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game_systems:pathfinder:runlords:adventure_journal [2024/04/11 10:29] – [Recovery and Return] Bryan Stephens | game_systems:pathfinder:runlords:adventure_journal [2024/05/25 11:15] (current) – [Catacombs of Wrath] Bryan Stephens | ||
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=== Recovery and Return === | === Recovery and Return === | ||
|Game Date|02/ | |Game Date|02/ | ||
- | |Campaign Dates | Rova 24, 4707| | + | |Campaign Dates | Rova 24-25, 4707| |
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|Game Date|03/ | |Game Date|03/ | ||
- | |Campaign Dates | Rova XX-XX 4707| | + | |Campaign Dates | Rova 26-28 4707| |
==== Hunt and Ledger ==== | ==== Hunt and Ledger ==== | ||
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Back in town, Al touches base with his contact and is offered a mission to retrieve a ledger book from a visiting merchant at the White Deer. Al accepts the job and begins to plan. He is back at the Rusty Dragon when the others return. There is a big party with the large bore returned. Foxglove, dejected by his rejection, retires early. | Back in town, Al touches base with his contact and is offered a mission to retrieve a ledger book from a visiting merchant at the White Deer. Al accepts the job and begins to plan. He is back at the Rusty Dragon when the others return. There is a big party with the large bore returned. Foxglove, dejected by his rejection, retires early. | ||
+ | |||
+ | {{: | ||
During the festivities, | During the festivities, | ||
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Al is headed to the Rusty Dragon when he hears someone behind him running. He is relieved to see it is an Acolyte of Desna. The young man is clearly not in the best of physical fitness, and is huffing with the effort. Between breaths he informs Al he is looking for the group and Father Zantus needs their help with the disturbed tomb. Al follows him to the cathedral. | Al is headed to the Rusty Dragon when he hears someone behind him running. He is relieved to see it is an Acolyte of Desna. The young man is clearly not in the best of physical fitness, and is huffing with the effort. Between breaths he informs Al he is looking for the group and Father Zantus needs their help with the disturbed tomb. Al follows him to the cathedral. | ||
+ | |||
+ | {{ : | ||
Once they are all there, Sherrif Hemlock and Father Zantus tells the group that stone door to the previous priest' | Once they are all there, Sherrif Hemlock and Father Zantus tells the group that stone door to the previous priest' | ||
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+ | ===== 03 Glass and Wrath ===== | ||
+ | |||
+ | |Game Date|04/ | ||
+ | |Campaign Dates | Rova 27-30, Lamashan 1 4707| | ||
+ | |||
+ | ==== Invitations ==== | ||
+ | |||
+ | === The Shopkeeper’s Daughter=== | ||
+ | |||
+ | Shayliss has not lost her will to find some companionship of her own. She leads Grymar through the streets back the General Store with Al following discreetly behind. They enter the private door and head for the basement. Shayliss reveals her true intentions as soon as she they are alone in the basement; her bodice comes off and she slides herself into an embrace with Grymar, guiding him to a convenient cot she has set up in the back of the room. | ||
+ | |||
+ | While Grymar is having his first serious encounter with a woman, her father, Ven Vinder returns from picking up supplies. Al sees this and leaps into action, approaching the shopkeeper and offering to help him get things into the store. Vinder remembers Al from the other night and welcomes him in. Al desperately casts about to see where his friend has gone but sees nothing. He loudly asks Vinder about anything he might purchase for their newly renovated Guardhouse. It is this noise that alerts the now pantsless Grymar something is up. He and Shayliss quickly dresses and Al sees Grymar sneaking out the back door. Relaxed, Al is genuinely interested in the furniture that Vinder has for sale, especially a sophisticated desk. | ||
+ | |||
+ | === Lunch with Scarnetti === | ||
+ | |||
+ | The Scarnettis are Sandpoint' | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | With this in mind, it is somewhat of a surprise when a well dressed messenger approaches the Guard House and inquires of the ladies if they and the other “Heroes of Sandpoint” would attend lunch with Titus Scarnetti. The ladies accept and wait an hour. Just as they are leaving, the men show up, Al having caught up to the would be paramour, giving him brotherly ribbing about the episode. The two are interested in attending and they four take the long hike out of the city to the Scarnetti Manor house. | ||
+ | |||
+ | Over Lunch, he congratulates them on their heroics and talks at length about the past history of his family, excluding the details on his late father’s sorry history. He does discuss | ||
+ | [[game_systems: | ||
+ | |||
+ | They end lunch and proceed back into the city, hoping to conduct some shopping. However, they encounter Sheriff Hemlock who asks them to come to see him at the Mayor’s Manor to visit with Shalelu Andosana, a ranger in these parts. The group turns around and goes back through the city and back out to the noble homes, this time to Mayor Deverin’s home. | ||
+ | |||
+ | ==== Grim News from Mosswood ==== | ||
+ | Shalelu Andosana isn't quite a bounty hunter, a survivalist, | ||
+ | |||
