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game_systems:pathfinder:legacy_of_kassen:adventure_journal [2020/07/12 16:37] Bryan Stephensgame_systems:pathfinder:legacy_of_kassen:adventure_journal [2021/02/23 15:46] (current) Bryan Stephens
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 ====== Legacy of Kassen ====== ====== Legacy of Kassen ======
  
-==== Adventure 1: Crypt of the Everflame ====+===== 01: Crypt of the Everflame =====
 {{:game_systems:pathfinder:legacy_of_kassen:asar.png?nolink |}} {{:game_systems:pathfinder:legacy_of_kassen:asar.png?nolink |}}
  
 +|**Game Dates**|July 7th - 10th|
 **Day One** **Day One**
  
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- +The mayor then hands each character a backpack that contains 5 days’ worth of rations, a small tent, a winter blanket, a full water-skin, and a piece of the Trail Map that leads from Kassen to the Crypt of the Everflame. In addition, the following items are spread out among the party, distributed as evenly as possible: 
- +
-The mayor then hands each character a backpack that contains 5 days’ worth of rations, a small tent, a winter blanket, a full waterskin, and a piece of the Trail Map that leads from Kassen to the Crypt of the Everflame. In addition, the following items are spread out among the party, distributed as evenly as possible: +
  
   *50 feet of hempen rope   *50 feet of hempen rope
Line 27: Line 26:
   *small bottle of local brandy   *small bottle of local brandy
  
-The mayor once again speaks to the townsfolk. “I present to you the brave heroes who will follow in Kassen’s footsteps to retrieve the Everflame! Some of them may not return, but I say to you that their sacrifice shall not be forgotten. Go, brave heroes, and do not return until you have the eternal fire.” With that, the mayor points to the south, the direction of Kassen’s tomb. The townsfolk begin waving goodbye with cold, solemn looks on most of their faces+The mayor once again speaks to the townsfolk. “I present to you the brave heroes who will follow in Kassen’s footsteps to retrieve the Everflame! Some of them may not return, but I say to you that their sacrifice shall not be forgotten. Go, brave heroes, and do not return until you have the eternal fire.” With that, the mayor points to the south, the direction of Kassen’s tomb. The townsfolk begin waving goodbye with cold, solemn looks on most of their faces.
  
-Staring on their journey, the party finds itself beset by three orcs. Jumping into the fray, Yhorn and Cayde quickly dispatch two, while Lotus's bobcat, Oreo engages the third. Yhorn cleaves an Orc in two, while taking a serious hit. However, once the Orcs are all gone, his damage fades. The party notes smelling a pipe that Molazar says semlls like his mentor's Holgast. Yhorn grasps this was an illusion of some sort, but keeps it to himself. +Staring on their journey, the party finds itself beset by three orcs. Jumping into the fray, Yhorn and Cayde quickly dispatch two, while Lotus's bobcat, Oreo engages the third. Yhorn cleaves an Orc in two, while taking a serious hit. However, once the Orcs are all gone, his damage fades. The party notes smelling a pipe that Molazar says smells like his mentor's Holgast. Yhorn grasps this was an illusion of some sort, but keeps it to himself. 
  
 Thanks to the clever survival skills of Lotus, the party finds a small glade, with sharp bushes on three sides, easy to defend. Cayde moves to take first watch in a tree. In the distance they hear the howling of wolves. Within minutes a loan wolf approaches, clearly hungry. Lotus uses her [[https://www.d20pfsrd.com/classes/Core-classes/Druid/#TOC-Wild-Empathy-Ex-|Wild Empathy]] to calm the wolf and keeping it from bringing back any friends. The party sleeps soundly with no more incident.  Thanks to the clever survival skills of Lotus, the party finds a small glade, with sharp bushes on three sides, easy to defend. Cayde moves to take first watch in a tree. In the distance they hear the howling of wolves. Within minutes a loan wolf approaches, clearly hungry. Lotus uses her [[https://www.d20pfsrd.com/classes/Core-classes/Druid/#TOC-Wild-Empathy-Ex-|Wild Empathy]] to calm the wolf and keeping it from bringing back any friends. The party sleeps soundly with no more incident. 
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 At the entrance to the crypt there is an archway of stone is set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar. A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them. Under the ponies are the bones of the long dead, which Cayde speculates may have been arisen skeletons. Unknown to the party, a number of townsfolk arrived here 3 days ago to prepare the crypt for the arrival of the young adventurers. Unfortunately, At the entrance to the crypt there is an archway of stone is set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar. A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them. Under the ponies are the bones of the long dead, which Cayde speculates may have been arisen skeletons. Unknown to the party, a number of townsfolk arrived here 3 days ago to prepare the crypt for the arrival of the young adventurers. Unfortunately,
-the undead inside attacked them 2 nights ago, leaving only a few survivors. The gear left on the ponies are soft pillows and blunted arrows, with a few more rations. The party goes into the Crypt and are attacked by 6 skeletons. Aeyo acts before anyone in the group, white light spilling forth as she calls on the power of [[https://pathfinder.fandom.com/wiki/Iomedae|Iomedae]]. The skeletons all crumble into dust before her. +the undead inside attacked them 2 nights ago, leaving only a few survivors. The gear left on the ponies are soft pillows and blunted arrows, with a few more rations. The party goes into the Crypt and are attacked by 6 skeletons. Aeyo acts before anyone in the group, white light spilling forth as she calls on the power of [[https://pathfinder.fandom.com/wiki/sarenrae|Sarenrae]]. The skeletons all crumble into dust before her. 
  
