====SAI’S SADDLE==== |Aura: |Strong Transmutation, moderate illusion, moderate conjuration, minor divination| |CL |15th| |Slot: |None| |Weight |5 lbs| Sia Magnificus Valentinus was Duke of Paltinvar of the Paltinvar family, a noble line that has long since died out. Sia loved to ride anything remotely able to carry him. Unfortunately, he was not a great rider. After many falls, he commissioned the construction of a magical saddle that he could use on any mount. This Saddle has a strong transmutation aura. The material of the saddle appears to shift when not being held or used. One moment it might be a strong hide, the next it might appear to be made of drake scales. Because of its transmutation aura, spellcraft checks on the saddle are at a +15 to the DC (45) to identify it properties. If placed and secured to a mount, this penalty is removed (DC 30) Sia’s Saddle is crafted to match and mold itself to any mount. This can be as mundane as a horse, or as exotic as a dragon. It takes one hour to properly fit and allow the saddle to adjust. It will keep the form of its last mount. After 24 hours of use (can be non-continuous) by a new rider, the saddle will become attuned to that rider and he will get all the benefits of the saddle. The Saddle has the following Properties: **Mount: ** *Never chaff or distress the mount and can be worn continuously with no penalty *+1 Natural Armor bonus to the mount *Lessor Restoration 1 time a day to the mount and rider (one casting both effected) *The saddle allows the creature wearing it to act as if it were combat trained if it is not *Grants the mount wearing it a +5 competence bonus on Acrobatics checks (if a land mount) *Grants the mount wearing it a +5 competence bonus on Fly checks (if a flying mount) *Grants the mount wearing it a +5 competence bonus on Swim checks (if a swimming mount) *The mount additionally gains the benefits of any teamwork feats the rider possesses. **Rider:** *Grants the rider a +5 competence bonus on Ride checks *Rider gains the Mounted Combat Feat if he does not have it. If he does have it, he gains an additional +2 competence bonus on Ride checks *The saddle creates space for the rider with a burrowing mount *If the rider is unsaddled during swimming, he is immediately subject to a water breathing effect *If the rider is unsaddled during running or flight, he is immediately subject to a feather fall effect *The Saddle has a small pouch which is the equivalent of a Bag of Holding II on one side, the other acts as a create food and water tuned to the specific food and drink of the mount and rider. (Note, this could mean live prey that is potentially dangerous to the rider). **Dimensional Sizing** The Saddle can also reduce the space of the mount //and rider if mounted// by one size step. (Large Mount to Medium). This is //not// a transmutation effect, but a conjuration one. There are no changes to any statistics as the mount and rider are not actually smaller but fit into space differently. Use of a //Dimensional Anchor// or a targeted //Dispel Magic// (DC 21) will void the effect. If this causes the mount or rider to overlap with a solid surface, the result will be a mishap as per the Teleport spell. The mishap roll is separate for each the mount and rider.