+ | Shalelu’s current visit to Sandpoint is unexpected-she last passed through town only a month ago and wasn't expected until the last week of autumn. She dispenses with her visit to the Sandpoint Market and the Rusty Dragon, instead requesting an immediate meeting with Sheriff Hemlock and Mayor Deverin. The unusual meeting and Shalelu' | ||
+ | |||
+ | Hemlock then introduces Shalelu to the group as an //" | ||
+ | |||
+ | Hemlock explains that Shalelu has been a thorn in the side of the local goblin tribes for years, and that few in the region know more about them than she does. He goes on to recap her report that Sandpoint hasn't been the only place in the region that's had goblin troubles. In short, there' | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | At this point, Hemlock cedes the floor to Shalelu, asking her to tell the group what she told him: | ||
+ | |||
+ | //" | ||
+ | |||
+ | //" | ||
+ | |||
+ | //"In any event, the fact that the five tribes are working together disturbs me. Goblin tribes don't get along unless they' | ||
+ | |||
+ | After Shalelu' | ||
+ | |||
+ | The grope of course agrees. The meetings and conversations have taken them from the afternoon until the evening. Shaelu notes she is staying at the Rust Dragon and offers them dinner on her in exchange for hearing more about their times in the Sandpoint raid. | ||
+ | That evening, over drinks and dinner at the Rusty Dragon, the five exchange stories and tales. Importantly, | ||
+ | |||
+ | The next morning, the half elf ranger heads back into woods, and Sherrif Hemlock heads out with his men. The party decides to spend the day shopping, a good way to both be visible and to furnish their new home. The first head back to Vinder’s General Store and order some specific items. Next is the Carpenter’s guild where word has already reached them from Titus Scarnetti for a supply of good lumber for them to use. Next up is the local Locksmith. Finally, Azaela notes she just met with a noble and they keep rubbing elbows with others in power. She has them stop off the head of the local Clothing Guild for an order of nice clothes. They are putting a number of people to work! | ||
+ | |||
+ | They retire to the Rusty Dragon for a good night’s sleep. | ||
+ | |||
+ | ==== Sandpoint Glassworks ==== | ||
+ | |||
+ | === A Missing Inn Owner === | ||
+ | |||
+ | Al is awoken to a knock on his door and a timid voice calling to him. He gets up to meetthe elderly halfling woman, Bethana, a maid who works for Ameiko at the Rusty Dragon. She's obviously upset and asks to speak to Al. In short, her employer has gone missing. Bethana woke earlier this morning to find that Ameiko hadn't already started breakfast, for the first time Bethana could remember. Worried, she knocked on Ameiko' | ||
+ | |||
+ | At this point, Bethana hands Al the note. Although it was written in Minkaian (likely to keep prying eyes from reading it, Bethana muses), Ameiko had been teaching Bethana the language over the last few years. The halfling has helpfully already translated the note's message on the opposite side. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The note is from her brother, Tsuto, inviting her to meet him at the Glassworks saying their father might have something to do with the recent troubles in Sandpoint. Al knows this is strange, because in his talks with his new friend he learned about her half brother. Bethan does not know this and she explains to Al hat Tsuto was something of a scandal when he was born back in 4688 (a year before Ameiko), since he's a half-elf. Bethana sagely notes, with big eyes, that neither of Ameiko' | ||
+ | |||
+ | Bethana' | ||
+ | |||
+ | Al rouses his friends and the head off immediately to the Glassworks. | ||
+ | |||
+ | |||
+ | === Investigating the Glassworks === | ||
+ | |||
+ | Once at the Glassworks, they find the building curiously silent. Neighbors have noticed the lack of traffic into and from the building, but since the furnace chimney still plumes with smoke, most assume that the building is simply closed to allow Lonjiku and his workers some privacy while they work on a big project. A quick investigation of the building perimeter reveals that curtains have been drawn over the windows and all the doors are locked. The rumble of the Glassworks' | ||
+ | |||
+ | After knocking on two different doors, Al decides to pick a lock. The front entrance is too well designed for his skills. Trying the back entrance, Al finds the lock worn and easily defeated. Sneaking in, the sounds of the furnaces are loud, as the furnace room is behind two more doors. Those are unlocked, and silent as the night, he sneaks in and peeks around the wall. Eight or more goblins are inside the room. | ||
+ | |||
+ | |||
+ | A furnace burns along the southeast wall of this room. Marble tables sit in the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The building' | ||
+ | |||
+ | Horribly, inside the bodies of the eight staff lie in various stages of dismemberment; | ||
+ | |||
+ | Horrified, Al pulls back to talk to his party! | ||
+ | |||
+ | === Glass and Goblins === | ||
+ | |Game Date|05/ | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | The group decides a surprise attack is in order. Because of the loud noise of the furnaces, it is easy for them to fall upon the goblins. They march down the length of the room, leaving dead goblins in their wake. The goblins fight back with thrown hot glass and their dogslicers, but it is no good. One tries to flee down a flight of stairs but as the goblin has his hand on the doorknob, he glances back and Grymar sends a crossbow bolt though his eye. | ||