 The group can hear a wailing coming from the east. Aeyo suggests the party retreat outside, recover, and as night is now falling, spend the night to explore the Crypt fresh. The group retreats to set up a small cramped camp, and recovers. (Also gaining a level) The group can hear a wailing coming from the east. Aeyo suggests the party retreat outside, recover, and as night is now falling, spend the night to explore the Crypt fresh. The group retreats to set up a small cramped camp, and recovers. (Also gaining a level)
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 During this celebration, Cygar stops to talk with the characters for a few moments. He formally introduces himself to them as a member of the [[https://pathfinder.fandom.com/wiki/Pathfinder_Society|Pathfinder Society]] and mentions he might have some work for them if they are interested. Cygar has taken an interest in the recent events, and he is sure his organization would like to see the tomb robbers that caused this mess called to account for their actions. He then asks if they might be interested in getting to the bottom of this puzzle and, if they agree, he blends back into the crowd, saying only that he will be in touch.  During this celebration, Cygar stops to talk with the characters for a few moments. He formally introduces himself to them as a member of the [[https://pathfinder.fandom.com/wiki/Pathfinder_Society|Pathfinder Society]] and mentions he might have some work for them if they are interested. Cygar has taken an interest in the recent events, and he is sure his organization would like to see the tomb robbers that caused this mess called to account for their actions. He then asks if they might be interested in getting to the bottom of this puzzle and, if they agree, he blends back into the crowd, saying only that he will be in touch. 
 +
 +===== 02: Masks of the Living "god" =====
 +
 +
 +|**Game Date**|**8/9/2020**|
 +
 +{{ :game_systems:pathfinder:legacy_of_kassen:cygar.png?nolink|}}Cygar, the mysterious Pathfinder, has asked the PCs to meet him in the evening in the Seven Silver taber. He greets them and explains that he has made contact with a friend in Tamran named Reginar who could help. Reginar knows the city well and has been keeping an eye on masked followers of Razmir (whose description matches the masks the PCs found in the crypt). Cygar would like the PCs to travel to Tamran and learn what they can about the tomb robbers and, if possible, recover the amulet fragments so they can be returned to their resting place. Cygar explains that he has booked passage for the party to Tamran on the Black Mist, a river barge run by captain Walren. The barge leaves tomorrow morning and is headed straight for Tamran with a shipment of ingots from Skelt, and Cygar promises that it will make the journey swift and easy. Cygar tells the group to find Reginar once they arrive. 
 +
 +After bidding farewell to Cygar and the town of Kassen, the PCs can board the Black Mist. Captain Walren (LN male dwarf expert 4) greets them on deck. Though a dwarf—a rarity among barge captains—Walren truly enjoys his job, even though it has become more dangerous as of late. He is a quiet man, for the most part, prone to whistling as he guides his barge with an expert hand. The Black Mist is a rectangular, small-sailed barge, 60 feet long and 20 feet wide. The cabin occupies the back third of the barge, and contains enough cots for the entire party, as well as the captain and his deck hand, a heavily scarred Kellid man who calls himself Ewem (N male human commoner 2). Ewem handles the Common tongue poorly, and so refers most questions to the captain. The cabin also has a simple stove and enough provisions to last the entire journey, with the remainder of the barge’s hold containing iron ingots bound for the forges in Tamran.
 +
 +Captain Walren has made this journey many times over the years and is paid adequately for his services. He does not mind the PCs being on board, but he does ask them to help out should any trouble arise. He explains that these days there is more to worry about than the beasts that lurk in Lake Encarthan. Molthuni privateers prowl the waters looking for victims, he explains, along with the accursed faith barges of Razmiran, who force travelers to accept the faith of the Living God, often at the point of a sword. While the captain does not expect too much trouble, he explains that the journey will take about a week and anything could happen during that time.
 +
 +After 6 days of travel, Captain Walren announces they are nearing Tamran, and if they push on after dark, they’ll be able to reach the city that night. He seems a bit edgy, as he always is when he draws near the city. Lotus asks him about his behavior, and Walren brushes it off explaining that these waters are not safe—which is why he wants to reach the city tonight. The day is uneventful but that evening privateers working for the country of Molthune sail close to the barge.
