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game_systems:pathfinder:skull_shackles:creatures:besmara

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game_systems:pathfinder:skull_shackles:creatures:besmara [2023/01/17 11:22] – [BESMARA] Bryan Stephensgame_systems:pathfinder:skull_shackles:creatures:besmara [2023/01/17 11:23] – [BESMARA] Bryan Stephens
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 Besmara appears as a brash, raven-haired pirate captain of any race she pleases, dressed in a stereotypical costume— typically colored pantaloons, black boots, a blousy shirt, and a hat (a bicorne, tricorne, or bandana), with gaudy jewelry and perhaps an eye patch, and carrying a rapier, saber, or cutlass. Sometimes her skin is greenish or even bluish, and she may sport one or more scars on her face and neck, either from a blade or the suckers and beak of a great squid. She may have slow-burning matches braided into her hair or breathe wisps of blue-green fire that ignite nearby combustibles. Despite her inhuman origins, she does not take monstrous form, even when angered, though swarms of crabs, predatory fish, and tentacled monsters have crawled out of her clothing, nearby water, or even thin air to do her bidding. Those who oppose her on the water feel seasick; those who oppose her on land feel hung over. Besmara appears as a brash, raven-haired pirate captain of any race she pleases, dressed in a stereotypical costume— typically colored pantaloons, black boots, a blousy shirt, and a hat (a bicorne, tricorne, or bandana), with gaudy jewelry and perhaps an eye patch, and carrying a rapier, saber, or cutlass. Sometimes her skin is greenish or even bluish, and she may sport one or more scars on her face and neck, either from a blade or the suckers and beak of a great squid. She may have slow-burning matches braided into her hair or breathe wisps of blue-green fire that ignite nearby combustibles. Despite her inhuman origins, she does not take monstrous form, even when angered, though swarms of crabs, predatory fish, and tentacled monsters have crawled out of her clothing, nearby water, or even thin air to do her bidding. Those who oppose her on the water feel seasick; those who oppose her on land feel hung over.
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 Besmara intervenes in the form of gold coins spinning, seabirds f lying in odd patterns, mists concealing one’s approach from enemies, enemies dropping weapons or having their weapons misfire, and opposing ships’ sails tearing or burning. She shows her anger through stored food spoiling in a matter of moments, potable water turning to sludge, peg-legs splintering and hooks growing burrs against the wearers’ stumps, dead seabirds falling from the sky, sudden growths of barnacles on hulls, the wetting of black powder, the tearing of sails, foul-smelling winds, and an increased presence of seamonsters. Besmara intervenes in the form of gold coins spinning, seabirds f lying in odd patterns, mists concealing one’s approach from enemies, enemies dropping weapons or having their weapons misfire, and opposing ships’ sails tearing or burning. She shows her anger through stored food spoiling in a matter of moments, potable water turning to sludge, peg-legs splintering and hooks growing burrs against the wearers’ stumps, dead seabirds falling from the sky, sudden growths of barnacles on hulls, the wetting of black powder, the tearing of sails, foul-smelling winds, and an increased presence of seamonsters.
game_systems/pathfinder/skull_shackles/creatures/besmara.txt · Last modified: 2023/01/17 11:24 by Bryan Stephens