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game_systems:pathfinder:runlords:adventure_journal [2025/06/28 10:08] – [The Haunted House] Bryan Stephens | game_systems:pathfinder:runlords:adventure_journal [2025/06/28 10:12] (current) – [End Game] Bryan Stephens | ||
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|Game Date|04/ | |Game Date|04/ | ||
|Campaign Dates | Neth 13 4707| | |Campaign Dates | Neth 13 4707| | ||
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The heroes stand and allow Iesha to pass uncontested. The revenant works her way downstairs to the basement, taking the most direct route. As an undead, she is immune to the effects of the haunts and she simply ignores and passes by. When she reaches the ground floor, she pauses over the moldy stain for several moments, staring transfixed at the spiral stain. After a few minutes, as the four catch up to her, she unleashes a baleful shriek and begins smashing and clawing at the stained floorboards with her claws-it takes her only about a minute to smash through the floor with her savage claws, at which point she clambers through the hole and drops down into area below. | The heroes stand and allow Iesha to pass uncontested. The revenant works her way downstairs to the basement, taking the most direct route. As an undead, she is immune to the effects of the haunts and she simply ignores and passes by. When she reaches the ground floor, she pauses over the moldy stain for several moments, staring transfixed at the spiral stain. After a few minutes, as the four catch up to her, she unleashes a baleful shriek and begins smashing and clawing at the stained floorboards with her claws-it takes her only about a minute to smash through the floor with her savage claws, at which point she clambers through the hole and drops down into area below. | ||
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With that act, Ieasha is free. She thanks the party and then her form slumps to the ground – her soul is free to pass on. | With that act, Ieasha is free. She thanks the party and then her form slumps to the ground – her soul is free to pass on. | ||
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Grymar takes this opportunity to study the magic circle and as he moves forward, the fungus on the walls pulls free, taking on five forms that are gray mockeries of the party. Al has had enough. | Grymar takes this opportunity to study the magic circle and as he moves forward, the fungus on the walls pulls free, taking on five forms that are gray mockeries of the party. Al has had enough. | ||
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While there are still undead to be delt with, including an undead bat called a skavling. However, that is easy compared to the haunts. They find a strange note as part of their searching. It appears that Foxglove was under some sort of orders to place the Sihedron rune on key individuals and kill them to aid her master. This is bigger than just a man become a ghast. Something in Magnimar has reached out and touched sandpoint. Azaela comments this has something to do with the greed. | While there are still undead to be delt with, including an undead bat called a skavling. However, that is easy compared to the haunts. They find a strange note as part of their searching. It appears that Foxglove was under some sort of orders to place the Sihedron rune on key individuals and kill them to aid her master. This is bigger than just a man become a ghast. Something in Magnimar has reached out and touched sandpoint. Azaela comments this has something to do with the greed. | ||
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After several hours, the group emerges from the home. The undead crows are strangely unmoving. Grymar worries whomever comes back will have to face them to get in. They make their way back to town, with citizens horrified at the damage Azalea did to her face. El assures her she can magically repair the damage without scars. Al and Grymar brief Hemlock about the home and then all return to the comfort of their guardhouse. | After several hours, the group emerges from the home. The undead crows are strangely unmoving. Grymar worries whomever comes back will have to face them to get in. They make their way back to town, with citizens horrified at the damage Azalea did to her face. El assures her she can magically repair the damage without scars. Al and Grymar brief Hemlock about the home and then all return to the comfort of their guardhouse. |