 +
 +The party, listing to Walren’s words, had decide to keep watch, and the pirates have no hope of surprise. About 1 hour after dark, when the lights of Tamran are just visible in the distance, a small sloop silently glides toward the Black Mist. Thick cloud cover blankets the night’s faint moonlight. The party is quick to respond. Cayde open fires with his crossbow as the distance closes, while Lotus casts //flaming sphere//. When the boats are close enough, Yhorn jumps across and charged up the deck to the steersmen. As Cayde and Lotus continued their attacks, Yhorn cuts the men in two. The ship is taken and the party finds the boat in very poor condition. 
 +
 +The boat is loaded with mostly worthless remnants from past hauls. A DC 15 Perception check uncovers a small lockbox in the cabin. One of the privateers has the key hanging on his belt. Inside is bag containing 13 PP, 28 GP, and 16 SP, the privateers’ charter, signed by the Molthuni governor (worth a 500 GP bounty if turned over to the militia in Tamran), and a feather token (anchor). After the battle, the captain puts as much distance as possible between the Black Mist and the privateers’ vessel. About 2 hours later, the city of Tamran draws near. The captain thanks them for their assistance and suggests that they stay at the Gar’s Last Meal, a good, safe establishment down near the water. As a reward, he gives them payment for the first night’s stay. 
 +
 +The Party bids farewell to the captain and heads to Gar’s Last Meal. 
 +
 +
 +|**Game Date**|**09/04/20**|
 +
 +{{:game_systems:pathfinder:legacy_of_kassen:regnair.png?nolink |}}
 +The party gets into the late night at Gar’s Last Meal and orders cold food before bed. A brief conversation with the owner, Puglas Tamall, a grizzled veteran of the lake who asks few questions of those who stay at his establishment. Rooms at the Gar’s Last Meal cost 2 gp per night, and meals (which always contain fish) cost 3 sp apiece. Puglas lost his arm to a fish 6 years ago, and has mounted the beast that ate it, a giant gar, on the wall above the bar in the taproom. Happy to tell the tale for paying customers,
 +Pulgas even answers a few questions afterwards. 
 +
 +The Party asks the innkeeper about Reginar and the Temple of Razmir. 
 +
 +Puglas knows of the temple of Razmir, but does not trust the strange folk from across the lake. 
 +
 +//“I swear thme faith barges scare away the fish! I tell you this, no captain should tangle with them on the open water if it can be avoided.”//
 +
 +Puglas has heard of Reginar and claims that the ranger makes an appearance in the taproom every once in a while, 
 +
 +//”He asks a lot of questions, I’ll tell you. It Bothers the customers. I have not seen him in at least a month, but Reginar frequents a feast hall called the Forest Bounty, and that you might want to look for him there.”//
 +
 +The group sleeps well and has breakfast, including fish of course, and decides to peruse the market before heading to the Forrest Bounty. Molzar buys a potion of //cure light wounds// but no one else is eager to spend their gold just yet. The group goes to the feast hall and asked about Reginar from the bartender. He says that Reginar is expected to show this early evening, say 4pm. The group explores the city some and waits. 
 +
 +Reginar comes in, and the group introduces themselves to him. He askes the group to study the temple for a week and see what they can find out. The temple does not have open services, but they do have informational sessions at the tavern the Ranger’s Lament, one coming up the next after tomorrow. Aeyo askes about other places to stay that don’t smell like fish, and the party decides to settle in at The Weathered Sail for the night. 
 +
 +It is a fair morning when they spill out into the city and start their investigation. 
 +
 +
 +Members of the cult leave and enter the temple throughout the day and late into the night, although no set schedule determines their comings and goings. They usually travel in groups numbering around six, with most dressed in white robes, and one or two dressed in gray or black. All wear identical iron masks. The cultists often head out to the poor part of town to distribute bread and vegetables to the poor, all the while teaching them about the power of Razmir. Other groups visit local businesses to gather tithes and investigate problems. 
 +
