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game_systems:world_of_darkness:mage:jacksonville:places:jessie_sanctum

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game_systems:world_of_darkness:mage:jacksonville:places:jessie_sanctum [2025/08/26 15:02] – created Bryan Stephensgame_systems:world_of_darkness:mage:jacksonville:places:jessie_sanctum [2025/08/27 08:19] (current) – [Crossing the Threshold] Bryan Stephens
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 ===== The Outer Doors ===== ===== The Outer Doors =====
 +{{:game_systems:world_of_darkness:mage:jacksonville:places:doors2.png?200 |}}
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 Two brass sconces bracket a pair of dark-wood double doors, their LED candle bulbs flickering warm and steady—pure ambiance, fully code-compliant. Each door bears a solid brass handle shaped as a leaping dolphin, echoing the club’s logo: cool at first touch, then subtly warmer if you’re welcome. Two brass sconces bracket a pair of dark-wood double doors, their LED candle bulbs flickering warm and steady—pure ambiance, fully code-compliant. Each door bears a solid brass handle shaped as a leaping dolphin, echoing the club’s logo: cool at first touch, then subtly warmer if you’re welcome.
  
 The door faces are carved in low relief—tasteful scenes of lovers in the style of Indian temple panels. No keyhole, no keypad, no visible lock. The entry simply does not yield to the uninvited; minds that aren’t meant to enter lose the impulse to pull. The door faces are carved in low relief—tasteful scenes of lovers in the style of Indian temple panels. No keyhole, no keypad, no visible lock. The entry simply does not yield to the uninvited; minds that aren’t meant to enter lose the impulse to pull.
  
-===== Crossing the Threshold =====+
 The doors swing inward without a creak. A thin brass strip in the threshold warms underfoot as you pass. The rooftop’s music and the surf drop to a hush, like a room leaning in to hear you. The doors swing inward without a creak. A thin brass strip in the threshold warms underfoot as you pass. The rooftop’s music and the surf drop to a hush, like a room leaning in to hear you.
  
 ===== Inside the Sanctum ===== ===== Inside the Sanctum =====
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 Salt-clean air with a thread of citrus and cedar. Amber pools of light from shaded sconces and lanterns. Underfoot, wide planks of oiled hardwood carry a circular brass inlay—the Wheel—now set as a halo around the centerpiece of the room: a broad, low platform bed. Salt-clean air with a thread of citrus and cedar. Amber pools of light from shaded sconces and lanterns. Underfoot, wide planks of oiled hardwood carry a circular brass inlay—the Wheel—now set as a halo around the centerpiece of the room: a broad, low platform bed.
  
 ==== The Bed (Centerpiece) ==== ==== The Bed (Centerpiece) ====
 +{{ :game_systems:world_of_darkness:mage:jacksonville:places:sanctum_inside_3.png?400|}}
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 A layered stack of hospitality-grade mattresses, each encased in discreet, matte vinyl, then dressed in fine, breathable sheets and a soft top cover. The platform is low, stable, and quiet, with rounded edges and hidden tie-offs for securing fresh linens. The Wheel’s brass ring encircles the platform flush to the floor—more compass than spotlight—marking the space for intention, rest, and chosen intimacy. Couches and low tables form conversational islands around it, inviting people to sit, talk, and witness without crowding the center. A layered stack of hospitality-grade mattresses, each encased in discreet, matte vinyl, then dressed in fine, breathable sheets and a soft top cover. The platform is low, stable, and quiet, with rounded edges and hidden tie-offs for securing fresh linens. The Wheel’s brass ring encircles the platform flush to the floor—more compass than spotlight—marking the space for intention, rest, and chosen intimacy. Couches and low tables form conversational islands around it, inviting people to sit, talk, and witness without crowding the center.
 +
  
 ==== Ceiling ==== ==== Ceiling ====
game_systems/world_of_darkness/mage/jacksonville/places/jessie_sanctum.1756234963.txt.gz · Last modified: by Bryan Stephens