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game_systems:pathfinder2e:blood_lords:places:geb

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game_systems:pathfinder2e:blood_lords:places:geb [2023/04/08 13:10] Bryan Stephensgame_systems:pathfinder2e:blood_lords:places:geb [2023/04/08 13:12] (current) – [Economics] Bryan Stephens
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 ==== War with Nex ==== ==== War with Nex ====
  
-Until the coming of the archmage Nex (person)|Nex, Geb was a reasonably peaceful nation. In -892 Ar, Nex's expansion southward into Geb ignited the most infamous magical rivalry in Golarion|Golarion's history as Geb plunged the land into war with neighbouring Nex (named in honour of the nation's archmage ruler). During one of the most deadly exchange of spell power, the necromancer Geb sucked the life from most of the land surrounding the cities of neighbouring Nex by the use of ''wish|wishes''. In return, Nex blighted the lands of Geb with a series of cataclysms that decimated the population. Geb responded by animating casualties into legions of the walking dead, beginning Geb's reliance on undead.+Until the coming of the archmage Nex (person)|Nex, Geb was a reasonably peaceful nation. In -892 Ar, Nex's expansion southward into Geb ignited the most infamous magical rivalry in Golarion's history as Geb plunged the land into war with neighbouring Nex (named in honour of the nation's archmage ruler). During one of the most deadly exchange of spell power, the necromancer Geb sucked the life from most of the land surrounding the cities of neighbouring Nex by the use of wishes. In return, Nex blighted the lands of Geb with a series of cataclysms that decimated the population. Geb responded by animating casualties into legions of the walking dead, beginning Geb's reliance on undead.
  
 After another vicious attack in 576 AR, Nex vanished into the Refuge of Nex; to date no trace has been found of him. Geb knew that Nex was still alive, and was distraught that he did not get to vanquish his centuries-old rival. After several decades living in resentment, his torment grew unbearable and he committed ritual suicide in 632 AR. However, it was to no avail, as Geb's rage, disappointment, and necromantic connections led to him returning as a ghost and dooming him to continue an undead existence until he can be sure of his old rival's fate. After another vicious attack in 576 AR, Nex vanished into the Refuge of Nex; to date no trace has been found of him. Geb knew that Nex was still alive, and was distraught that he did not get to vanquish his centuries-old rival. After several decades living in resentment, his torment grew unbearable and he committed ritual suicide in 632 AR. However, it was to no avail, as Geb's rage, disappointment, and necromantic connections led to him returning as a ghost and dooming him to continue an undead existence until he can be sure of his old rival's fate.
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 * Avrossi * Avrossi
 +
 * Corpselight (Geb) * Corpselight (Geb)
 +
 * Fort Scourbone * Fort Scourbone
 +
 * Geb's Rest * Geb's Rest
 +
 * Graydirge * Graydirge
 +
 * Hollow Flesh * Hollow Flesh
 +
 * Mechitar * Mechitar
 +
 * Pagked * Pagked
 +
 * Sallowshore * Sallowshore
 +
 * Thornhearth * Thornhearth
 +
 * Tilxar * Tilxar
 +
 * Yled * Yled
  
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 * Axan Wood * Axan Wood
 +
 * Axanir River * Axanir River
 +
 * Copper River * Copper River
 +
 * Crabfield Island * Crabfield Island
 +
 * Field of Maidens * Field of Maidens
 +
 * Fields of Jaadja * Fields of Jaadja
 +
 * Jaadja River * Jaadja River
 +
 * River of Rot * River of Rot
 +
 * Shattered Range * Shattered Range
  
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 Anyone who dies on Gebbite soil is reanimated as a mindless undead creature to serve the state in eternal bondage. Those with sufficient clout or wealth generally circumvent this procedure, and willingly transform themselves into an intelligent undead creature, either through dark magics, or simply by letting themselves be killed by ghouls, vampires, or other creatures with the ability to create such progeny. This act is seen as a great service to the state, although it does create a large population of lesser intelligent undead who see themselves as vastly superior to their unintelligent brethren, yet lack any true power. Anyone who dies on Gebbite soil is reanimated as a mindless undead creature to serve the state in eternal bondage. Those with sufficient clout or wealth generally circumvent this procedure, and willingly transform themselves into an intelligent undead creature, either through dark magics, or simply by letting themselves be killed by ghouls, vampires, or other creatures with the ability to create such progeny. This act is seen as a great service to the state, although it does create a large population of lesser intelligent undead who see themselves as vastly superior to their unintelligent brethren, yet lack any true power.
  
-Corporeal undead in Geb sometimes coat their flesh in ''unguent of revivification'' to maintain the appearance of life.+Corporeal undead in Geb sometimes coat their flesh in //unguent of revivification// to maintain the appearance of life.
  
 ==== Government ==== ==== Government ====
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 === Economics === === Economics ===
  
-Geb's lush climate combined with warm winds from the Obari Ocean creates lush grassland in Geb, allowing crops to prosper.<ref>{{Cite book/The Inner Sea World Guide|250}}</ref> The fields are mainly worked by mindless undead, and foodstuffs are Geb's major export. With relatively few living citizens to feed, these are traded with Nex in return for rare components and luxury goods. They also trade food to Alkenstar, in return for the city state's Alcoholic beverages Alkenstar Ice Wine, which is a favorite of Geb's nobility. Geb also exports to nations throughout the Inner Sea.+Geb's lush climate combined with warm winds from the Obari Ocean creates lush grassland in Geb, allowing crops to prosper. The fields are mainly worked by mindless undead, and foodstuffs are Geb's major export. With relatively few living citizens to feed, these are traded with Nex in return for rare components and luxury goods. They also trade food to Alkenstar, in return for the city state's Alcoholic beverages Alkenstar Ice Wine, which is a favorite of Geb's nobility. Geb also exports to nations throughout the Inner Sea.
  
 As a mark of friendship, the nation makes an annual gift of corpses and slaves to the ghoul city of Nemret Noktoria, situated in the Darklands beneath Osirion.  As a mark of friendship, the nation makes an annual gift of corpses and slaves to the ghoul city of Nemret Noktoria, situated in the Darklands beneath Osirion. 
game_systems/pathfinder2e/blood_lords/places/geb.1680973842.txt.gz · Last modified: 2023/04/08 13:10 by Bryan Stephens