 +Once per day, a group leaves the temple to give praise to Razmir in a public speech in front of the temple. This should happen while the PCs are visiting the area. During the speech, which extols the power and virtue of Razmir, four acolytes of Razmir move through the crowd to collect donations. These rather insistent brutes claim that those who fail to donate are bound to attract the ire of the Living God. Meanwhile, two priests of Razmir move through the crowd, picking pockets using Sleight of Hand. The group notices this but says nothing. 
 +
 +Thinking that the Ranger’s Lament might be a key, Yhorn and Cayde visit and find the location devoid of customers. The barkeep blames the location of the temple, but then promotes the information session tomorrow night. Both are suspicious. Leaving after a drink, the whole party returns and subdues the owner and puts him in a barrel. Searching the tavern, they find a secret passageway. They take it, and are not surprised to find they are in the Temple of Razmir. 
 +
 +The group quickly searched the basement, finding a secret door out and one into the treasury. After a trap goes off on Cayde with a large chest, Cayde is able to shake it off (made save) and the group does some looting but decides the rest can wait. They search the rest of the basement and then head up one of the two flights of stairs emerging into the Amory. 
 +
 +In the armory is a startled acolyte who is polishing the weapons. Yhorn dispatches him with a blow, cutting him in two in a shower of blood. They move down into the entrance hall, and two acolyte guards confront them. While the party is able to dispatch them, they manage to yell, and an alarm sounds throughout the temple. 
 +
 +Worried they are made, the group runs to the courtyard door, but it is locked. They decide to open the other doors and find 6 acolytes and a herald forming up to attack them. The fight is on! Molazar twice uses burning hands, while Lotus summons her flaming sphere. The Acolytes are quickly cleaned up, and Yhorn closes on the herald, who is already damaged thanks to the spell fire. 
 +
 +|**Game Date**|**10/02/20**|
 +
 +Faced with the angry dwarf, the current leader of the cult, Egarthis retreats and uses his collar to summon a hell hound to fight Yhorn. This does not slow Yhorn at all, who courts the attack of the Hell Hound to pursue his prey. The priests guarding upstairs come down at support their leader, but Oreo and Lotus, now a great cat herself, make quick work of the priests. Egarthis tries to retreat and drinks a healing potion, but Cayde puts an arrow into him offsetting its effects. Yhorn advances growling “I am going to smack you!”{{:game_systems:pathfinder:legacy_of_kassen:egathis.png?nolink |}}
 +
 +Meanwhile, Molzar runs from the Herald Rennec who approaches with a Priest. He was meeting with a corrupt city councilman, looking to sway him. The Councilman, a priest and two acolytes fled down the stairs for safety in the basement along with the Councilman. Now Rennec has advanced. Molazar also notes the front doors have opened and another Herald (Faltore) is headed down the hallway with several priests, acolytes and a angry looking man (Krant). Yhorn lets the cats deal with the priests, while Aeyo heals them and heads to the next Herald. 
 +
 +Cayde moves to place oil at the doorway wanting to light it, while Molazar places a grease spell. Cayde is attacked and severely hurt by the advancing Krant. Molazar casts the grease and Cayde lights the fire , burning Krant, and retreats into a the healing touch of Aeyo. 
 +
 +It becomes a slug fest. Faltore avoids the grease and fires his crowsbow at various targets, aiming first to take out the Cleric, then concentrating on Yhorn who has moved up to deal with Krant. Priests and Acolytes try to move up but cannot get through. Lotus summons a giant centipede, able to keep its purchase on the slippery floor, to attack those in the hallway. The chaos reigns until all of the enemies are dead. 
 +
 +It is a short time to sweep the temple, killing the remaining Herald, Xanthar, and the Priests hiding in the basement and manning the towers. Even the Mask golum was made short work of by the angry party. The extensive, and now leisurely search gave the party all they needed to convict the temple and many of the nobles in town. {{ :game_systems:pathfinder:legacy_of_kassen:mask_golum.png?nolink|}}
 +
 +They collected their loot and took it out via the secret passage, making more than one trip, but getting it back. They turned the innkeeper over the authorities and used their contact to get the city involved. Now they would take a few days to rest and sell what they found, and purchase anything they think might help them go after Iramine and her stolen amulet. 
 +
 +The party is now all 5th Level. 
 +
 +
  
game_systems/pathfinder/legacy_of_kassen/adventure_journal.1594586244.txt.gz · Last modified: 2020/07/12 16:37 by Bryan Stephens