.txt · Last modified: 2021/09/23 15:04 by Bryan Stephens