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game_systems:pathfinder2e:blood_lords:adventure_journal

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game_systems:pathfinder2e:blood_lords:adventure_journal [2024/05/09 09:41] – [Encounters in a Graveyard] Bryan Stephensgame_systems:pathfinder2e:blood_lords:adventure_journal [2024/05/25 13:01] (current) – [Instructing the Hag] Bryan Stephens
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 {{:game_systems:pathfinder2e:blood_lords:monsters:birab.png?100 |}} {{:game_systems:pathfinder2e:blood_lords:monsters:birab.png?100 |}}
 +
 +{{ :game_systems:pathfinder2e:blood_lords:monsters:mirriam.png?100|}}
  
 Seeing figures in the graveyard who seems separate from the movements of the city, the group decides to investigate. They find their two Revenants, undead kept alive by the need to kill the one who killed them. They are Birrab and Daiama Maiklin, groom and bride to be married on the day the plague struck. While talking, they are approached by another viralck, calling himself “The Shroud”. He is the former mayor of the city and a sworn enemy of the hag, Decrosia. He reveals she is sending shipments to both Shallowshore and to another hag! There is an unheard of fourth member to deal with. Decrosia is importing guns from the Manawaste city of Alkenstar. The Shroud invites them to his warehouse to flesh out a plan.  Seeing figures in the graveyard who seems separate from the movements of the city, the group decides to investigate. They find their two Revenants, undead kept alive by the need to kill the one who killed them. They are Birrab and Daiama Maiklin, groom and bride to be married on the day the plague struck. While talking, they are approached by another viralck, calling himself “The Shroud”. He is the former mayor of the city and a sworn enemy of the hag, Decrosia. He reveals she is sending shipments to both Shallowshore and to another hag! There is an unheard of fourth member to deal with. Decrosia is importing guns from the Manawaste city of Alkenstar. The Shroud invites them to his warehouse to flesh out a plan. 
  
  
-{{ :game_systems:pathfinder2e:blood_lords:monsters:mirriam.png?100|}}+
  
 The Shroud is able to help them pinpoint the warehouse their prey is in. The group investigates the city and comes up with several schemes. The largest is for the Mayor and Daiama to create a diversion and chase by the slow robotic soldiers, while Birrab accompanies party inside. With his ability to detect Decrosia, he can guide them. They resume their disguises, and dress Tensor up as another clockwork guard. Then, Blake “escorts” them under the story they are to be led in as prisoners to be questioned.  The Shroud is able to help them pinpoint the warehouse their prey is in. The group investigates the city and comes up with several schemes. The largest is for the Mayor and Daiama to create a diversion and chase by the slow robotic soldiers, while Birrab accompanies party inside. With his ability to detect Decrosia, he can guide them. They resume their disguises, and dress Tensor up as another clockwork guard. Then, Blake “escorts” them under the story they are to be led in as prisoners to be questioned. 
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 ==== Hanst ==== ==== Hanst ====
 +{{ :game_systems:pathfinder2e:blood_lords:npcs:hanst.png?200|}}
 +
 Upon return to Kellok Mannor, Zaheri finds a letter from his mother approving of Hanst as a breeding partner and she has been directed to other things besides farming. Zaheri finds Hanst engaged and excited, having been interviewed by his mother, face to face. She seems undisturbed by his mother’s lichdom and wondered by Zaheri warned her at all. Zaheri cannot fail to notice the raven familiar on Hanst’s shoulder. The women relates that Zaheri’s mother just //”gave him too me. He does talk to me some.”//. While still eager to learn magical arts, Zaheri understands all too clearly his mother has given Hanst a familiar from an unknown patron. She is on the path to being a witch.  Upon return to Kellok Mannor, Zaheri finds a letter from his mother approving of Hanst as a breeding partner and she has been directed to other things besides farming. Zaheri finds Hanst engaged and excited, having been interviewed by his mother, face to face. She seems undisturbed by his mother’s lichdom and wondered by Zaheri warned her at all. Zaheri cannot fail to notice the raven familiar on Hanst’s shoulder. The women relates that Zaheri’s mother just //”gave him too me. He does talk to me some.”//. While still eager to learn magical arts, Zaheri understands all too clearly his mother has given Hanst a familiar from an unknown patron. She is on the path to being a witch. 
  
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 //”You don’t want to ask **me** that question,”// and he walks away mindlessly fingering the blades of his knife. Zaheri is left alone in the hallway, questioning his future, his relationships, and his safety.  //”You don’t want to ask **me** that question,”// and he walks away mindlessly fingering the blades of his knife. Zaheri is left alone in the hallway, questioning his future, his relationships, and his safety. 
  
