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game_systems:pathfinder:mummys_mask:adventure_journal

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game_systems:pathfinder:mummys_mask:adventure_journal [2025/11/17 20:52] – [Canny Jackel Redux] Bryan Stephensgame_systems:pathfinder:mummys_mask:adventure_journal [2025/11/17 20:57] (current) – [Canny Jackel Redux] Bryan Stephens
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 //”Or, maybe not”// Kepher mutters as he charges back into the building. Inside, the haggard staff and auction participants cower in fear at the mummy, Amadjawet. minor noble whose family crypt and its contents were cloaked in illusions to protect them from grave robbers. When the Four Lanterns discovered an apparently empty sarcophagus in the tomb, they opted to retrieve and sell it rather than leave empty-handed, never realizing that the sarcophagus held the permanently invisible mummy of Amadjawet. The ka pulse awakened Amadjawet into an undead mummy, and she has spent the past several minutes clawing at her prison. //”Or, maybe not”// Kepher mutters as he charges back into the building. Inside, the haggard staff and auction participants cower in fear at the mummy, Amadjawet. minor noble whose family crypt and its contents were cloaked in illusions to protect them from grave robbers. When the Four Lanterns discovered an apparently empty sarcophagus in the tomb, they opted to retrieve and sell it rather than leave empty-handed, never realizing that the sarcophagus held the permanently invisible mummy of Amadjawet. The ka pulse awakened Amadjawet into an undead mummy, and she has spent the past several minutes clawing at her prison.
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 +{{:game_systems:pathfinder:mummys_mask:monsters:amadjawet.jpg?200 |}}
  
 //”GRAVE ROBBERS!”// The awakened undead screeches, throwing her wrappings at Kepher, but they fail to entangle him. She smashes him with her fists, and the two begin trading blows, but the enraged mummy is tough, and Kepher keeps failing to hit with a solid strike. Keva and Ina both race up, but stop at the door, the //aura of despair// stopping them. The new woman, is not stalled at all. She charges in, and her spear alights with sunlight, surging forward ahead of her, allowing her to strike Amadjawet’s mummy at distance.   //”GRAVE ROBBERS!”// The awakened undead screeches, throwing her wrappings at Kepher, but they fail to entangle him. She smashes him with her fists, and the two begin trading blows, but the enraged mummy is tough, and Kepher keeps failing to hit with a solid strike. Keva and Ina both race up, but stop at the door, the //aura of despair// stopping them. The new woman, is not stalled at all. She charges in, and her spear alights with sunlight, surging forward ahead of her, allowing her to strike Amadjawet’s mummy at distance.  
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 //”Well, I suppose we need to make sure the basement is clear,”// Zaliki says as if the group had not been fighting monsters for the better part of the last half hour. There are sighs and agreement. They head into the side room and down into the basement. Kepher takes his //ever-burning torch// and Zaliki alights her spear with a //light// spell.  //”Well, I suppose we need to make sure the basement is clear,”// Zaliki says as if the group had not been fighting monsters for the better part of the last half hour. There are sighs and agreement. They head into the side room and down into the basement. Kepher takes his //ever-burning torch// and Zaliki alights her spear with a //light// spell. 
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 +{{ :game_systems:pathfinder:mummys_mask:monsters:oozeskelly.jpg?200|}}
  
 A straight, wide stone stair leads down from the Canny Jackal’s back hall into a cool, dim storage basement. The sounds of the Sunburst Market vanish behind you, replaced by the dry smell of dust, resin, and old linen. A straight, wide stone stair leads down from the Canny Jackal’s back hall into a cool, dim storage basement. The sounds of the Sunburst Market vanish behind you, replaced by the dry smell of dust, resin, and old linen.
 Low ceilings rest on cedar beams capped in bronze. Lanterns in wire cages throw soft light over shelves and stacked crates, all stamped in neat Osiriani script—lot numbers, noble seals, and warning sigils. Amphorae, wrapped bundles, and long wooden boxes crowd the aisles. Low ceilings rest on cedar beams capped in bronze. Lanterns in wire cages throw soft light over shelves and stacked crates, all stamped in neat Osiriani script—lot numbers, noble seals, and warning sigils. Amphorae, wrapped bundles, and long wooden boxes crowd the aisles.
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 Near the far wall, a human-sized stone sarcophagus—small enough four people could carry it—has just burst open. Its lid lies cracked in several pieces on the floor, fresh dust still drifting in the lantern light. Deep gouges scoring the inside of the coffin show where something forced its way out… and no sign of whatever it was remains in sight. Near the far wall, a human-sized stone sarcophagus—small enough four people could carry it—has just burst open. Its lid lies cracked in several pieces on the floor, fresh dust still drifting in the lantern light. Deep gouges scoring the inside of the coffin show where something forced its way out… and no sign of whatever it was remains in sight.
  
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 Ina hands out three of the potions to help the party heal. Zaliki casts //cure light wounds// on herself. Keper picks up his torch and peers though the hold into the darkness. As Kepher looks through the hole left by the skeletons, he sees a jagged opening torn through the far wall—stone blocks shoved inward as if something pushed from the other side. Dust still sifts from the edges, and a faint, sour stink of rot and old alchemy rolls out to meet him. Ina hands out three of the potions to help the party heal. Zaliki casts //cure light wounds// on herself. Keper picks up his torch and peers though the hold into the darkness. As Kepher looks through the hole left by the skeletons, he sees a jagged opening torn through the far wall—stone blocks shoved inward as if something pushed from the other side. Dust still sifts from the edges, and a faint, sour stink of rot and old alchemy rolls out to meet him.
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 +{{ :game_systems:pathfinder:mummys_mask:monsters:undeadooze.jpg?200|}}
  
 Beyond is a smaller, low-ceilinged chamber, clearly older than the Canny Jackal’s basement. The stonework is rougher, the blocks broad and time-worn, carved with half-faded hieroglyphs no one has bothered to whitewash. A narrow stone ledge runs around the walls, cluttered with toppled clay jars, cracked canopic vessels, and the remains of what might once have been neat burial tools—now scattered and fused together by dried, darkened slime from the creature raging to get out.  Beyond is a smaller, low-ceilinged chamber, clearly older than the Canny Jackal’s basement. The stonework is rougher, the blocks broad and time-worn, carved with half-faded hieroglyphs no one has bothered to whitewash. A narrow stone ledge runs around the walls, cluttered with toppled clay jars, cracked canopic vessels, and the remains of what might once have been neat burial tools—now scattered and fused together by dried, darkened slime from the creature raging to get out. 
game_systems/pathfinder/mummys_mask/adventure_journal.1763430753.txt.gz · Last modified: by Bryan Stephens