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game_systems:pathfinder:kingmaker [2020/02/01 16:03] – [Episode 9: The Not As Recent as Episode 10 Adventure] Bryan Stephensgame_systems:pathfinder:kingmaker [2023/10/24 08:53] (current) – [Player Characters] Bryan Stephens
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 ====== Kingmaker ====== ====== Kingmaker ======
 +=== Game Master: Matthew ===
  
 +Established late 2012 or early 2013
  
 +{{ :game_systems:pathfinder:kingmaker:crest_06.png?nolink |}}
  
-===== Campaign Resources =====+Brevoy is a proud land, known throughout Golarion for producing able warriors, regal nobles, and clever rogues. Yet Brevoy’s two regions, Issia and Rostland, 
 +have long held one another in contempt and now stand on the verge of civil war. Both Issia and Rostland were independent nations until Choral the Conqueror’s barbarian 
 +armies and red dragon servitors united the regions into a single kingdom two centuries ago. Until recently, the iron rule of House Rogarvia maintained a fragile peace between the two regions. But a decade ago, House Rogarvia mysteriously disappeared, and the conniving leaders of Issia’s House Surtova supplanted them as Brevoy’s rulers.  
 +Now a labyrinthine political landscape plagues the nation, full of secret alliances, provincial loyalties, and nefarious plots; civil war seems inevitable. In Rostland to the south, the swordlords see in many of Issia’s recent political moves the swift approach of such a war. They rightly fear such an event, for Rostland is smaller than Issia, it has fewer armies, and its rolling hills and grasslands offer very little in the way of natural defenses. Worse, unlike Issia, whose northern  
 +border stretches along the Lake of Mists and Veils, which offers some defense, Rostland’s southern border lies along a stretch of wilderness infested with bandits and monsters. If Brevoy falls into civil war, it won’t be long at all before the violent, opportunistic vultures to the south move to take advantage of Rostland’s problems. 
  
 +This southern region of wilderness is called the Stolen Lands. While these lands are technically a part of the  River Kingdoms, several of which have advanced claims in the past, Rostland has long viewed them as “stolen” from it by bandits and monsters. Many attempts have been made to settle the Stolen Lands, but to date, none have succeeded, making these 33,000 square miles of unclaimed wilderness the largest swath of unclaimed land in the entire River Kingdoms. As tensions mount in Brevoy, some of Rostland’s swordlords hope to change that fact; they have issued charters to several groups of adventurers, sending them south into the Stolen Lands. These initial charters are simple enough: re-open the old trade routes along the rivers and scatter or defeat the bandits who have made them too dangerous to use. Beyond that, it seems apparent that Rostland wants to encourage new nations to grow in this region—and believes that by supporting these nascent kingdoms as allies, it’ll gain loyal support in any coming conflict with Issia. It’s a bold and brilliant political move—for if Rostland turned its own resources to the task, not only would such a move weaken its defenses against the north, but the blatant power grab would certainly force Issia’s hand. By sending free agents south, the swordlords of Rostland hope to create new allies without sacrificing their own position of power in Brevoy. Yet as with most complex and brilliant plans, there are plenty of opportunities for disaster.
 +
 +===There are four groups chartered by the swordlords for the four regions of the Stolen Lands===
 +
 +
 +
 +
 +|**Glenebon Uplands**|The swordlords sent a relatively experienced band of adventurers into the westernmost reach of the Stolen Lands—an area that is supposedly under the rule of the bandit kingdom of Pitax (although that River Kingdom has done very little to prove its claims over this area).|
 +|**The Slough**| The East Sellen River runs through the swamps known as Hooktongue Slough. Rumor holds that the swordlords sent actual Brevic government agents into this swampy area.|
 +|**Nomen Heights**|The easternmost reaches of the Stolen Lands contain a low mountain range and border the longruined realm of Iobaria. The swordlords sent a band of mercenaries into this region, rumors hold.|
 +|**The Greenbelt**|Dominated by the woodland known as the Narlmarches and the rolling hills of the Kamelands, this region is the one your group has been chartered to explore. Bandits are particularly rife in this area, and the rumors that they’ve organized under the banner of a bandit warlord who calls himself the Stag Lord are particularly troubling. You are to explore as much of the northern half of the Greenbelt as you can and, if possible, to find out more about this “Stag Lord” and remove the bandit threat from the region. Other rumored problems in the region include a tribe of mites, a tribe of kobolds, mischievous fey, and numerous dangerous monsters and wildlife.|
 +
 +Your group of characters begins the Kingmaker Adventure Path as one these four groups sent south into the Stolen Lands to defeat bandits and, hopefully, to establish one of four new nations in the River Kingdoms. It certainly won’t be an easy task. Before any such settlement can even begin, the bandits and monsters must be dealt with—and once that initial task is done, the danger will only increase. As you struggle to foster a fledgling kingdom, build up its cities, and expand its farmlands, your group is destined to face rival warlords, ferocious beasts, strange cults, invading barbarian hordes, and even the mysterious fey denizens of the near-mythical First World. Can you tame the Stolen Lands and forge a lasting settlement amid such opposition? Who will survive to rule your kingdom? 
 +
 +Who among you possesses the makings of a king?
 +
 +
 +
 +===== Campaign Resources =====
  