 +====== 07 Instructing the Hag ======
  
 +==== Instructing the Hag ====
  
 +|Campaign Dates| Rova 06- Rova 19, 4722|
 +|Game Date|5/22/24|
  
 +{{:game_systems:pathfinder2e:blood_lords:npcs:zithni.png?200 |}}
 +
 +{{ :game_systems:pathfinder2e:blood_lords:npcs:kyril_vonth.png?200|}}
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 +The group spends another week in Kellok an then sets out for the journey to Yled to confront the hag Nathnelma. They spend a week of calm travel to arrive in the bustling city, and head to scout out the university, Twilight Castrum. This small necromancy academy operates in the shadows of Yled’s other, more famous, magical academies, such as the Mortuarium, Zaheri’s //alma mater//. The Twilight Castrum has never been particularly prestigious, despite having some hard-working professors, and student enrollment has been declining over the past several decades. The school recently obtained sponsorship from the Celebrants to revitalize the campus and attract more prestigious faculty and students.
 +
 +Passing an open air café they are startled to hear Lady Berline Haldoli call out to them. She is sitting with two “men” a wight and a vampire, Blood Lords Kyril Vonth and Lord Zithni. While Vonth is reserved, Zithni is quite the epicurist, and orders significant food and drink for the newcomers. 
 +
 +With Berline’s blessing, the party shares their suspicions and their mission, while the Blood Lord of Graydirdge clearly preens on having found and used such effective agents. Both Blood Lords express interest in seeing the hag removed. Conversation leads to the notion she is a grave hag, a type less known to the group. She teaches necromancy and is apparently quite good. Both Blood Lords invite the party to engage in activities one night while they are there. Vonth wants to play a game of Blood Price, a strategic game based on Gebbish factions. Zaheri is well acquainted and notes his interest. More darkly, Zithni invites them to carouse. Zaheri notes Sebastion might enjoy that, adroitly ignoring the dagger-eyed glare of the investigator. Blake, as is normal, does not care much for anything, no fight to be had. 
 +
 +The group decides to talk with some students and splits into two groups. Zaheri and Blake do not learn as much, as the necromancer is mostly ignored by the students fascinated by a self-aware skeleton. It is more attention than Blake has been used too, but he takes it well, noting that it was his rage and anger that kept his soul bound to his bones. Sebastion has far more luck, charming several comely ladies with his smile and manner. It appears their quarry lectures in the main hall most days, all day. Her office is near the hall, and she lives in the Three Gates district. It seems it is time to attend a lecture.
 +
 +{{:game_systems:pathfinder2e:blood_lords:monsters:sulvik.png?200 |}}
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 +The lower hall is full, so the party files into the upper gallery, along with other students who are late. There, the hag is teaching, using her undead mohrg and assistant, Sulvik as an example. She is clearly in command of her subject and liked by her students. The occasional question is met sharply, often with personal anecdotes. This gives Zaheri an idea. 
 +
 +In an attempt to learn more about Nathnelma, Zaheri and Sebastion attempt questions designed to draw out information about her. Zaheri’s first question on reanimation falls flat (crit fail), and Nathnelma provokes laughter in the gallery in making fun of him. Zaheri notes to himself that is OK, as they plan to kill her later. Sebastion is more successful line about curses, discovering that she delights in cursing others with visiting ghosts. Zaheri then pulls himself together, and unnerves her (crit success) with rather scandalous comments about her undead staff and gratification. He finds that all her teaching assistants are skilled necromancers in their own right and mostly with her all the time. However, it is also clear she is not as nimble as some, and would struggle with any response needing fast reflexes. 
 +
 +Nathnelma decides to be done for the day. While he obtained significant laughs, Zaheri receives several dirty looks as it is clear he caused the session to end for the day. The group goes to obtain basic lodging and then splits up for Blood Price and a night on the town. 
  
-{{:game_systems:pathfinder2e:blood_lords:monsters:birab.png?200 |}} 
-{{:game_systems:pathfinder2e:blood_lords:monsters:decrosia.png?200 |}} 
-{{:game_systems:pathfinder2e:blood_lords:monsters:foreman.png?200 |}} 
-{{:game_systems:pathfinder2e:blood_lords:monsters:golemminotaur.png?200 |}} 
-{{:game_systems:pathfinder2e:blood_lords:monsters:mirriam.png?200 |}} 
-{{:game_systems:pathfinder2e:blood_lords:monsters:theshroud.png?200 |}} 
  
  
  
game_systems/pathfinder2e/blood_lords/adventure_journal.1715262105.txt.gz · Last modified: 2024/05/09 09:41 by Bryan Stephens