|Campaign Trait||Noble Born (Orlovsky)|
|Position in Kingdom||Grand Diplomat|
|Position Title||Grand Diplomat|
|Peerage||Duke of Lindar|
|Human||Character Ages Table||Brevoy||Green||Brown|
Tarcil is a charming young man, not yet 30 and already one of the most powerful people in the river Kingdoms. He has an easy going nature that belies the cunning mind.
Tarcil is a trained Bard who has long been interested in the past. He joined the trip into the Greensward as an opportunity to learn more about the Stolen Lands.
Tarcil has proved to be an able support for the Kingdom and a confidant for the founders. He often is not in the fight, but supports the others in combat. He has kept the relationship with Brevoy and Restov running smoothly. Trarcil is one of the King's most trusted advisors.
Init +2 Senses Normal Vision Perception +21
DEFENSE AC 19, touch 14, flat-footed 17 hp 65 Fort 6 Reflex 11 Will 10
OFFENSE Speed 30 ft Melee +2 Iron, Cold Rapier +12/+7 (1d6+4 18-20/x2) Ranged Crossbow, light +10/+5 (1d8 19-20/x2) Space 5 Reach 5
STATISTICS STR 15 DEX 14 CON 13 INT 16 WIS 12 CHA 26 BAB 8 CMB 10 CMD 25
Feats: Lingering Performance, Stealthy, Skill Focus (Perception), Extra Performance, Leadership, Skill Focus (Perform: Oratory), Bardic Masterpiece
Skills: Acrobatics 7, Appraise 10, Bluff 22, Climb 2, Diplomacy 30, Disable Device 2, Disguise 22, Escape Artist 8, Fly 13, Handle Animal 20, Heal 1, Intimidate 20, Knowledge (arcana) 12, Knowledge (dungeoneering) 13, Knowledge (engineering) 12, Knowledge (geography) 13, Knowledge (history) 12, Knowledge (local) 12, Knowledge (nature) 12, Knowledge (nobility) 12, Knowledge (planes) 12, Knowledge (religion) 12, Linguistics 16, Perception 21, Perform (Act) 22, Perform (Oratory) 30, Perform (Percussion) 20, Perform (Sing) 12, Ride 2, Sense Motive 30, Sleight of Hand 6, Spellcraft 14, Stealth 21, Survival 1, Swim 2, Use Magic Device 22
Languages: Common, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Halfling, Orc, Abyssal, Sylvan, Thassilonian, Undercommon, Celestial
Gear: +2 Iron - Cold Rapier, Crossbow - light, Bedroll, Case - map or scroll, Lantern - bullseye, Oil (1-Pint flask) (4), Rope - spider’s silk (50 ft.), Ink (1oz vial) (2), Inkpen, Explorer's outfit, Storybook, Rod of Splendor, Bag of Holding type III, Handy Haversack