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game_systems:pathfinder:mummys_mask:adventure_journal

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game_systems:pathfinder:mummys_mask:adventure_journal [2025/11/17 20:55] – [Canny Jackel Redux] Bryan Stephensgame_systems:pathfinder:mummys_mask:adventure_journal [2025/11/17 20:57] (current) – [Canny Jackel Redux] Bryan Stephens
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 A straight, wide stone stair leads down from the Canny Jackal’s back hall into a cool, dim storage basement. The sounds of the Sunburst Market vanish behind you, replaced by the dry smell of dust, resin, and old linen. A straight, wide stone stair leads down from the Canny Jackal’s back hall into a cool, dim storage basement. The sounds of the Sunburst Market vanish behind you, replaced by the dry smell of dust, resin, and old linen.
 Low ceilings rest on cedar beams capped in bronze. Lanterns in wire cages throw soft light over shelves and stacked crates, all stamped in neat Osiriani script—lot numbers, noble seals, and warning sigils. Amphorae, wrapped bundles, and long wooden boxes crowd the aisles. Low ceilings rest on cedar beams capped in bronze. Lanterns in wire cages throw soft light over shelves and stacked crates, all stamped in neat Osiriani script—lot numbers, noble seals, and warning sigils. Amphorae, wrapped bundles, and long wooden boxes crowd the aisles.
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 Near the far wall, a human-sized stone sarcophagus—small enough four people could carry it—has just burst open. Its lid lies cracked in several pieces on the floor, fresh dust still drifting in the lantern light. Deep gouges scoring the inside of the coffin show where something forced its way out… and no sign of whatever it was remains in sight. Near the far wall, a human-sized stone sarcophagus—small enough four people could carry it—has just burst open. Its lid lies cracked in several pieces on the floor, fresh dust still drifting in the lantern light. Deep gouges scoring the inside of the coffin show where something forced its way out… and no sign of whatever it was remains in sight.
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 Ina hands out three of the potions to help the party heal. Zaliki casts //cure light wounds// on herself. Keper picks up his torch and peers though the hold into the darkness. As Kepher looks through the hole left by the skeletons, he sees a jagged opening torn through the far wall—stone blocks shoved inward as if something pushed from the other side. Dust still sifts from the edges, and a faint, sour stink of rot and old alchemy rolls out to meet him. Ina hands out three of the potions to help the party heal. Zaliki casts //cure light wounds// on herself. Keper picks up his torch and peers though the hold into the darkness. As Kepher looks through the hole left by the skeletons, he sees a jagged opening torn through the far wall—stone blocks shoved inward as if something pushed from the other side. Dust still sifts from the edges, and a faint, sour stink of rot and old alchemy rolls out to meet him.
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 Beyond is a smaller, low-ceilinged chamber, clearly older than the Canny Jackal’s basement. The stonework is rougher, the blocks broad and time-worn, carved with half-faded hieroglyphs no one has bothered to whitewash. A narrow stone ledge runs around the walls, cluttered with toppled clay jars, cracked canopic vessels, and the remains of what might once have been neat burial tools—now scattered and fused together by dried, darkened slime from the creature raging to get out.  Beyond is a smaller, low-ceilinged chamber, clearly older than the Canny Jackal’s basement. The stonework is rougher, the blocks broad and time-worn, carved with half-faded hieroglyphs no one has bothered to whitewash. A narrow stone ledge runs around the walls, cluttered with toppled clay jars, cracked canopic vessels, and the remains of what might once have been neat burial tools—now scattered and fused together by dried, darkened slime from the creature raging to get out. 
game_systems/pathfinder/mummys_mask/adventure_journal.1763430943.txt.gz · Last modified: by Bryan Stephens