  
-==== Creatures ==== 
  
-<wrap indent>Creatures</wrap> 
  
 ==== People ==== ==== People ====
  
-<wrap indent>People</wrap> 
  
-==== Places ====+<wrap indent>[[game_systems:pathfinder:kingmaker:characters:npcs:Leaders|Kingdom Leaders]]</wrap> 
 + 
 +<wrap indent>[[game_systems:pathfinder:kingmaker:characters:npcs:Nobles_and_Families|Nobles and Families]]</wrap> 
 + 
 +<wrap indent>[[game_systems:pathfinder:kingmaker:characters:npcs:shopowners|Shop Owners and Supervisors]]</wrap> 
 + 
 +<wrap indent>[[game_systems:pathfinder:kingmaker:characters:npcs:citizens|Notable Citizens]]</wrap> 
 + 
 +<wrap indent>[[game_systems:pathfinder:kingmaker:characters:Ages|Character Ages Table]]</wrap> 
 + 
 + 
  
-<wrap indent>Places</wrap> 
  
 ==== Things ==== ==== Things ====
  
-<wrap indent>Things</wrap>+<wrap indent>[[game_systems:pathfinder:kingmaker:items:jade_kirin|Jade Kirin]]</wrap>
  
-===== Lore =====+<wrap indent>[[game_systems:pathfinder:kingmaker:items:jade_kirin_necklace|Jade Kirin Necklace]]</wrap>
  
 +<wrap indent>[[game_systems:pathfinder:kingmaker:items:azure_lily|Azure Lily]]</wrap>
  
-===== Characters ===== 
  
-<wrap indent> [[game_systems:pathfinder:kingmaker:characters:Ayrn|Ayrn Mordun-Vaylar]] </wrap> 
  
-<wrap indent> [[game_systems:pathfinder:kingmaker:characters:Caleb|Caleb Tillinghast]] </wrap> 
  
-<wrap indent> [[game_systems:pathfinder:kingmaker:characters:Grunduar|Grunduar Hargood]] </wrap> 
  
-<wrap indent> [[game_systems:pathfinder:kingmaker:characters:Micki|Micki]] </wrap>+===== Player Characters =====
  
-<wrap indent> [[game_systems:pathfinder:kingmaker:characters:Taalen|Taalen Hightop]] </wrap>+^Character^Title^Player^ 
 +|[[game_systems:pathfinder:kingmaker:characters:Ayrn|Ayrn Mordun-Vaylar]]| King|Bryan| 
 +|[[game_systems:pathfinder:kingmaker:characters:Caleb|Caleb Tillinghast]] |Keeper of the Keys|Matt| 
 +|[[game_systems:pathfinder:kingmaker:characters:Grunduar|Grunder]] |General|Curt| 
 +|[[game_systems:pathfinder:kingmaker:characters:Micki|Miki]] |Marquess|Linda| 
 +|[[game_systems:pathfinder:kingmaker:characters:Tarcil|Tarcil]]  |Grand Diplomat|Andy| 
 +|[[game_systems:pathfinder:kingmaker:characters:Vern|Vern Reome]] |Magister|Doug| 
 +|[[game_systems:pathfinder:kingmaker:characters:Taalen|Taalen Hightop]] |Companion at Arms|Eric|
  
-<wrap indent> [[game_systems:pathfinder:kingmaker:characters:Tarcil|Tarcil]] </wrap>+===== Kingdom of Thylicia =====
  
-<wrap indent> [[game_systems:pathfinder:kingmaker:characters:Vern|Vern Reome]] </wrap>+==== History and Maps ====
  
-===== Adventure Journal =====+<wrap indent>[[game_systems:pathfinder:kingmaker:maps:Map_Thylicia|Current Map of Thylicia Pharast 4717]]</wrap>
  
-These are incomplete, as I did not keep great logs at first. We have some attempts, then moving well into the future to get more detail. +<wrap indent>[[game_systems:pathfinder:kingmaker:History|History of Thylicia]]</wrap>
  
-The Timeline has a record of the events, without the details.  
  
