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game_systems:hero [2019/10/27 19:57] – Andrew Christian | game_systems:hero [2019/10/28 09:41] – [Campaigns] Andrew Christian | ||
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====== Hero ====== | ====== Hero ====== | ||
- | ==== House Rules ==== | + | ===== Campaigns ===== |
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+ | [[game_systems: | ||
+ | |||
+ | [[game_systems: | ||
+ | |||
+ | [[game_systems: | ||
+ | |||
+ | [[game_systems: | ||
+ | |||
+ | ===== House Rules ===== | ||
I am using 4th Edition rules with house rules built up over the years, and some 5th Edition tweaks. These are outlined below. | I am using 4th Edition rules with house rules built up over the years, and some 5th Edition tweaks. These are outlined below. | ||
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- | === CHARACTERISTICS === | + | ==== CHARACTERISTICS |
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- | === SKILLS === | + | ==== SKILLS |
Analyze\\ | Analyze\\ | ||
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- | === TALENTS === | + | ==== TALENTS |
Eidetic Memory\\ | Eidetic Memory\\ | ||
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- | === PERKS === | + | ==== PERKS ==== |
Vehicles and Bases\\ | Vehicles and Bases\\ | ||
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- | === POWERS === | + | ==== POWERS |
- | == Adjustment Powers == | + | === Adjustment Powers |
For Transfer, Aid, and Adsorption, points restored fade, if the deficit was caused by a Drain or Transfer purchased further down the time chart. (Example: A standard Aid to Body will still fade at the normal rate against a Drain bought down to 5 points/day recovery. An aid that fades at a rate of 5 points/day or less would restore the points normally) | For Transfer, Aid, and Adsorption, points restored fade, if the deficit was caused by a Drain or Transfer purchased further down the time chart. (Example: A standard Aid to Body will still fade at the normal rate against a Drain bought down to 5 points/day recovery. An aid that fades at a rate of 5 points/day or less would restore the points normally) | ||
For a �1/4, Transfer, Aid, or Adsorption will fade regardless of deficit. | For a �1/4, Transfer, Aid, or Adsorption will fade regardless of deficit. | ||
- | == Healing == | + | === Healing |
Healing is again a limited from of Aid. To have Healing in Fifth Edition apply the limitations: | Healing is again a limited from of Aid. To have Healing in Fifth Edition apply the limitations: | ||
- | == Transform == | + | === Transform |
- | Any transform that is vs. Resistant Physical Defense is permanent, and does not have to have a way to reverse it. At GM description this ruling will also apply to Resistant Energy Defense (based on the frequency of energy RKA�s). | + | Any transform that is vs. Resistant Physical Defense is permanent, and does not have to have a way to reverse it. At GM description this ruling will also apply to Resistant Energy Defense (based on the frequency of energy RKA's). |
- | == Mental Powers == | + | === Mental Powers |
Mind Scan | Mind Scan | ||
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- | == Movement Powers == | + | === Movement Powers |
Clarification: | Clarification: | ||
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5th Edition Accelerations Advantages are used. | 5th Edition Accelerations Advantages are used. | ||
- | == Defensive Powers == | + | === Defensive Powers |
Deflection and Reflection | Deflection and Reflection | ||
Deflection and Reflection can be applied to one of the following groups: Hand to Hand, Ranged, Energy, Physical, Mental, or Power Attacks. You cannot use against more than one group, but must purchase Deflection or Reflection for each group. | Deflection and Reflection can be applied to one of the following groups: Hand to Hand, Ranged, Energy, Physical, Mental, or Power Attacks. You cannot use against more than one group, but must purchase Deflection or Reflection for each group. | ||
- | == Other Powers == | + | === Other Powers |
End Reserve | End Reserve | ||
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- | === FRAMEWORKS === | + | ==== FRAMEWORKS |
Adsorption and Damage Resistance may both be placed into an EC, regardless of their End status. | Adsorption and Damage Resistance may both be placed into an EC, regardless of their End status. | ||
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- | === ADVANTAGES & LIMITATIONS === | + | ==== ADVANTAGES & LIMITATIONS |
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- | === MANEUVERS/ | + | ==== MANEUVERS/ |
Haymaker\\ | Haymaker\\ | ||
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- | === DISADVANTAGES === | + | ==== DISADVANTAGES |
Social Limitations\\ | Social Limitations\\ | ||
Social Limitations are used. | Social Limitations are used. |