+ | |||
+ | Six goblins lay dead in in the room. The group discusses next actions. They feel finding Ameiko is most vital, and decide to sneak down the stairs since that is where the goblin was fleeing. They slowly descend into the lower areas. At the bottom of the stairs, they find cleared rubble, like an area had once been bricked over. Investigation leads to another area that had been cleared in the same way. Al takes the other direction and stumbles into their real quarry, Tsuto Kaijitsu and to guardian goblins. Al takes the iniative and leaps past the goblins to go for the big game. El leads her pet around the other way to flank the group. | ||
+ | |||
+ | Grymar falls back on his old favorite, //burning hands// and burns the goblins who swing wildly to defend themselves. Azaela simply strides past the goblins, taking their attacks as she closes on the kidnapper. With a mighty swing she almost cripples him. As Selene closes from the other side, Tsuto flips over the cat and stabs El. However, this fight is not going to go well for him. Azaela again suffers a stab form a goblin to get within reach of her foe and kills him while Selen takes out the last goblin. There is a quiet that falls in the room. They spread out to search downstairs, and fittingly, it is Al who finds Ameiko, conscious but badly wounded. They are able to get her stable, but want her safe. Grymar reports there is a tunnel heading out of the glassworks and is worried there are more goblins deeper. Al carries his friend out of the glassworks and flags down a citizen who is only too happy to take Ameiko to the Cathedral for care. Meanwhile, the other three investigate the rest of the Glassworks. While Tsuto is dead and can tell no tales, Tsuto' | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ==== Catacombs of Wrath ==== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The group investigates what appears to be an old smuggler’s entrance between the two areas that were bricked up. The long tunnel leading from this room winds for some distance through the bedrock below Sandpoint. It must have been built decades ago by smugglers, the tunnel remains stable and serviceable as it winds lazily northeast for just over 1,750 feet before reaching a dead end. A DC zo Perception check reveals a secret door that opens into a 30-foot-diameter cave on the side of the cliff overlooking the Varisian Gulf. The cave mouth slopes down to a narrow beach; no Survival check is required to note the crude collection of goblin beds or remnants of their meals strewn about the cave. | ||
+ | |||
+ | From the tunnel' | ||
+ | |||
+ | The party advances cautiously in their normal order. As they enter into this unknown complex. The immediately run into too a pair of sinspawn guarding the entrance. El and Selene rush to attack and both hit well. Al attempts another flipping attack but misses, as does Azaela. Grymar is behind the others and afraid to unleash an area of effect spell or fire into melee. The sinspawn sink into Azaela hurting her gravely, but El steps up to heal her. The summoned creatures then perish as Selene and Al finish them off. | ||
+ | |||
+ | The group heads in deeper and Azaela leads the way. As if guided by something, she directs the group straight towards the heart of the complex to the Shrine to Lamashtu and the Cathedral of Wrath. This huge room looks like nothing more than an immense underground cathedral. Ston e doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky run es. I n the center of the room is a large pool, with a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection . At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava . Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room itself is deathly cold. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | Inside they see a quasit, a tiny type of demon and another sinspawn. She flies into a rage, accusing the group of “daring to intrude upon Mother’s sanctum”. The group does not hesitate. Al and Azaela engage and destroy the sinspawn between them and their foes. Selene closes and misses the tiny creature, but Grymar relies on //magic missile// to always hit. This results in Grymar being caught in a //hold person// spell. Azaela steps up for a big attack and she is rewarded with being put to //sleep//. The quasit dodges El and Selene while Grymar against uses //magic missile// as he does not think he can hit her any other way. Al steals the greatsword from the slumbering Azaela and swings the mighty blade killing the quasit. | ||
+ | |||
+ | The rest of the catacombs are easier to manage. They find ancient zombies in cages, easily delt with. They also find the goblin hero Koruvus, mutated by the unholy water in the shrine. While dangerous, he is not a match for the group. Grymar’s expertise in Runelord lore leads him to believe this fountain is a minor // | ||
+ | |||
+ | Al and Azaela go to the healing Ameiko to break the news to her of her brother’s and father’s deaths. As heir, she is now the newest noble in the city. She takes the news stoically, but they know she does not want to run a glassworks. | ||
+ | The group knows that some additional clean up is needed. With the threat of over 200 goblins against the city from Tsuto’s journal, they have to act quickly. There are not dates and no warning when the attack might come. The next stop is going to be the goblin stronghold of Thistletop and perhaps the “longshanks” who has been rallying them, the apparently not deceased Nualia Tobyn. | ||