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game_systems:pathfinder:runlords:adventure_journal [2024/05/06 20:05] – [A Missing Inn Owner] Bryan Stephensgame_systems:pathfinder:runlords:adventure_journal [2024/05/25 11:15] (current) – [Catacombs of Wrath] Bryan Stephens
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 The Scarnettis are Sandpoint's most notorious noble family, and many of Sandpoint's elderly Varisian locals still haven't forgotten or forgiven [[game_systems:pathfinder:runelords:Founding_of_Sandpoint|Alamon Scarnetti's assault]] on their people more than 40 years ago, even with Alamon 20 years in the ground at the Sandpoint Cemetery. The Scarnetti family, now headed by Alamon's only surviving son, Titus Scarnetti, controls Sandpoint's mills and the lumber industry. Their control over the lumber the Valdemars need for their enterprises is not lost on the Scarnettis, and they use this fact as often as possible to leverage Valdemar support. The Scarnettis are easily Sandpoint's most traditional family, who cling to old Chelish values that are, in many cases, outdated today The Scarnettis are Sandpoint's most notorious noble family, and many of Sandpoint's elderly Varisian locals still haven't forgotten or forgiven [[game_systems:pathfinder:runelords:Founding_of_Sandpoint|Alamon Scarnetti's assault]] on their people more than 40 years ago, even with Alamon 20 years in the ground at the Sandpoint Cemetery. The Scarnetti family, now headed by Alamon's only surviving son, Titus Scarnetti, controls Sandpoint's mills and the lumber industry. Their control over the lumber the Valdemars need for their enterprises is not lost on the Scarnettis, and they use this fact as often as possible to leverage Valdemar support. The Scarnettis are easily Sandpoint's most traditional family, who cling to old Chelish values that are, in many cases, outdated today
 +
 +{{ :game_systems:pathfinder:runelords:scarnetti.jpg?250|}}
  
 With this in mind, it is somewhat of a surprise when a well dressed messenger approaches the Guard House and inquires of the ladies if they and the other “Heroes of Sandpoint” would attend lunch with Titus Scarnetti. The ladies accept and wait an hour. Just as they are leaving, the men show up, Al having caught up to the would be paramour, giving him brotherly ribbing about the episode. The two are interested in attending and they four take the long hike out of the city to the Scarnetti Manor house.  With this in mind, it is somewhat of a surprise when a well dressed messenger approaches the Guard House and inquires of the ladies if they and the other “Heroes of Sandpoint” would attend lunch with Titus Scarnetti. The ladies accept and wait an hour. Just as they are leaving, the men show up, Al having caught up to the would be paramour, giving him brotherly ribbing about the episode. The two are interested in attending and they four take the long hike out of the city to the Scarnetti Manor house. 
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 Horrified, Al pulls back to talk to his party!  Horrified, Al pulls back to talk to his party! 
  
