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game_systems:traveller:insearchoftheancients:adventure_journal

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game_systems:traveller:insearchoftheancients:adventure_journal [2025/03/22 16:32] – [Pagaton] Bryan Stephensgame_systems:traveller:insearchoftheancients:adventure_journal [2025/09/04 10:01] (current) – [The Plan] Bryan Stephens
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 |Campaign Dates| 295-1100 to 296-1100| |Campaign Dates| 295-1100 to 296-1100|
  
-==== Transit ==== 
-Four days into the journey, Richmond wakes up violently ill. Gwith’in comes to bring medical care and gets Richmond into the autodoc for treatment. It seems he must have managed to contract something at Aki that is rather serious. The Ancient’s autodoc is able to get him on the road to recovery.  
  
 ==== Pagaton ====  ==== Pagaton ==== 
 +{{:game_systems:game_systems:traveller:worlds:pagaton.png?600|}}
 +
  
 |UWP: C769873–4||| |UWP: C769873–4|||
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 The downport is a small town located on an island in the Giplenn group. Four hundred years ago this was a fertile and attractive island chain with extensive wildlife and room for arable crops. Today it is bitterly cold, battered by frequent storms and subject to long, harsh winters. The local staple diet has changed from cereals and farmed meat to cold-water fish and various vegetables, and most of the former arable land is now cold grassland or being reclaimed by taiga forest.  The downport is a small town located on an island in the Giplenn group. Four hundred years ago this was a fertile and attractive island chain with extensive wildlife and room for arable crops. Today it is bitterly cold, battered by frequent storms and subject to long, harsh winters. The local staple diet has changed from cereals and farmed meat to cold-water fish and various vegetables, and most of the former arable land is now cold grassland or being reclaimed by taiga forest. 
 +
 +{{:game_systems:game_systems:traveller:insearchoftheancients:npcs:vance.jpg?300 |}}
  
 The downport can handle several ships at once, a capacity it has never really needed. One side of the landing area has a passenger and light freight terminal whilst the other backs onto a maritime port frequented by local shipping. Ice is becoming a problem, to the point where the port staff have repurposed two steam-powered tugs as icebreakers. As When they descend. they encounter strong gust of wind, with snow blowing almost horizontally across the landing area. They can see that one of the tugs is stuck in the ice and a party is preparing to launch a boat with charges to break up the coverage. Maritime ships prowl off the island’s coast and Lucas witnesses one ship apparently try to ram another. This causes the intended victim to go hard astern, allowing the more aggressive captain to move to the front of the queue waiting to land. Clearance to land is provided in a perfunctory manor at the port, and despite the wind, the high tech ship has difficulty in making a landing. Ground service personnel are sluggish and clumsy in their heavy overcoats, using a tractor with an actual internal combustion engine to carry the refueling supplies out. A man not part of the ground maintenance crew walks up. He offers them to come to his office to get checked in. He says his name is [[game_systems:game_systems:traveller:insearchoftheancients:npcs:Rusty|Vance Calloway]], but he goes by “Rusty”. Rusty is direct and to the point and asks them their business. He is not surprised when told they are hear to see someone. The downport can handle several ships at once, a capacity it has never really needed. One side of the landing area has a passenger and light freight terminal whilst the other backs onto a maritime port frequented by local shipping. Ice is becoming a problem, to the point where the port staff have repurposed two steam-powered tugs as icebreakers. As When they descend. they encounter strong gust of wind, with snow blowing almost horizontally across the landing area. They can see that one of the tugs is stuck in the ice and a party is preparing to launch a boat with charges to break up the coverage. Maritime ships prowl off the island’s coast and Lucas witnesses one ship apparently try to ram another. This causes the intended victim to go hard astern, allowing the more aggressive captain to move to the front of the queue waiting to land. Clearance to land is provided in a perfunctory manor at the port, and despite the wind, the high tech ship has difficulty in making a landing. Ground service personnel are sluggish and clumsy in their heavy overcoats, using a tractor with an actual internal combustion engine to carry the refueling supplies out. A man not part of the ground maintenance crew walks up. He offers them to come to his office to get checked in. He says his name is [[game_systems:game_systems:traveller:insearchoftheancients:npcs:Rusty|Vance Calloway]], but he goes by “Rusty”. Rusty is direct and to the point and asks them their business. He is not surprised when told they are hear to see someone.
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 //”I don’t want to tell any of ya’ your business, but this planet is a powderkeg. The Vellari and the the Drekhar were shooting at each other just six weeks ago. If you take that ship flying across the planet, I don’t know what might happen. Tech Level 4 is what this place mostly is, but that does not mean there is not a pulse laser or even a nuke here and there.”// //”I don’t want to tell any of ya’ your business, but this planet is a powderkeg. The Vellari and the the Drekhar were shooting at each other just six weeks ago. If you take that ship flying across the planet, I don’t know what might happen. Tech Level 4 is what this place mostly is, but that does not mean there is not a pulse laser or even a nuke here and there.”//
  