 +==== People ====
  
-==== Episode 10: The Most Recent Adventure ==== 
  
-You can make tables, insert pictures, and other content as desired to make this entry.  When possible, link to supporting pages from above (like items, maps, NPC's, etc)+<wrap indent>[[game_systems:pathfinder:kingmaker:characters:npcs:Leaders|Kingdom Leaders]]</wrap>
  
-==== Early Episodes ====+<wrap indent>[[game_systems:pathfinder:kingmaker:characters:npcs:Nobles_and_Families|Nobles and Families]]</wrap>
  
-//Notes and thoughts from the Journals of Aryn Mordan-Vaylar +<wrap indent>[[game_systems:pathfinder:kingmaker:characters:npcs:shopowners|Shop Owners and Supervisors]]</wrap>
-/+
-**Episodes 1-3** +
-Ayrn:  “We were lucky to make it safely out of that last scrap. I blame myself. We were following my plan, and it almost lead to Caleb’s and Micki’s death. We were ill prepared for the fight, and then once we tricked our way to victory, we were forced to dispatch the bandits in the night and in the dark. That was most distasteful”.+
  
-“I propose that we engage in more caution. As much as I want to emulate my hero, ” Ayrn raises his mug, “Even he started young and inexperienced. Perhaps I am too eager to be there, having watched friends grow up, and move on my whole life. As we move ahead, I think we should seek a path that we can manage.”+<wrap indent>[[game_systems:pathfinder:kingmaker:characters:npcs:citizens|Other Subjects of Note]]</wrap>
  
-“I also suggest we think more about battle. We are fighting as individuals. We need to think as a team. We cannot leave Micki and Caleb isolated again from Grundur or me. Even Tracil needs some space.”+<wrap indent>[[game_systems:pathfinder:kingmaker:characters:Ages|All Notable Subjects]]</wrap>
  
- +<wrap indent>[[game_systems:pathfinder:kingmaker:characters:Privy_council|Privy council]]</wrap>
  
-Micki:   “I have to say it is nice to have a big armored person close by to duck behind, since most everyone is bigger than me that shouldn’t be too hard. The excitement of a fight is hard to beat but one has to live through it to truly savor the experience, so having group coordination sounds like a good thing.” 
-Micki looks around at the surrounding wilderness and Tarcil busy with his map and sighs, “Mapping, ugh, what a dull charter. Still we may run into some dangerous wildlife that we can clear out, I can always hope anyway.” 
  
- +===== Proclamations Writs & Treaties =====
  
-Several days later…+=== Dragonscale Throne Charter and Declaration of Founding ===
  
-Ayrn “It has been a much more fruitful month. This is a lawless land, full of bandits and foul creatures. It does not need to be mapped; it needs to be tamed!”  Ayrn finished his sentence slamming his now empty mug down for effect.+<wrap indent>{{ :game_systems:pathfinder:kingmaker:establishing_charter.pdf|Establishing Charter from the Swordlords}}</wrap>
  
- +<wrap indent>{{ :game_systems:pathfinder:kingmaker:foundation_charter.pdf|Charter of Foundation}}</wrap>
  
-Tarcil: “I am surprised at how many people are this far south of civilization… it’s a lot more populated than we thought…” 
-“Bodes well for the future of this area and possible development.  Oleg stands a chance to get in on the ground floor.” 
  
-Ayrn:  “Provided we all survive long enough to deal with the things out there.” 
  
-Caleb: " Wooden walls and a roof provided a degree of security but right now I felt even that lacked the fortitude of stone. I nursed my drink hoping it would be a salve to my wounded pride. Looking back, my reaction was more severe than I would normally allow. But what was I expecting? Another giant trapdoor spider or something more? Staring into those vacant insect eyes and feeling the brush of their coarse hairs reminded me of something. Flashes of purple spines and webbed blades. Huge shapes slipping almost silently in the cold dark. A frozen plateau, a word, Lang? Leng?  Fevered dreams or forgotten memories?  Ayrn’s declaration wakes me from my reverie. list of websites . My friends are excited about what we’ve uncovered so far and what it could mean for the future of these lands. I glance out into the yawning maw of night and my blood could hear the promise of unhallowed secrets. Waiting just for me. 
-“I hate nature…” 
  