 +=== Glass and Goblins ===
 +|Game Date|05/02/2024|
 +
 +{{ :game_systems:pathfinder:runelords:tsuto.jpg?300|}}
 +
 +The group decides a surprise attack is in order. Because of the loud noise of the furnaces, it is easy for them to fall upon the goblins. They march down the length of the room, leaving dead goblins in their wake. The goblins fight back with thrown hot glass and their dogslicers, but it is no good. One tries to flee down a flight of stairs but as the goblin has his hand on the doorknob, he glances back and Grymar sends a crossbow bolt though his eye. 
 +
 +Six goblins lay dead in in the room. The group discusses next actions. They feel finding Ameiko is most vital, and decide to sneak down the stairs since that is where the goblin was fleeing. They slowly descend into the lower areas. At the bottom of the stairs, they find cleared rubble, like an area had once been bricked over. Investigation leads to another area that had been cleared in the same way. Al takes the other direction and stumbles into their real quarry, Tsuto Kaijitsu and to guardian goblins. Al takes the iniative and leaps past the goblins to go for the big game. El leads her pet around the other way to flank the group. 
 +
 +Grymar falls back on his old favorite, //burning hands// and burns the goblins who swing wildly to defend themselves. Azaela simply strides past the goblins, taking their attacks as she closes on the kidnapper. With a mighty swing she almost cripples him. As Selene closes from the other side, Tsuto flips over the cat and stabs El. However, this fight is not going to go well for him. Azaela again suffers a stab form a goblin to get within reach of her foe and kills him while Selen takes out the last goblin. There is a quiet that falls in the room. They spread out to search downstairs, and fittingly, it is Al who finds Ameiko, conscious but badly wounded. They are able to get her stable, but want her safe. Grymar reports there is a tunnel heading out of the glassworks and is worried there are more goblins deeper. Al carries his friend out of the glassworks and flags down a citizen who is only too happy to take Ameiko to the Cathedral for care. Meanwhile, the other three investigate the rest of the Glassworks. While Tsuto is dead and can tell no tales, Tsuto's journal proves a better source of information. This small, leather-bound booklet contains two dozen parchment pages, most of which Tsuto has filled with maps of Sandpoint or erotic drawings of Nualia (who the party recognizes as the presumed-dead adopted daughter of Father Tobyn). The maps each depict different attack plans. The first set shows the attack plans for a group of 30 goblins-one of these battle maps is circled, and the heroes recognize it as the attack the goblins made on Sandpoint many days ago. Of more pressing concern are the next several pages, which illustrate an assault on Sandpoint by a force of what appears to be 200 goblins. None of these are circled, and while many are scratched out as if they've been rejected. The implications are ominous. Most of the drawings of Nualia depict as a normal human, though the last single demonic hand, but also bat wings, horns, a forked tail, and fang. 
 +
 +{{:game_systems:pathfinder:runelords:journal.png?|}}
 +
 +==== Catacombs of Wrath ====
 +
 +{{:game_systems:pathfinder:runelords:sinspawn.png?400 |}}
 +
 +The group investigates what appears to be an old smuggler’s entrance between the two areas that were bricked up. The long tunnel leading from this room winds for some distance through the bedrock below Sandpoint. It must have been built decades ago by smugglers, the tunnel remains stable and serviceable as it winds lazily northeast for just over 1,750 feet before reaching a dead end. A DC zo Perception check reveals a secret door that opens into a 30-foot-diameter cave on the side of the cliff overlooking the Varisian Gulf. The cave mouth slopes down to a narrow beach; no Survival check is required to note the crude collection of goblin beds or remnants of their meals strewn about the cave.
 +
 +From the tunnel's southern half, two side tunnels branch off. One leads east to a collapse after 400 feet El estimates I may have once led all the way to the Turandarok River. The one to the west seems to have once been bricked over at the point where it diverges from the main tunnel. This westerly passageway winds for 50 feet before turning north for another 100 feet. This tunnel seems dug for an unknown purpose. Whatever was found three by the old smugglers convinced them to brick up the tunnel and never speak of it again. The brick wall appears to have been torn down recently. 
 +
 +The party advances cautiously in their normal order. As they enter into this unknown complex. The immediately run into too a pair of sinspawn guarding the entrance. El and Selene rush to attack and both hit well. Al attempts another flipping attack but misses, as does Azaela. Grymar is behind the others and afraid to unleash an area of effect spell or fire into melee. The sinspawn sink into Azaela hurting her gravely, but El steps up to heal her. The summoned creatures then perish as Selene and Al finish them off. 
 +
 +The group heads in deeper and Azaela leads the way. As if guided by something, she directs the group straight towards the heart of the complex to the Shrine to Lamashtu and the Cathedral of Wrath. This huge room looks like nothing more than an immense underground cathedral. Ston e doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky run es. I n the center of the room is a large pool, with a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection . At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava . Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room itself is deathly cold.
 +
 +{{ :game_systems:pathfinder:runelords:erylium.png?200|}}
 +
 +Inside they see a quasit, a tiny type of demon and another sinspawn. She flies into a rage, accusing the group of “daring to intrude upon Mother’s sanctum”. The group does not hesitate. Al and Azaela engage and destroy the sinspawn between them and their foes. Selene closes and misses the tiny creature, but Grymar relies on //magic missile// to always hit. This results in Grymar being caught in a //hold person// spell. Azaela steps up for a big attack and she is rewarded with being put to //sleep//. The quasit dodges El and Selene while Grymar against uses //magic missile// as he does not think he can hit her any other way. Al steals the greatsword from the slumbering Azaela and swings the mighty blade killing the quasit. 
 +
 +The rest of the catacombs are easier to manage. They find ancient zombies in cages, easily delt with. They also find the goblin hero Koruvus, mutated by the unholy water in the shrine. While dangerous, he is not a match for the group. Grymar’s expertise in Runelord lore leads him to believe this fountain is a minor //runewell// and may be where the sinspawn are coming from. This will need to be delt with. However, a full accounting of these catacombs can wait. Right now Ameiko needs a friend. 
 +
 +Al and Azaela go to the healing Ameiko to break the news to her of her brother’s and father’s deaths. As heir, she is now the newest noble in the city. She takes the news stoically, but they know she does not want to run a glassworks. 
 +
 +The group knows that some additional clean up is needed. With the threat of over 200 goblins against the city from Tsuto’s journal, they have to act quickly. There are not dates and no warning when the attack might come. The next stop is going to be the goblin stronghold of Thistletop and perhaps the “longshanks” who has been rallying them, the apparently not deceased Nualia Tobyn. 
  
  
game_systems/pathfinder/runlords/adventure_journal.1715040320.txt.gz · Last modified: 2024/05/06 20:05 by Bryan Stephens