-After Rusty gets them checked in on the aging computer, he tells them that Respis is a village about 50 klicks inland on this island. There is not a road but there is a train //”Roads just don’t work much in this place these days.”//. [[game_systems:game_systems:traveller:worlds:Respis|Respis]] is a typical small town on Pagaton. He promises to get their ship fueled up and sends them on their way.  
  
-The group opts to take the air/raft to the town. They load up some weapons. Maria packs her full combat suit in addition. They fly out the distance to Respis, moving far faster than is normal for an aircraft on this world.  
  
 +After Rusty gets them checked in on the aging computer, he tells them that Respis is a village about 50 klicks inland on this island. There is not a road but there is a train //”Roads just don’t work much in this place these days.”//. [[game_systems:game_systems:traveller:worlds:Respis|Respis]] is a typical small town on Pagaton. He promises to get their ship fueled up and sends them on their way. 
 +
 +The group opts to take the air/raft to the town. Richmond says he will stay behind. The constant revelations seem to be weighing heavily upon him. They load up some weapons. Maria packs her full combat suit in addition. They fly out the distance to Respis, moving far faster than is normal for an aircraft on this world. 
 ==== Respis ==== ==== Respis ====
 +
 +{{ :game_systems:traveller:npcs:mercades.jpg?400|}}
 +
 They land and head for the local general store/bar. All eyes turn on the vacc suit wearing strangers shaking off the snow. After some initial uneasy questions, they order drinks and converse with the locals. Only “Dreya” would be interested in seeing offworlders. After a pleasant few minutes, the group leaves to go to the old structure that is “Dreya’s” home. The maintenance structure looks the same as it always did but it has been heavily modified with materials quietly brought in by Mercedes over the years. The floor and walls are reinforced with military-grade ceramic/metal alloy plate; lightweight but extremely tough. This was mainly for strength and insulation but it has had the side effect of making the upper part of the structure more or less bulletproof. It is clear this is no long a fully native structure.  They land and head for the local general store/bar. All eyes turn on the vacc suit wearing strangers shaking off the snow. After some initial uneasy questions, they order drinks and converse with the locals. Only “Dreya” would be interested in seeing offworlders. After a pleasant few minutes, the group leaves to go to the old structure that is “Dreya’s” home. The maintenance structure looks the same as it always did but it has been heavily modified with materials quietly brought in by Mercedes over the years. The floor and walls are reinforced with military-grade ceramic/metal alloy plate; lightweight but extremely tough. This was mainly for strength and insulation but it has had the side effect of making the upper part of the structure more or less bulletproof. It is clear this is no long a fully native structure. 
  
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 She notes her personal train is run on a fusion plant, and while she is leaving that behind, she is taking Rupert. Lucas asks if they can turn that over to the locals and Mercedes agrees. They depart, friendly if not yet friends. For once, Lucas as found someone with the same understanding… and urgency… as he has had since Dawnworld.  She notes her personal train is run on a fusion plant, and while she is leaving that behind, she is taking Rupert. Lucas asks if they can turn that over to the locals and Mercedes agrees. They depart, friendly if not yet friends. For once, Lucas as found someone with the same understanding… and urgency… as he has had since Dawnworld. 
  
