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game_systems:hero [2019/10/27 19:57] Andrew Christiangame_systems:hero [2019/10/28 09:41] – [Campaigns] Andrew Christian
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 ====== Hero ====== ====== Hero ======
  
-==== House Rules ====+===== Campaigns ===== 
 + 
 +[[game_systems:hero:Age_of_Wonders|Age of Wonders]] 
 + 
 +[[game_systems:hero:Kaleurth|Kale'urth]] 
 + 
 +[[game_systems:hero:Kith_Dalton|Kith Dalton]] 
 + 
 +[[game_systems:Prime_Directive|Prime Directive]] 
 + 
 +===== House Rules =====
 I am using 4th Edition rules with house rules built up over the years, and some 5th Edition tweaks. These are outlined below. I am using 4th Edition rules with house rules built up over the years, and some 5th Edition tweaks. These are outlined below.
  
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-=== CHARACTERISTICS ===+==== CHARACTERISTICS ====
  
  
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-=== SKILLS ===+==== SKILLS ====
  
 Analyze\\  Analyze\\ 
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-=== TALENTS ===+==== TALENTS ====
  
 Eidetic Memory\\  Eidetic Memory\\ 
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-=== PERKS ===+==== PERKS ====
  
 Vehicles and Bases\\  Vehicles and Bases\\ 
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-=== POWERS ===+==== POWERS ====
  
-== Adjustment Powers ==+=== Adjustment Powers ===
  
 For Transfer, Aid, and Adsorption, points restored fade, if the deficit was caused by a Drain or Transfer purchased further down the time chart. (Example: A standard Aid to Body will still fade at the normal rate against a Drain bought down to 5 points/day recovery. An aid that fades at a rate of 5 points/day or less would restore the points normally) For Transfer, Aid, and Adsorption, points restored fade, if the deficit was caused by a Drain or Transfer purchased further down the time chart. (Example: A standard Aid to Body will still fade at the normal rate against a Drain bought down to 5 points/day recovery. An aid that fades at a rate of 5 points/day or less would restore the points normally)
 For a �1/4, Transfer, Aid, or Adsorption will fade regardless of deficit. For a �1/4, Transfer, Aid, or Adsorption will fade regardless of deficit.
  
-== Healing ==+=== Healing ===
  
 Healing is again a limited from of Aid. To have Healing in Fifth Edition apply the limitations: Only to starting level (-1.2) and Only use highest role (-1/2) to Aid. Healing is again a limited from of Aid. To have Healing in Fifth Edition apply the limitations: Only to starting level (-1.2) and Only use highest role (-1/2) to Aid.
  
-== Transform ==+=== Transform ===
  
-Any transform that is vs. Resistant Physical Defense is permanent, and does not have to have a way to reverse it. At GM description this ruling will also apply to Resistant Energy Defense (based on the frequency of energy RKAs).+Any transform that is vs. Resistant Physical Defense is permanent, and does not have to have a way to reverse it. At GM description this ruling will also apply to Resistant Energy Defense (based on the frequency of energy RKA's).
  
-== Mental Powers ==+=== Mental Powers ===
  
 Mind Scan Mind Scan
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-== Movement Powers ==+=== Movement Powers ===
  
 Clarification: Non Combat Multipliers do not Increase END. Clarification: Non Combat Multipliers do not Increase END.
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 5th Edition Accelerations Advantages are used. 5th Edition Accelerations Advantages are used.
  
-== Defensive Powers ==+=== Defensive Powers ===
  
 Deflection and Reflection Deflection and Reflection
 Deflection and Reflection can be applied to one of the following groups: Hand to Hand, Ranged, Energy, Physical, Mental, or Power Attacks. You cannot use against more than one group, but must purchase Deflection or Reflection for each group. Deflection and Reflection can be applied to one of the following groups: Hand to Hand, Ranged, Energy, Physical, Mental, or Power Attacks. You cannot use against more than one group, but must purchase Deflection or Reflection for each group.
  
-== Other Powers ==+=== Other Powers ===
  
 End Reserve End Reserve
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-=== FRAMEWORKS ===+==== FRAMEWORKS ====
  
 Adsorption and Damage Resistance may both be placed into an EC, regardless of their End status. Adsorption and Damage Resistance may both be placed into an EC, regardless of their End status.
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-=== ADVANTAGES & LIMITATIONS ===+==== ADVANTAGES & LIMITATIONS ====
  
  
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-=== MANEUVERS/COMBAT MODIFIERS ===+==== MANEUVERS/COMBAT MODIFIERS ====
  
 Haymaker\\  Haymaker\\ 
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-=== DISADVANTAGES ===+==== DISADVANTAGES ====
  
 Social Limitations\\ Social Limitations\\
 Social Limitations are used. Social Limitations are used.