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Tarcil the Mythologist
Male Human Bard 11
NG medium humanoid
Init +2 Senses Normal Vision Perception +21
DEFENSE AC 19, touch 14, flat-footed 17 hp 65 Fort 6 Reflex 11 Will 10
OFFENSE Speed 30 ft Melee +2 Iron, Cold Rapier +12/+7 (1d6+4 18-20/x2) Ranged Crossbow, light +10/+5 (1d8 19-20/x2) Space 5 Reach 5
STATISTICS STR 15 DEX 14 CON 13 INT 16 WIS 12 CHA 26 BAB 8 CMB 10 CMD 25
Feats: Lingering Performance, Stealthy, Skill Focus (Perception), Extra Performance, Leadership, Skill Focus (Perform: Oratory), Bardic Masterpiece
Skills: Acrobatics 7, Appraise 10, Bluff 22, Climb 2, Diplomacy 30, Disable Device 2, Disguise 22, Escape Artist 8, Fly 13, Handle Animal 20, Heal 1, Intimidate 20, Knowledge (arcana) 12, Knowledge (dungeoneering) 13, Knowledge (engineering) 12, Knowledge (geography) 13, Knowledge (history) 12, Knowledge (local) 12, Knowledge (nature) 12, Knowledge (nobility) 12, Knowledge (planes) 12, Knowledge (religion) 12, Linguistics 16, Perception 21, Perform (Act) 22, Perform (Oratory) 30, Perform (Percussion) 20, Perform (Sing) 12, Ride 2, Sense Motive 30, Sleight of Hand 6, Spellcraft 14, Stealth 21, Survival 1, Swim 2, Use Magic Device 22
Languages: Common, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Halfling, Orc, Abyssal, Sylvan, Thassilonian, Undercommon, Celestial
Gear: +2 Iron - Cold Rapier, Crossbow - light, Bedroll, Case - map or scroll, Lantern - bullseye, Oil (1-Pint flask) (4), Rope - spider’s silk (50 ft.), Ink (1oz vial) (2), Inkpen, Explorer's outfit, Storybook, Rod of Splendor, Bag of Holding type III, Handy Haversack