-While Mercedes packs and prepares to leave, the heroes return to the downport. It is now late into the night, or early in the morning, take your pick. Lucas rouses Rusty, who is unhappy about it. He grows less groggy when Lucas both tells him about the train, and that he can expect Imperial agents showing up at some point looking for their “friend” who is leaving. Rusty grabs the phone can rouses more unhappy men to immediately head up the line, help Mercedes move and get that train back to them. +While Mercedes packs and prepares to leave, the heroes return to the downport. It is now late into the night, or early in the morning, take your pick. Lucas rouses Rusty, who is unhappy about it. He grows less groggy when Lucas both tells him about the train, and that he can expect Imperial agents showing up at some point looking for their “friend” who is leaving. Rusty grabs the phone can rouses more unhappy men to immediately head up the line, help Mercedes move and get that train back to them. It is here that Rusty gets more support. Richmond is staying behind.  
 + 
 +//"I appreciate getting picked up. I was in a fix. You guys are into some really heavy things. I, uh, really wanted to retire. Being a farmer was not for me. However, I can sail, and I know how to fight. I've already talked with Rusty and I have a job lined up. I've got my things already off the ship. Good luck. And thank you."// 
 + 
 +Richmond shakes hands and heads into the shelter of the base
  
 The storm still blowing, the //Wandering Providence// heads into space. Anson Notes they paid in fabricated parts. It is not until after they jump she reveals that Rusty talked her into parting with a rack of missile reloads. The storm still blowing, the //Wandering Providence// heads into space. Anson Notes they paid in fabricated parts. It is not until after they jump she reveals that Rusty talked her into parting with a rack of missile reloads.
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 ==== Epilogue ==== ==== Epilogue ====
  
-A ship emerged close from jumpspace near Pagaton. Two launches loaded with Delvin’s Combateers head towards the planet. little. Omicron hired a group of mercenaries to do the dirty work and sent them to Pagaton. They have been ordered to pick up a Potential Threat/Asset named “Dreya Elinnier” using whatever means may be necessary and to consider bystanders expendable. This is a standard order whenever Omicron Division feels it needs to use force but the actions taken are usually kept within sensible limits. Omicron Division is well aware that causing mayhem has long-term consequences and much prefers a clean ‘pinch’ or to get someone to cooperate either by coercion or incentives. However, in this case the Division was pushed for time and short of options, so it hired a ‘direct action detachment’ from a mercenary group named Delvin’s Combateers. These personnel are not well disciplined and enjoy chaos so long as they are not in much danger. In short, they are a bunch of trigger happy yahoos serving for thrills as much as money.//+//A ship emerged close from jumpspace near Pagaton. Two launches loaded with Delvin’s Combateers head towards the planet. little. Omicron hired a group of mercenaries to do the dirty work and sent them to Pagaton. They have been ordered to pick up a Potential Threat/Asset named “Dreya Elinnier” using whatever means may be necessary and to consider bystanders expendable. This is a standard order whenever Omicron Division feels it needs to use force but the actions taken are usually kept within sensible limits. Omicron Division is well aware that causing mayhem has long-term consequences and much prefers a clean ‘pinch’ or to get someone to cooperate either by coercion or incentives. However, in this case the Division was pushed for time and short of options, so it hired a ‘direct action detachment’ from a mercenary group named Delvin’s Combateers. These personnel are not well disciplined and enjoy chaos so long as they are not in much danger. In short, they are a bunch of trigger happy yahoos serving for thrills as much as money.//
  
 //The launches both rapidly moved towards Respis, their deadly cargo itching to get into a fight. They ignored the hails from the downport, as just some local with a strange Imperial accent. The Combateers had their marching orders. Both launches closed on Respis, closing to within 1km before they blossomed into balls of fire.// //The launches both rapidly moved towards Respis, their deadly cargo itching to get into a fight. They ignored the hails from the downport, as just some local with a strange Imperial accent. The Combateers had their marching orders. Both launches closed on Respis, closing to within 1km before they blossomed into balls of fire.//
game_systems/traveller/insearchoftheancients/adventure_journal.1742675576.txt.gz · Last modified: by Bryan Stephens