-Ayrn “Better not let Micki hear you say that.+=== Established Holidays === 
 +<wrap indent>{{ :game_systems:pathfinder:kingmaker:thylicia_holidays.pdf |Calendar of Thylicia Official Holidays}}</wrap>
  
- +=== Writs Establishing the Nobility and Parliament ===
  
-**Excerpt from Ayrn's Journal, "Thoughts on Swords and Worms”**+<wrap indent>{{ :game_systems:pathfinder:kingmaker:writ_of_precedence_and_primogeniture.pdf |Writ of Precedence & Primogeniture}}</wrap>
  
 +<wrap indent>{{ :game_systems:pathfinder:kingmaker:thylicia_ennobling_proclamation_4714.pdf |Ennobling Proclamation of 4714}}</wrap>
  
-The past several days have been interesting to say the leastThe other groups are starting to build more traffic in the Stolen Lands, perhaps even asking others to start to settle the area. We cannot even move in that direction unless we take care of the Stag Lord. We are more ready for that then we where several weeks ago. Have to take out those mites. Still, I feel some pressure to move forward.+<wrap indent>{{ :game_systems:pathfinder:kingmaker:writ_of_parliment.pdf | Writ of Parliament}}</wrap>
  
-We helped another cleric to the old Bear TempleI have to say it is looking betterFrom there we found a boggard living in ruins in a swamp by itselfIt was hard to see it aloneI understand being cut off from one’s people.+<wrap indent>{{ :game_systems:pathfinder:kingmaker:thylicia_ennobling_proclamation_of_4716.pdf |Ennobling Proclamation of 4716}}</wrap> 
 + 
 +<wrap indent>{{ :game_systems:pathfinder:kingmaker:thylicia_ennobling_proclamation_of_4717.pdf |Ennobling Proclamation of 4717}}</wrap> 
 + 
 +<wrap indent>{{ :game_systems:pathfinder:kingmaker:proclamation_of_knight_orders_of_4717.pdf |Proclamation of Knight Orders of 4717}}</wrap> 
 + 
 + 
 + 
 +=== Treaties === 
 + 
 +<wrap indent>{{ :game_systems:pathfinder:kingmaker:treaty_of_nomen.pdf |Treaty of Nomen}}</wrap> 
 + 
 +<wrap indent>{{ :game_systems:pathfinder:kingmaker:treaty_of_varnhold.pdf |Treaty of Varnhold}}</wrap> 
 + 
 + 
 + 
 + 
 +=== General Proclamations === 
 + 
 +<wrap indent>{{ :game_systems:pathfinder:kingmaker:great_expansion.pdf |Proclamation of the Great Expansion}}</wrap> 
 + 
 + 
 + 
 +===== Adventure Journal =====
  
-Along the way we have encountered a rogue, Vashrah, who is good with a bow. Not a bad looker either.+[[game_systems:pathfinder:kingmaker:adventure_journal| Kingmaker Journal]]
  
-We finally encountered not one, but three, worms that clearly had been attacking travelers for some time. They posed a pretty big threat, but we managed to take them down. I am not sure how Tarcil managed to get free of the one that grabbed him. I was glad our rouge friend was along. 
  
-The dead had quite a number of weapons on them. I think we are equipped to take on the mites at least. They will be a good test on how we might fare against the Stag Lord. 
  
  
  
-**Episode 5: Turn About Journal of Aryn Valyar: Wyrms in the Forests** 
  
-Ayrn: “Tarcil I can easily wield the Axe and Sword. You take one of these for yourself. We need you able to stay safe. I am not sure where we would be at this point without your advice”. 
  
-Tarcil: Well, that is mighty kind of you. I will take you up on your offer. Of course you may find it “handy” to have a weapon you can so quickly throw always available. I certainly will put this to good use….cold iron can always come in handy when dispatching certain evil nasties. 
  
-Journal of Ayrn Valya: "Kobalds and Mites"  
-Despite Grunduar’s protests, our use of the kobolds in the silver mine to help defeat the mites worked out well. Tarcil and Miki are pretty sure we can turn the Kobalds to follow Erastil. As we move towards consolidation of this area, they could be useful mining for us. Maybe this can be the start of something wonderful. Kobalds are annoying but have a hard lot in life. Maybe for once, something better can be done. 
-I have worked on a flag and crest with the party. Maybe we are dreaming big, but I think we can do something positive here to make a lasting difference. 
  
  
game_systems/pathfinder/kingmaker.1580590985.txt.gz · Last modified: 2020/02/01 16:03 by Bryan Stephens