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        <description>The Roleplaying Diaries of Bryan Stephens</description>
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        <description>Age of Wonders



PLAYER SETUP

The PC’s find themselves in 1952, They should be heroic-minded 125 + 75-point constructions in the steampunk fashion. Active point cap is 40, and normal characteristic maxima are in effect.

They will be recruited by a private security enterprise with loose ties to government.</description>
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        <description>Hero

Campaigns

Age of Wonders

Kale&#039;urth

Kith Dalton

Prime Directive

House Rules

I am using 4th Edition rules with house rules built up over the years, and some 5th Edition tweaks. These are outlined below.

— Bryan Stephens

CHARACTERISTICS

End (New Advantage)
Endurance that is not lost when knocked-out is a +1 Advantage on End</description>
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        <description>Kale&#039;urth

Campaign Resources

Creatures

Caudalis Beast

People

Deities

Races

Places

Things

Magic

Lore

The Story of Creation

Characters

Adventure Journal

Adventure Journal</description>
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        <description>Kith Dalton

The game is set in a medieval time as civilization is starting to reform after the collapse of the Keldish Empire. The Characters are up an coming heroic free-lance adventurers from Kith Dalton. The campaign is a combination of “epic high fantasy” and “swords and sorcery” styles.</description>
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